TY - THES A1 - Seni Ismayanti, - A1 - Agus Mahendra, - A1 - Mukhlisin, - Y1 - 2025/07/25/ AV - restricted UR - https://repository.upi.edu PB - Universitas Pendidikan Indonesia ID - repoupi145279 TI - PENGARUH MODEL KOOPERATIF PADA PEMBELAJARAN NET GAMES TERHADAP PENINGKATAN KETERAMPILAN BERMAIN SISWA M1 - other N1 - https://scholar.google.com/citations?view_op=new_articles&hl=en&imq=Seni+Ismayanti# ID SINTA Dosen Pembimbing: Agus Mahendra : 5979586 Mukhlisin : 6880951 KW - Model Kooperatif KW - Jigsaw KW - Bola Voli KW - Pendidikan Jasmani. Cooperative Model KW - Jigsaw KW - Volleyball KW - Physical Education. N2 - Penelitian ini bertujuan untuk mengeksplorasi pengaruh model pembelajaran kooperatif tipe jigsaw terhadap peningkatan keterampilan bermain siswa dalam pembelajaran net games, khususnya bola voli, di tingkat sekolah dasar. Latar belakang penelitian ini rendahnya keterampilan bermain siswa, dibawah 40% yang mencapai standar yang diharapkan. Metode kuantitatif yang digunakan kuasi eksperimen dengan desain nonequivalent control group design, melibatkan 48 siswa SD yang diambil menggunakan purposive sampling yang dibagi kedalam kelompok eksperimen dan kontrol. Data dikumpulkan menggunakan instrumen Games Performance Assessment Instrument (GPAI) mengukur pre-test dan post?test, serta dianalisis dengan uji non-parametrik Shapiro-Wilk, Mann-Whitney U, dan Wilcoxon Signed-Rank Test. Hasil penelitian menunjukkan bahwa model jigsaw memiliki pengaruh signifikan terhadap peningkatan keterampilan bermain, dengan signifikasi p-value < 0,000 siswa mencapai kategori tinggi pada post-test. Sebaliknya, kelompok kontrol hanya menunjukkan sedikit perubahan. Kesimpulannya, penerapan model jigsaw sangat efektif dalam meningkatkan keterampilan bermain bola voli siswa, serta mendukung pengembangan kognitif dan sosial. Faktor-faktor lain yang dapat mempengaruhi keterampilan bermain siswa seperti motivasi, pengalaman sebelumnya dan kondisi fisik, tidak diteliti secara mendalam. Oleh karena itu, penelitian lebih lanjut disarankan untuk mengeksplorasi faktor-faktor tersebut untuk mendapatkan hasil yang lebih komprehensif. This research aims to explore the influence of the jigsaw cooperative learning model on improving students' playing skills in net games, specifically volleyball, at the elementary school level. The background of this study is the low playing skills of students, with less than 40% achieving the expected standards. The quantitative method used is a quasi-experimental design with a nonequivalent control group design, involving 48 elementary school students selected using purposive sampling, divided into experimental and control groups. Data were collected using the Games Performance Assessment Instrument (GPAI) to measure pre-test and post-test scores, and analyzed using non-parametric tests: Shapiro-Wilk, Mann-Whitney U, and Wilcoxon Signed-Rank Test. The results indicate that the jigsaw model has a significant effect on improving playing skills, with a significance p-value < 0,000, and students reaching a high category in the post-test. In contrast, the control group showed only slight changes. In conclusion, the application of the jigsaw model is very effective in enhancing students' volleyball playing skills, as well as supporting cognitive and social development. Other factors that may influence students' playing skills, such as motivation, prior experience, and physical condition, were not studied in depth. Therefore, further research is recommended to explore these factors for more comprehensive results. ER -