eprintid: 145051 rev_number: 34 eprint_status: archive userid: 218353 dir: disk0/00/14/50/51 datestamp: 2025-11-06 04:12:41 lastmod: 2025-11-06 04:12:41 status_changed: 2025-11-06 04:12:41 type: thesis metadata_visibility: show creators_name: Eptina Fatmawati, - creators_name: Munir, - creators_name: Lala Septem Riza, - creators_nim: NIM2415632 creators_nim: NIDN0025036602 creators_nim: NIDN0026097806 creators_id: eptinafatmawati@upi.edu creators_id: munir@upi.edu creators_id: lala.s.riza@upi.edu contributors_type: http://www.loc.gov/loc.terms/relators/THS contributors_type: http://www.loc.gov/loc.terms/relators/THS contributors_name: Munir, - contributors_name: Lala Septem Riza, - contributors_nidn: NIDN0025036602 contributors_nidn: NIDN0026097806 contributors_id: munir@upi.edu contributors_id: lala.s.riza@upi.edu title: DESAIN DAN IMPLEMENTASI GAME EDUKASI DENGAN PENDEKATAN ETHNOMATHEMATICS MENGGUNAKAN MODEL PROBLEM BASED LEARNING UNTUK MENINGKATKAN PROBLEM SOLVING ispublished: pub subjects: L1 subjects: LB divisions: PIlkom full_text_status: restricted keywords: Etnomatematika, Game Edukasi, Media Pembelajaran, Problem-Based Learning, Problem Solving, Matematika. Ethnomathematics, Educational Game, Learning Media, Problem-Based Learning, Problem Solving, Mathematics note: https://scholar.google.com/citations?hl=en&user=5yuJEGcAAAAJ ID SINTA Dosen Pembimbing : Munir : 5978405 Lala Septem Riza : 5975668 abstract: Penelitian ini bertujuan untuk mengembangkan desain media pembelajaran game edukasi etnomatematika berbasis Problem-Based Learning (PBL) yang efektif dalam meningkatkan kemampuan Problem Solving siswa pada mata pelajaran matematika. Latar belakang penelitian ini didasari oleh rendahnya kemampuan pemecahan masalah dan motivasi belajar siswa dalam matematika, yang disebabkan oleh metode pembelajaran konvensional yang kurang interaktif dan tidak melatih keterampilan berpikir kritis. Desain media pembelajaran game edukasi etnomatematika dipilih sebagai media pembelajaran yang inovatif karena menggabungkan unsur permainan yang menarik dengan pendekatan PBL untuk melatih siswa dalam menyelesaikan masalah secara mandiri dan kolaboratif. Metode penelitian yang digunakan adalah Research and Development (R&D) dengan model pengembangan ADDIE (Analysis, Design, Development, Implementation, dan Evaluation). Subjek penelitian adalah siswa sekolah dasar (SD) yang dipilih menggunakan teknik purposive sampling. Data dikumpulkan melalui observasi, angket, dan wawancara, kemudian dianalisis untuk mengevaluasi keefektifan desain media pembelajaran. Hasil penelitian ini diharapkan dapat menghasilkan desain media pembelajaran game edukasi yang valid, praktis, dan efektif dalam meningkatkan Problem Solving. Hasil penelitian ini diharapkan dapat memberikan solusi inovatif dalam pembelajaran matematika melalui pengembangan media berbasis teknologi yang kreatif dan interaktif. Selain itu, penelitian ini diharapkan dapat mendorong peningkatan kualitas pendidikan matematika di tingkat sekolah dasar dengan pendekatan yang lebih berpusat pada siswa. This study aims to develop a Problem-Based Learning (PBL)-based ethnomathematics educational game learning media design that is effective in improving students' Problem Solving skills in mathematics. The background of this study is based on the low problem-solving ability and student learning motivation in mathematics, which is caused by conventional learning methods that are less interactive and do not train critical thinking skills. The design of educational gamesetnomathematics learning media was chosen as an innovative learning media because it combines interesting game elements with the PBL approach to train students in solving problems independently and collaboratively. The research method used is Research and Development (R&D) with the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation). The research subjects were elementary school students selected using purposive sampling technique. Data were collected through observation, questionnaires, and interviews, then analyzed to evaluate the effectiveness of the learning media design. The results of this study are expected to produce a valid, practical, and effective educational game learning media design in improving Problem Solving. The background of this research is based on the low problem-solving ability and motivation of students to learn in mathematics, which is caused by the ineffective game in improving Problem Solving. The results of this study are expected to provide innovative solutions in learning mathematics through the development of creative and interactive technology-based media. In addition, this research is expected to encourage the improvement of the quality of mathematics education at the primary school level with a more student-centered approach. date: 2025-08-28 date_type: published institution: Universitas Pendidikan Indonesia department: KODEPRODI83105#Pendidikan Ilmu Komputer_S2 thesis_type: masters thesis_name: mphil official_url: https://repository.upi.edu/ related_url_url: https://perpustakaan.upi.edu/ related_url_type: org citation: Eptina Fatmawati, - and Munir, - and Lala Septem Riza, - (2025) DESAIN DAN IMPLEMENTASI GAME EDUKASI DENGAN PENDEKATAN ETHNOMATHEMATICS MENGGUNAKAN MODEL PROBLEM BASED LEARNING UNTUK MENINGKATKAN PROBLEM SOLVING. S2 thesis, Universitas Pendidikan Indonesia. document_url: http://repository.upi.edu/145051/1/T_KOM_2415632_Chapter1.pdf document_url: http://repository.upi.edu/145051/2/T_KOM_2415632_Chapter2.pdf document_url: http://repository.upi.edu/145051/3/T_KOM_2415632_Chapter3.pdf document_url: http://repository.upi.edu/145051/4/T_KOM_2415632_Chapter4.pdf document_url: http://repository.upi.edu/145051/5/T_KOM_2415632_Chapter5.pdf document_url: http://repository.upi.edu/145051/6/T_KOM_2415632_Chapter6.pdf document_url: http://repository.upi.edu/145051/7/T_KOM_2415632_Appendik.pdf document_url: http://repository.upi.edu/145051/8/T_KOM_2415632_Title.pdf