relation: http://repository.upi.edu/145515/ title: PENGGUNAAN MEDIA BOARD GAME UNTUK MENINGKATKAN KESIAPSIAGAAN BENCANA KEPADA REMAJA: Studi pre-eksperimental pada siswa ekstrakurikuler PMR di SMA Pasundan 8 Bandung creator: Handriani Rosita, - creator: Sri Sumartini, - creator: Sehabudin Salasa, - subject: LB Theory and practice of education subject: LB1603 Secondary Education. High schools subject: RT Nursing description: Pendahuluan: Remaja merupakan kelompok usia yang rentan terhadap bencana karena keterbatasan pengalaman, pengetahuan dan keterampilan dalam menghadapi situasi darurat. Beberapa penelitian menunjukkan bahwa tingkat kesiapsiagaan bencana pada remaja masih rendah, sehingga mereka berisiko tinggi mengalami dampak serius saat bencana terjadi. Kondisi ini menegaskan perlunya media edukasi yang sesuai dengan karakteristik remaja untuk meningkatkan kesiapsiagaan mereka. Salah satu media pembelajaran yang potensial adalah board game. Tujuan: penelitian ini bertujuan untuk menganalisis efektivitas penggunaan media board game dalam meningkatkan kesiapsiagaan bencana kepada remaja. Metode penelitian: penelitian ini menggunakan jenis penelitian kuantitatif dengan desain pre-eksperimental design dengan pendekatan one group pre-test and post-test design. Sampel penelitian berjumlah 25 siswa aktif ekstrakurikuler PMR SMA Pasundan 8 Bandung, yang dipilih menggunakan purposive sampling berdasarkan kriteria inklusi dan eksklusi tertentu. Intervensi dilakukan dalam dua sesi, selama 2 hari dengan frekuensi waktu satu sesi 60 menit menggunakan media board game edukatif. Hasil dan pembahasan: hasil penelitian menunjukkan adanya peningkatan kategori kesiapsiagaan remaja setelah intervensi. Sebelum dilakukan intervensi 60% responden berada pada kategori kurang siap dan 24% sangat siap. Setelah dilakukan intervensi, 92% responden masuk kedalam kategori sangat siap. Berdasarkan uji Wilcoxon Signed-Rank Test menunjukkan nilai signifikansi p < 0,05, yang berarti terdapat perbedaan signifikan. Simpulan: maka dapat disimpulkan bahwa terdapat peningkatan kesiapsiagaan bencana pada remaja menggunakan media board game. Kata Kunci: Board Game, Edukasi Bencana, Kesiapsiagaan Bencana, Remaja. Introduction: Adolescents are a vulnerable age group in the face of disasters due to their limited experience, knowledge, and skills in dealing with emergency situations. Previous studies have shown that the level of disasters. This condition highlights the need for educational media that is in accordance with the characteristics of adolescents to improve their preparedness. One potential learning medium is a board game. Objective: This study aims to analyze the effectiveness of using board game media to enhance disaster preparedness among adolescents. Methods: This is a quantitative study with a pre-experimental design using a one-group pre-test and post- test approach. The research sample consisted of 25 active students from the Red Cross extracurricular at SMA Pasundan 8 Bandung, selected through purposive sampling based on specific inclusion and exclusion criteria. The intervention was conducted in two sessions over two days, with each session lasting 60 minutes, using an educational board game as the medium. Results and Discussion: The research findings indicate an increase in the adolescents' disaster preparedness category after the intervention. Before the intervention, 60% of respondents were in the "less prepared" category and 24% were in the "very prepared" category. After the intervention, 92% of respondents were in the "very prepared" category. The Wilcoxon Signed-Rank Test showed a significance value of p < 0.05, which means there was a significant difference. Conclusion: It can be concluded that there is an increase in disaster preparedness among adolescents after using board game media. Keywords: Adolescents, Board Game, Disaster Preparedness, Disaster Education. date: 2025-11-24 type: Thesis type: NonPeerReviewed format: text language: id identifier: http://repository.upi.edu/145515/8/S_KPR_2006903_Title.pdf format: text language: id identifier: http://repository.upi.edu/145515/2/S_KPR_2006903_Chapter1.pdf format: text language: id identifier: http://repository.upi.edu/145515/3/S_KPR_2006903_Chapter2.pdf format: text language: id identifier: http://repository.upi.edu/145515/4/S_KPR_2006903_Chapter3.pdf format: text language: id identifier: http://repository.upi.edu/145515/5/S_KPR_2006903_Chapter4.pdf format: text language: id identifier: http://repository.upi.edu/145515/6/S_KPR_2006903_Chapter5.pdf format: text language: id identifier: http://repository.upi.edu/145515/7/S_KPR_2006903_Appendix.pdf identifier: Handriani Rosita, - and Sri Sumartini, - and Sehabudin Salasa, - (2025) PENGGUNAAN MEDIA BOARD GAME UNTUK MENINGKATKAN KESIAPSIAGAAN BENCANA KEPADA REMAJA: Studi pre-eksperimental pada siswa ekstrakurikuler PMR di SMA Pasundan 8 Bandung. S1 thesis, Universitas Pendidikan Indonesia. relation: https://repository.upi.edu/