@phdthesis{repoupi143634, note = {ID SINTA Dosen Pembimbing: Karlimah: 5982248 Asep Nuryadin: 6745757}, month = {August}, school = {Universitas Pendidikan Indonesia}, year = {2025}, title = {PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBASIS GAME PADA PEMBELAJARAN KONSEP PERKALIAN DI KELAS III SEKOLAH DASAR}, keywords = {Konsep Perkalian, Multimedia Interaktif Berbasis Game, Sekolah Dasar Multiplication Concept, Game-Based Interactive Multimedia, Elementary School}, abstract = {Penelitian ini dilatarbelakangi dengan, masih terbatasnya penggunaan media pembelajaran dalam pembelajaran perkalian di kelas III Sekolah Dasar, sehingga sebagian peserta didik mengalami kesulitan memahami konsep dan kurang terampil dalam berhitung. Penelitian ini bertujuan untuk mengembangkan multimedia interaktif berbasis game pada materi perkalian di kelas III Sekolah Dasar, serta mengetahui kelayakan dan respon peserta didik terhadap media tersebut. Penelitian ini menggunakan metode Research and Development (R\&D) dengan model pengembangan ADDIE yang terdiri dari lima tahap, yaitu Analysis, Design, Development, Implementation, dan Evaluation. Pada tahap analisis, dilakukan identifikasi kebutuhan melalui wawancara dengan guru observasi, dan studi dokumen. Tahap perancangan meliputi penyusunan materi, pemilihan aplikasi pengembangan seperti Canva, Articulate Storyline 360, dan Animaker serta pembuatan Storyboard. Tahap pengembangan dilakukan dengan membuat game interaktif dan video pembelajaran sesuai dengan Storyboard yang telah dibuat, kemudian divalidasi oleh ahli materi dan ahli media. Hasil validasi menunjukkan bahwa multimedia interaktif berbasis game memperoleh persentase kelayakan 94,2\% dari ahli materi dan 100\% dari ahli media dengan kategori sangat layak. Tahap implementasi meliputi uji coba kelompok kecil dan besar di kelas III Sekolah Dasar Negeri Condong. Hasil implementasi menunjukkan respon positif dari peserta didik dengan persentase rata-rata 81,8\% pada uji coba kelompok kecil yang melibatkan 5 peserta didik dan 85,3\% pada uji coba kelompok besar yang melibatkan 20 peserta didik. Multimedia interaktif berbasis game dinyatakan sangat layak digunakan pada pembelajaran perkalian di sekolah dasar karena mampu meningkatkan minat belajar, memperkuat pemahaman konsep, serta menciptakan suasana belajar yang menyenangkan. This research is motivated by the limited use of learning media in multiplication learning in grade III of elementary school, so that some students have difficulty understanding the concept and are less skilled in arithmetic. This study aims to develop interactive game-based multimedia on multiplication material in grade III of elementary school, as well as to determine the feasibility and student responses to the media. This study uses the Research and Development (R\&D) method with the ADDIE development model consisting of five stages, namely Analysis, Design, Development, Implementation, and Evaluation. In the analysis stage, needs identification is carried out through interviews with observation teachers, and document studies. The design stage includes the preparation of materials, selection of development applications such as Canva, Articulate Storyline 360, and Animaker as well as the creation of Storyboards. The development stage is carried out by creating interactive games and learning videos according to the Storyboard that has been made, then validated by material experts and media experts. The validation results show that game-based interactive multimedia obtained a feasibility percentage of 94.2\% from material experts and 100\% from media experts with a very feasible category. The implementation phase included small and large group trials in grade III of Condong State Elementary School. The implementation results showed a positive response from students with an average percentage of 81.8\% in small group trials involving 5 students and 85.3\% in large group trials involving 20 students. Game-based interactive multimedia was declared very suitable for use in multiplication learning in elementary schools because it was able to increase learning interest, strengthen conceptual understanding, and create a pleasant learning atmosphere.}, url = {https://repository.upi.edu/}, author = {Linda Marwiyyah Mutmainah, - and Karlimah, - and Asep Nuryadin, -} }