eprintid: 25785 rev_number: 19 eprint_status: archive userid: 134945 dir: disk0/00/02/57/85 datestamp: 2017-09-06 02:10:25 lastmod: 2017-09-06 02:10:25 status_changed: 2017-09-06 02:10:25 type: thesis metadata_visibility: no_search creators_name: Hadziq, Khairul creators_id: khairulhadziq@student.upi.edu title: PENGARUH TEACHING GAMES FOR UNDERSTANDING DAN DIRECT INSTRUCTION DALAM PERMAINAN BOLABASKET TERHADAP KREATIVITAS SISWA ispublished: pub subjects: GV subjects: L1 subjects: LB divisions: TPOR full_text_status: restricted keywords: Direct Instruction, Kreativitas note: Nomor Panggil : T POR HAD p-2016; Nama Pembimbing : Adang Suherman abstract: Tujuan penelitian ini adalah untuk menguji pengaruh Teaching Games for Understanding (TGfU) dan Direct Instruction dalam Permainan Bolabasket Terhadap Kreativitas Siswa. Penelitian menggunakan metode eksperimen dengan desain Randomized Pretest-Posttest Group. Populasi yang digunakan adalah seluruh kelas VII SMP Negeri 1 Batujajar dengan sampel kelas VII F dan VII B yang ditentukan secara random assignment untuk mendapatkan perlakukan TGfU dan Direct Instruction dalam pembelajaran permainan Bolabasket. Instrumen kreativitas digunakan untuk mengukur kreativitas. Analysis of covariance (ANCOVA) digunakan untuk menganalisis data. Dengan kriteria penerimaan Hipotesis apabila nilai signifikansi < 0,05, maka nilai signifikansi 0,001 < 0,05 menunjukkan bahwa TGfU dan Direct instruction dalam permainan Bolabasket berpengaruh terhadap kreativitas siswa. Selanjutnya perbedaan rata-rata TGfU dan Direct Instruction adalah 15,92 dan 3,06, menunjukkan bahwa TGfU berpengaruh lebih efektif dibanding Direct Instruction terhadap kreativitas siswa;--- The purpose of this study was to examine the effect of Teaching Games for Understanding (TGfU) and Direct Instruction in Basketball Game to Student Creativity. The study used an experimental method with a Randomized pretest-posttest Group design. The population is the entire class VII SMP Negeri 1 Batujajar with samples of class VII F and VII B are determined by random assignment to get treatment TGfU and Direct Instruction in learning the game of Basketball. The instrument of creativity used to measure creativity. Analysis of covariance (ANCOVA) was used to analyze the data. With the acceptance criteria if the hypothesis of a significance value <0.05, 0.001 significance value <0.05 indicates that TGfU and Direct instruction in the game of Basketball effect on students' creativity. Furthermore, the average difference TGfU and Direct Instruction is 15.92 and 3.06, suggesting that the effect of TGfU was more effective than Direct Instruction for the creativity of students. date: 2016-08-09 date_type: published institution: Universitas Pendidikan Indonesia department: Perpustakaan UPI thesis_type: masters official_url: http://repository.upi.edu related_url_url: http://perpustakaan.upi.edu related_url_type: org citation: Hadziq, Khairul (2016) PENGARUH TEACHING GAMES FOR UNDERSTANDING DAN DIRECT INSTRUCTION DALAM PERMAINAN BOLABASKET TERHADAP KREATIVITAS SISWA. S2 thesis, Universitas Pendidikan Indonesia. document_url: http://repository.upi.edu/25785/1/S_MTK_1104632_Title.pdf document_url: http://repository.upi.edu/25785/2/S_MTK_1104632_Abstract.pdf document_url: http://repository.upi.edu/25785/3/S_MTK_1104632_Table_of_content.pdf document_url: http://repository.upi.edu/25785/4/S_MTK_1104632_Chapter1.pdf document_url: http://repository.upi.edu/25785/5/S_MTK_1104632_Chapter2.pdf document_url: http://repository.upi.edu/25785/6/S_MTK_1104632_Chapter3.pdf document_url: http://repository.upi.edu/25785/7/S_MTK_1104632_Chapter4.pdf document_url: http://repository.upi.edu/25785/8/S_MTK_1104632_Chapter5.pdf document_url: http://repository.upi.edu/25785/9/S_MTK_1104632_Bibliography.pdf document_url: http://repository.upi.edu/25785/10/S_MTK_1104632_Appendix.pdf