eprintid: 145975 rev_number: 31 eprint_status: archive userid: 221515 dir: disk0/00/14/59/75 datestamp: 2025-12-22 05:43:44 lastmod: 2025-12-22 05:43:44 status_changed: 2025-12-22 05:43:44 type: thesis succeeds: 145711 metadata_visibility: show creators_name: Mutia Ramadhani Winarko, - creators_name: Dewi Cakrawati, - creators_name: Gilang Garnadi Suryadi, - creators_nim: NIM2006478 creators_nim: NIDN0024088305 creators_nim: NIDN0016128901 creators_id: mutia.ramdh@upi.edu creators_id: dewicakrawati@upi.edu creators_id: garnadigarnadi@upi.edu contributors_type: http://www.loc.gov/loc.terms/relators/THS contributors_type: http://www.loc.gov/loc.terms/relators/THS contributors_name: Dewi Cakrawati, - contributors_name: Gilang Garnadi Suryadi, - contributors_nidn: NIDN0024088305 contributors_nidn: NIDN0016128901 contributors_id: dewicakrawati@upi.edu contributors_id: garnadigarnadi@upi.edu title: PENGEMBANGAN DAN PENERAPAN KOMIK DIGITAL SEBAGAI MEDIA PEMBELAJARAN PENGOPERASIAN ALAT LABORATORIUM PENGOLAHAN HASIL NABATI DI SMK NEGERI 63 JAKARTA ispublished: pub subjects: L1 subjects: S1 subjects: T1 divisions: AGRO full_text_status: restricted keywords: ADDIE, Komik Digital, Pengoperasian Alat, Work Instrction. ADDIE, Digital Comics, Tool Operation, Work Instrction. note: https://scholar.google.com/citations?hl=en&user=43-ugCMAAAAJ&view_op=list_works&gmla=AElLoL0n135_pEdG7_EFC_c38AzYxfcmjVoDSYN8nzwA9fGcTO-p_JcRFgCjIXRX3mv9Gf9PvIU3upr7PR07zRN4 ID SINTA Dosen Pembimbing: Dewi Cakrawati: 0024088305 Gilang Garnadi Suryadi: 0016128901 abstract: Laboratorium pengolahan hasil nabati SMK Negeri 63 Jakarta memiliki work instruction sebagai media pembelajaran pengoperasian alat yang tersedia pada beberapa alat. Namun pada pelaksanaan praktikum ditemukan masalah, siswa tidak tertarik terhadap media tersebut karena penyajiannya berupa teks penuh bergambar monokrom, sehingga bergantungan terhadap instruksi guru. Untuk mencapai kemandirian siswa dan efisiensi praktikum dibutuhkannya komik digital. Penelitian ini bertujuan untuk mengetahui kelayakan komik digital, mengetahui hasil belajar kognitif dan psikomotorik siswa yang menggunakan work instruction dan komik digital, serta tanggapan siswa terhadap pengoperasian alat menggunakan instruksi kerja. Pengembangan komik digital menggunakan metode ADDIE dan penerapannya menggunakan metode Quasi-Experimental Design dengan model Non-Equivalent Grup Design. Hasil penelitian pengembangan komik digital dinyatakan “Sangat Layak” oleh para ahli dan respons siswa. Hasil belajar kognitif siswa menggunakan work instruction memperoleh N-Gain kategori “Sedang”, sedangkan siswa menggunakan komik digital memperoleh N-Gain kategori “Tinggi”. Hasil belajar psikomotorik siswa pada pengoperasian alat dehydrator, planetary mixer dan vegetable cutter menggunakan work instruction memperoleh kategori “Baik”, sedangkan siswa menggunakan komik digital memperoleh kategori “Sangat Baik”. Hasil tanggapan siswa terhadap pembelajaran pengoperasian alat menggunakan work instruction memperoleh kategori “Baik”, sedangkan yang menggunakan komik digital memperoleh kategori “Sangat Baik”. The Vegetable Processing Laboratory of SMK Negeri 63 Jakarta has work instruction as a learning medium for operating tools available on several tools. However, in the implementation of the practicum, a problem was found. Students were not interested in the media because the presentation was full text with monochrome images, so they were dependent on the teacher's instructions. Digital comics are needed to achieve student independence and practicum efficiency. This study aims to determine the feasibility of digital comics, the cognitive and psychomotor learning outcomes of students using work instructions and digital comics, and students' responses to the operation of tools using work instructions. The development of digital comics uses the ADDIE method and its application uses the Quasi-Experimental Design method with the Non-Equivalent Group Design model. The results of the research on the development of digital comics were declared “Very Feasible” by the experts and students. The cognitive learning outcomes of the students using work instruction received the N-gain category of “Medium”, while the students using digital comics received the N-gain category of “High”. Students' psychomotor learning outcomes in operating the dehydrator, planetary mixer, and vegetable cutter using work instructions received the “Good” category, while students using digital comics received the “Very Good” category. The results of the students’ responses in learning the operation of the tools using work instructions received the “Good” category, while those using digital comics received the "Very Good" category. date: 2025-12-07 date_type: published institution: Universitas Pendidikan Indonesia department: KODEPRODI84211#Pendidikan Teknologi Agroindustri_S1 thesis_type: other thesis_name: other official_url: https://repository.upi.edu/ related_url_url: https://perpustakaan.upi.edu/ related_url_type: org citation: Mutia Ramadhani Winarko, - and Dewi Cakrawati, - and Gilang Garnadi Suryadi, - (2025) PENGEMBANGAN DAN PENERAPAN KOMIK DIGITAL SEBAGAI MEDIA PEMBELAJARAN PENGOPERASIAN ALAT LABORATORIUM PENGOLAHAN HASIL NABATI DI SMK NEGERI 63 JAKARTA. S1 thesis, Universitas Pendidikan Indonesia. document_url: http://repository.upi.edu/145975/7/S_PTA_2006478_Title.pdf document_url: http://repository.upi.edu/145975/8/S_PTA_2006478_Chapter1.pdf document_url: http://repository.upi.edu/145975/9/S_PTA_2006478_Chapter2.pdf document_url: http://repository.upi.edu/145975/10/S_PTA_2006478_Chapter3.pdf document_url: http://repository.upi.edu/145975/11/S_PTA_2006478_Chapter4.pdf document_url: http://repository.upi.edu/145975/12/S_PTA_2006478_Chapter5.pdf document_url: http://repository.upi.edu/145975/13/S_PTA_2006478_Appendix.pdf