%T PENGARUH PENERAPAN MODEL PEMBELAJARAN TEAMS GAMES TOURNAMENT (TGT) BERBASIS CLASH OF CHAMPIONS TERHADAP MOTIVASI BELAJAR PESERTA DIDIK DI SMAN 1 CIRANJANG %L repoupi144066 %K Motivasi Belajar, Teams Games Tournament, Clash of Champions, Model Pembelajaran, SMAN 1 Ciranjang Learning Motivation, Teams Games Tournament, Clash of Champions, Learning Model, SMAN 1 Ciranjang %I Universitas Pendidikan Indonesia %O https://scholar.google.com/citations?user=P2w7CXYAAAAJ&hl=en ID SINTA Dosen Pembimbing: Epon Ningrum: 5990289 Totok Doyo Pamungkas: 6693471 %X Motivasi belajar merupakan faktor penting dalam keberhasilan proses pembelajaran. Model pembelajaran yang tepat dapat meningkatkan motivasi belajar peserta didik dalam mengikuti pembelajaran. Penelitian ini bertujuan untuk menganalisis pengaruh model pembelajaran Teams Games Tournament (TGT) berbasis Clash of Champions terhadap motivasi belajar peserta didik. Penelitian ini menggunakan pendekatan kuantitatif dengan metode kuasi eksperimen dan desain Posttest-Only Control Design. Sampel penelitian ini yaitu kelas E-3 sebagai kelas eksperimen dan E-1 sebagai kelas kontrol. Model pembelajaran Teams Games Tournament (TGT) berbasis Clash of Champions sebagai variabel dependent (X) meliputi sintaks: penyajian kelas, kelompok, permainan, kompetisi/turnamen, dan pengakuan kelompok. Motivasi belajar sebagai variabel independent (Y) dengan indikator adanya 1) Hasrat dan keinginan untuk berhasil, 2) Dorongan dan kebutuhan dalam belajar, 3) Harapan dan cita – cita masa depan, 4) Penghargaan dalam belajar, 5) Kegiatan yang menarik dalam belajar, 6) Lingkungan belajar yang kondusif. Instrumen yang digunakan yaitu observasi, angket, hasil belajar (tes, LKPD, penilaian sikap, nilai keseluruhan), dan dokumentasi. Hasil penelitian dianalisis menggunakan uji normalitas, uji homogenitas, dan uji hipotesis. Hasil penelitian menunjukkan bahwa 1) Terdapat perbedaan motivasi belajar sebelum dan sesudah diberikan perlakuan pada kelas eksperimen dengan hasil uji diperoleh nilai signifikansi (2-tailed) <0,000. 2) Terdapat perbedaan motivasi belajar sebelum dan sesudah diberikan perlakuan pada kelas kontrol dengan hasil uji diperoleh nilai signifikansi (2-tailed) <0,013. 3) Terdapat perbedaan motivasi belajar peserta didik antara kelas eksperimen dengan kelas kontrol diperoleh nilai signifikansi (2-tailed) <0,000. Maka dapat disimpulkan bahwa model pembelajaran Teams Games Tournament (TGT) berbasis Clash of Champions berpengaruh terhadap motivasi belajar peserta didik. Kata Kunci : Motivasi Belajar, Teams Games Tournament, Clash of Champions Learning motivation is a crucial factor in the success of the learning process. An appropriate learning model can enhance students’ motivation in participating in classroom activities. This study aims to analyze the effect of the Teams Games Tournament (TGT) learning model based on Clash of Champions on students’ learning motivation. This research employed a quantitative approach using a quasi-experimental method with a Posttest-Only Control Group Design. The research sample consisted of class E-3 as the experimental group and class E-1 as the control group. The Teams Games Tournament (TGT) learning model based on Clash of Champions served as the independent variable (X), which includes the following syntax: class presentation, team, game, tournament, and group recognition. Learning motivation served as the dependent variable (Y), measured through six indicators: (1) the desire and will to succeed, (2) drive and need for learning, (3) future goals and aspirations, (4) recognition in learning, (5) engaging learning activities, and (6) a conducive learning environment. The instruments used included observation, questionnaires, learning outcomes (tests, student worksheets, attitude assessments, and overall scores), and documentation. The data were analyzed using normality tests, homogeneity tests, and hypothesis testing. The results showed that: (1) there was a significant difference in learning motivation before and after treatment in the experimental group, with a significance value (2-tailed) < 0.000; (2) there was a significant difference in the control group as well, with a significance value (2-tailed) < 0.013; and (3) there was a significant difference in learning motivation between the experimental and control groups, with a significance value (2-tailed) < 0.000. Therefore, it can be concluded that the Teams Games Tournament (TGT) learning model based on Clash of Champions has an effect on students’ learning motivation. Keywords: Learning Motivation, Teams Games Tournament, Clash of Champions %D 2025 %A - Deviyani %A - Epon Ningrum %A - Totok Doyo Pamungkas