@phdthesis{repoupi143635, year = {2025}, title = {MOD{\'E}L GAME BASED LEARNING DINA PANGAJARAN NULIS SISINDIRAN (Studi Kuasi {\'E}ksp{\'e}rim{\'e}n ka Siswa Kelas XI MIPA 1 SMA Pasundan 2 Bandung Taun Ajaran 2024/2025)}, month = {August}, school = {Universitas Pendidikan Indonesia}, note = {https://scholar.google.com/citations?view\_op=new\_articles\&hl=id\&imq=Rendi+Gustian\# ID SINTA Dosen Pembimbing : SINTA ID : 5983965 SINTA ID : 6103693}, url = {http://repository.upi.edu}, abstract = {Kurangna kamampuh siswa dina pangajaran nulis sisindiran jadi kasang tukang dina ieu panalungtikan. Tujuan ieu panalungtikan nya{\'e}ta ngad{\'e}skripsikeun kamampuh nulis sisindiran sam{\'e}m{\'e}h, sanggeus jeung b{\'e}dana sam{\'e}m{\'e}h jeung sanggeus ngagunakeun mod{\'e}l Game Based Learning. Pamarekan anu digunakeun nya{\'e}ta kuantitatif ngagunakeun metode kuasi {\'e}ksp{\'e}rim{\'e}n kalawan desain one grup pre-test and post-test. Sumber data dina ieu panalungtikan nya{\'e}ta siswa kelas XI MIPA 1 SMA Pasundan 2 Bandung taun ajar 2024-2025 anu jumlahna 26 siswa, 16 siswa lalaki, jeung 10 siswa aw{\'e}w{\'e}. Hasil tina ieu panalungtikan ngahasilkeun 3 hal, nya{\'e}ta 1) kamampuh nulis sisindiran sam{\'e}m{\'e}h ngagunakeun mod{\'e}l Game Based Learning, kagolong "kurang" kalawan rata-rata 58,76; 2) kamampuh nulis sisindiran sanggeus ngagunakeun mod{\'e}l Game Based Learning kagolong "had{\'e}" aya parobahan nilai kalawan rata-rata 83,38; jeung 3) b{\'e}da signifikan antara kamampuh nulis sisindiran siswa kelas XI MIPA 1 SMA Pasundan 2 Bandung taun ajar 2024-2025 sam{\'e}m{\'e}h jeung sanggeus ngagunakeun mod{\'e}l Game Based Learning, katit{\'e}n y{\'e}n nilai sig. 0,000 {\ensuremath{<}} 0.05. ku kituna H1 ditarima sedengkeun H0 ditolak. Hartina, bisa dicindekkeun y{\'e}n mod{\'e}l Game Based Learning cocog dina pangajaran nulis sisindiran. Kecap galeuh: mod{\'e}l Game Based Learning, nulis, sisindiran kurangnya kemampuan siswa dalam menulis sisindiran menjadi latar belakang penelitian ini. Tujuan penelitian ini adalah untuk mendeskripsikan kemampuan menulis sisindiran sebelum, sesudah, dan perbedaan antara kemampuan sebelum dan sesudah menggunakan model Game Based Learning. Pendekatan yang digunakan adalah kuantitatif dengan metode kuasi-eksperimen dengan desain one-grup pre-test dan post-test. Sumber data dalam penelitian ini adalah siswa kelas XI MIPA 1 SMA Pasundan 2 Bandung tahun ajaran 2024-2025 yang berjumlah 26 siswa, terdiri dari 16 siswa laki-laki dan 10 siswa perempuan. Hasil dari penelitian ini menghasilkan 3 hal; 1) kemampuan menulis sisindiran sebelum menggunakan model Game Based Learning tergolong "kurang" dengan rata-rata 58,76; 2) kemampuan menulis sisindiran setelah menggunakan model Game Based Learning tergolong "baik" dengan rata-rata 83,38; dan 3) terdapat perbedaan yang signifikan antara kemampuan menulis sisindiran siswa kelas XI MIPA 1 SMA Pasundan 2 Bandung sebelum dan sesudah menggunakan model Game Based Learning, dengan nilai sig. 0,000 {\ensuremath{<}} 0.05. dengan demikian, H1 diterima dan H0 ditolak. Dengan demikian, dapat disimpulkan bahwa model Game Based Learning cocok untuk pengajaran menulis sisindiran. Kata kunci: model Game Based Learning, menulis, sisindiran The lack of satire wrting skills among students is the background to this study. The purpose of this study is to describe satire writing skills before, after, and the differences in ability before and after using a Game Based Learning model. The approach used is quantitative with a quasi-experimental method with a one-group pre-test and post-test design. The data source in this study was 26 students of class XI MIPA 1 SMA Pasundan 2 bandung in the 2024-2025 academic year, consisting of 16 male students and 10 female students. The results of this study produced 3 things, namely; 1) the ability to write satire before using the Game Based Learning models is classified as "poor" with an avarage of 58,76; 2) the ability to write satire after using the Game Based Learning model is classified as "good" with an avarage of 83,38; and 3) there is a significant difference between the ability to write satire of class XI MIPA 1 SMA Pasundan 2 Bandung before and after using the Game Based Learning model, with a sig. Value 0.000 {\ensuremath{<}} 0.05. this, H1 is accepted and H0 is rejected. Thus it can be concluded that the Game Based Learning model is suitable for teaching satire writing. Keyword: Game Based Learning model, write, sisindiran}, keywords = {mod{\'e}l Game Based Learning, nulis, sisindiran model Game Based Learning, menulis, sisindiran Game Based Learning model, write, sisindiran}, author = {Rendi Gustian, - and Nunuy Nurjanah, - and Ade Sutisna, -} }