RANCANG BANGUN MULTIMEDIA INTERAKTIF DENGAN MODEL PROBLEM BASED LEARNING UNTUK MENINGKATKAN COMPUTATIONAL THINKING SISWA SMK

Muhammad Cahya, - (2023) RANCANG BANGUN MULTIMEDIA INTERAKTIF DENGAN MODEL PROBLEM BASED LEARNING UNTUK MENINGKATKAN COMPUTATIONAL THINKING SISWA SMK. S1 thesis, Universitas Pendidikan Indonesia.

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Official URL: http://repository.upi.edu/

Abstract

Mata Pelajaran Informatika memiliki peranan penting dalam era Industri 4.0 dan Society 5.0 karena menjadi dasar bagi pengembangan kemampuan penyelesaian masalah (problem solving). Salah satu materi inti dalam informatika adalah Perulangan. Computational thinking menjadi landasan utama dalam mata pelajaran ini, serta dianggap sebagai kemampuan penting dalam era industri 4.0. Namun, studi lapangan menunjukkan bahwa pembelajaran masih belum optimal karena kurangnya minat siswa dan ketidaktahuan tentang konsep computational thinking. Penelitian ini bertujuan untuk merancang multimedia interaktif dengan model Problem Based Learning (PBL) untuk meningkatkan Computational Thinking siswa pada materi Perulangan. Metode penelitian yang digunakan dalam penelitian ini adalah R&D (Research and Development) dengan model pengembangan ADDIE (Analyze, Design, Development, Implementation, Evaluate). Penelitian dilakukan pada 36 siswa kelas X TJKT 2 SMKN 2 Bandung dan diperoleh hasil: 1) Hasil pengembangan multimedia interaktif mendapatkan persentase rata-rata 99% dengan kategori “Sangat Baik”; 2) Multimedia interaktif dapat meningkatkan kemampuan computational thinking siswa berdasarkan hasil uji gain terlihat kenaikan yang signifikan. Rata-rata pretest siswa mendapatkan nilai 33,33 menjadi 69,86 pada hasil posttest dengan rata-rata gain sebesar 0,57 yang termasuk kategori “Sedang”. Selain itu, terdapat kenaikan nilai pada keempat indikator computational thinking, pada dekomposisi mengalami kenaikan rata-rata nilai sebesar 40,74 dengan gain sebesar 0,58. Selanjutnya pada abstraksi mengalami kenaikan rata-rata nilai sebesar 37,78 dengan gain sebesar 0,58. Sedangkan pada pengenalan pola mengalami kenaikan rata-rata nilai sebesar 32,64 dengan gain sebesar 0,51. Terakhir, pada berpikir algoritma mengalami kenaikan rata-rata nilai sebesar 33,33 dengan gain sebesar 0,51; 3) Siswa memberikan tanggapan pada multimedia interaktif dengan kriteria “Sangat Baik” yang mencapai persentase 83%. The subject of Informatics plays a crucial role in the era of Industry 4.0 and Society 5.0 as it serves as the foundation for the development of problem-solving skills. One of the core topics in informatics is Loops. Computational thinking serves as the main pillar in this subject and is considered a vital skill in the era of Industry 4.0. However, field studies have indicated that the learning process is still suboptimal due to students' lack of interest and unfamiliarity with the concept of computational thinking. This research aims to design interactive multimedia using the Problem-Based Learning (PBL) model to enhance students' computational thinking skills in the topic of Loops. The research methodology employed is Research and Development (R&D) using the ADDIE model (Analysis, Design, Development, Implementation, Evaluate). The study was conducted with 36 students from class X TJKT 2 at SMKN 2 Bandung, and the following results were: 1) The developed interactive multimedia achieved an average percentage of 99% with the category of "Excellent"; 2) The interactive multimedia effectively improved students' computational thinking skills, as evidenced by the significant increase observed in the gain test results. The average pretest score of students increased from 33.33 to 69.86 in the posttest, with an average gain of 0.57, categorizing it as "Moderate". Furthermore, there was an increase in scores for the four computational thinking indicators. Decomposition experienced an average score increase of 40.74 with a gain of 0.58. Abstraction showed an average score increase of 37.78 with a gain of 0.58. Pattern recognition exhibited an average score increase of 32.64 with a gain of 0.51. Lastly, algorithmic thinking experienced an average score increase of 33.33 with a gain of 0.51; 3) Students responded positively to the interactive multimedia, with an 83% satisfaction rate categorized as "Excellent".

Item Type: Thesis (S1)
Additional Information: ID SINTA Dosen Pembimbing : Wahyudin : 5979725 Enjang Ali Nurdin : 6141098
Uncontrolled Keywords: multimedia interaktif, problem based learning, computational thinking
Subjects: L Education > L Education (General)
Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Divisions: Fakultas Pendidikan Matematika dan Ilmu Pengetahuan Alam > Program Studi Pendidikan Ilmu Komputer
Depositing User: Muhammad Cahya
Date Deposited: 05 Sep 2023 07:50
Last Modified: 05 Sep 2023 07:50
URI: http://repository.upi.edu/id/eprint/102134

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