Felia Arlitha Agnia, - (2023) PERANCANGAN MOTION GRAPHIC INTERAKTIF PADA PEMBELAJARAN SUBTEMA PERKEMBANGAN TEKNOLOGI KOMUNIKASI UNTUK SISWA KELAS 3 SDN 021 CIPOREAT BANDUNG. S1 thesis, Universitas Pendidikan Indonesia.
Text
S_MULTI_1900895_Title.pdf Download (580kB) |
|
Text
S_MULTI_1900895_Chapter1.pdf Download (199kB) |
|
Text
S_MULTI_1900895_Chapter2.pdf Restricted to Staf Perpustakaan Download (384kB) |
|
Text
S_MULTI_1900895_Chapter3.pdf Download (306kB) |
|
Text
S_MULTI_1900895_Chapter4.pdf Restricted to Staf Perpustakaan Download (3MB) |
|
Text
S_MULTI_1900895_Chapter5.pdf Download (177kB) |
|
Text
S_MULTI_1900895_Appendix.pdf Restricted to Staf Perpustakaan Download (6MB) |
Abstract
Penelitian ini dilatar belakangi dari kurangnya ketersedian media pembelajaran yang bervariatif dan inovatif untuk siswa dalam proses pembelajaran. Guru sebagai fasilitator pembelajaran dapat membuat pembelajaran bermakna dan aktif dengan penggunaan media pembelajaran berbasis teknologi. Salah satu media pembelajaran berbasis teknologi yaitu motion graphic interaktif. Tujuan penelitian ini yaitu mengetahui tahapan rancangan dan kelayakan media motion graphic interaktif pembelajaran subtema perkembangan teknologi komunikasi untuk kelas 3 SDN 021 Ciporeat Bandung Penelitian ini menggunakan metode Multimedia Development Life Cycle (MDLC) dari Luther dengan 6 tahapan yaitu concept, design, material collecting, assembly, testing, dan distribution dengan pengujian skala likert. Media ini digunakan pada pembelajaran tematik muatan pembelajaran Bahasa Indonesia, Matematika dan Seni Budaya dan Prakarya di subtema perkembangan teknologi komunikasi untuk siswa kelas 3 SDN 021 Ciporeat Bandung. Penelitian ini melalui tahap penilaian validasi oleh ahli media dan ahli materi. Hasil validasi yang dinilai oleh ahli materi menunjukkan persentase 96%, sedangkan hasil validasi yang dinilai oleh ahli media menunjukkan persentase 94,4%. Hasil penilaian validasi ahli materi dan media menunjukan kualifikasi “Sangat Baik”. Setelah penilaian validasi ahli media dan materi selanjutkannya diujicobakan kepada siswa. Uji coba dari penilaian siswa menunjukkan persentase 93,45% dengan kualifikasi “Sangat Baik”. Dari hasil validasi oleh para ahli serta penilaian oleh siswa dapat diketahui bahwa motion graphic interaktif sangat layak dan dapat digunakan sebagai alternatif media pembelajaran dalam proses pembelajaran. ---------- This research is motivated by the lack of availability of varied and innovative learning media for students in the learning process. Teachers as learning facilitators can make learning meaningful and active by using technology-based learning media. One of the technology-based learning media is interactive motion graphics. The purpose of this study was to determine the stages of design and feasibility of interactive motion graphic media learning on the sub-theme of communication technology development for class 3 of SDN 021 Ciporeat Bandung. This study used Luther's Multimedia Development Life Cycle (MDLC) with 6 stages, namely concept, design, material collecting, assembly, testing, and distribution with Likert scale testing. This media is used in thematic learning of Indonesian language learning content, Mathematics and Culture Arts and Crafts in the sub-theme of the development of communication technology for grade 3 students at SDN 021 Ciporeat Bandung. This research went through the validation assessment stage by media experts and material experts. The validation results assessed by material experts showed a percentage of 96%, while the validation results assessed by media experts showed a percentage of 94.4%. The results of the material and media expert validation assessment showed a "Very Good" qualification. After the media expert's validation assessment and the next material was tested on students. The trial of the student assessment showed a percentage of 93.45% with the qualification "Very Good". From the results of validation by experts and assessments by students, it can be seen that interactive motion graphics are very feasible and can be used as alternative learning media in the learning process.
Item Type: | Thesis (S1) |
---|---|
Additional Information: | https://scholar.google.com/citations?user=GoCTFJ8AAAAJ&hl=id&authuser=1 SINTA ID : 6130964 SINTA ID : 6127196 |
Uncontrolled Keywords: | Motion Graphic, Video Interaktif, Pembelajaran Tematik, Sekolah Dasar, Interactive Video, Motion Graphic, Thematic Learning, Elementary School |
Subjects: | L Education > L Education (General) L Education > LB Theory and practice of education N Fine Arts > N Visual arts (General) For photography, see TR T Technology > T Technology (General) |
Divisions: | UPI Kampus cibiru > S1 Pendidikan Multimedia |
Depositing User: | Felia Arlitha Agnia |
Date Deposited: | 06 Sep 2023 04:52 |
Last Modified: | 06 Sep 2023 04:52 |
URI: | http://repository.upi.edu/id/eprint/101793 |
Actions (login required)
View Item |