eprintid: 142505 rev_number: 44 eprint_status: archive userid: 219022 dir: disk0/00/14/25/05 datestamp: 2025-10-09 03:35:48 lastmod: 2025-10-09 03:35:48 status_changed: 2025-10-09 03:35:48 type: thesis metadata_visibility: show creators_name: Nirmala Vedra, - creators_name: Rr. Tjahyani Busono, - creators_name: Aldissain Jurizat, - creators_nim: NIM2106062 creators_nim: NIDN0031126214 creators_nim: NIDN0005119203 creators_id: nirmalavedra@upi.edu creators_id: tjahyanibusono@upi.edu creators_id: aldissain@upi.edu contributors_type: http://www.loc.gov/loc.terms/relators/THS contributors_type: http://www.loc.gov/loc.terms/relators/THS contributors_name: Rr. Tjahyani Busono, - contributors_name: Aldissain Jurizat, - contributors_nidn: NIDN0031126214 contributors_nidn: NIDN0005119203 contributors_id: tjahyanibusono@upi.edu contributors_id: aldissain@upi.edu title: PENGARUH VIRTUAL REALITY (VR) BERBASIS MODEL 3D TERHADAP KECERDASAN VISUAL-SPASIAL PADA MATA PELAJARAN GAMBAR TEKNIK DI SMK N 5 BANDUNG ispublished: pub subjects: LB subjects: LB1603 subjects: T1 divisions: JPTA full_text_status: restricted keywords: Virtual Reality (VR), kecerdasan visual-spasial, gambar teknik Virtual Reality (VR), visual-spatial intelligence, 3D model, technical drawing note: ID SINTA Dosen Pembimbing : Rr. Tjahyani Busono: 6000749 Aldissain Jurizat: 6746163 abstract: Penelitian ini bertujuan untuk mengetahui pengaruh penggunaan media Virtual Reality (VR) berbasis model 3D terhadap kecerdasan visual-spasial peserta didik pada mata pelajaran gambar teknik di SMK Negeri 5 Bandung. Lebih dari 75% peserta didik diketahui mengalami kesulitan dalam memproyeksikan gambar 2D menjadi bentuk 3D saat mengerjakan tugas gambar teknik, sehingga dibutuhkan media pembelajaran yang dapat membantu pemahaman visual spasial mereka. Metode yang digunakan adalah pendekatan kuantitatif dengan desain quasi experimental model non-equivalent control group design. Sampel terdiri dari dua kelas, yaitu kelas eksperimen yang memperoleh perlakuan menggunakan media VR berbasis model 3D dan kelas kontrol yang mengikuti pembelajaran konvensional. Instrumen penilaian berupa tugas menggambar block plan dari 2D ke 3D yang dinilai menggunakan rubrik kecerdasan visual-spasial. Data dianalisis menggunakan uji paired t-test, independent t-test, dan perhitungan n-gain score. Hasil penelitian menunjukkan bahwa terdapat perbedaan signifikan antara hasil post-test kelas eksperimen dan kelas kontrol (p < 0,05). Hasil paired t-test menunjukkan peningkatan signifikan pada kelas eksperimen, dengan nilai n-gain sebesar 0,41 (kategori sedang), sedangkan kelas kontrol hanya mencapai 0,13 (kategori rendah). Kesimpulan dari penelitian ini adalah bahwa penggunaan VR berbasis model 3D berpengaruh signifikan terhadap peningkatan kecerdasan visual-spasial peserta didik. Temuan ini mengindikasikan bahwa VR dapat menjadi media pembelajaran alternatif yang efektif dalam pembelajaran gambar teknik di SMK. This study aims to determine the effect of using 3D model-based Virtual Reality (VR) media on the visual-spatial intelligence of students in technical drawing classes at SMK Negeri 5 Bandung. More than 75% of students were found to have difficulty projecting 2D images into 3D forms when completing technical drawing assignments, necessitating the use of educational media that can enhance their visual-spatial understanding. The method employed was a quantitative approach using a quasi-experimental design with a non-equivalent control group design. The sample consisted of two classes: an experimental class that received treatment using VR-based 3D model media and a control class that followed conventional learning. The assessment instrument was a task of drawing a block plan from 2D to 3D, evaluated using a visual-spatial intelligence rubric. Data were analyzed using paired t-tests, independent t-tests, and n-gain score calculations. The results showed a significant difference between the post-test scores of the experimental and control groups (p < 0.05). The paired t-test revealed a significant improvement in the experimental group, with an n-gain score of 0.41 (moderate category), while the control group achieved only 0.13 (low category). The conclusion of this study is that the use of VR based on 3D models has a significant effect on improving students' visual-spatial intelligence. These findings indicate that VR can be an effective alternative learning medium in technical drawing education at vocational high schools. date: 2025-07-22 date_type: published institution: Universitas Pendidikan Indonesia department: KODEPRODI83208#Pendidikan Teknik Arsitektur_S1 thesis_type: other thesis_name: other official_url: https://repository.upi.edu/ related_url_url: https://perpustakaan.upi.edu/ related_url_type: org citation: Nirmala Vedra, - and Rr. Tjahyani Busono, - and Aldissain Jurizat, - (2025) PENGARUH VIRTUAL REALITY (VR) BERBASIS MODEL 3D TERHADAP KECERDASAN VISUAL-SPASIAL PADA MATA PELAJARAN GAMBAR TEKNIK DI SMK N 5 BANDUNG. S1 thesis, Universitas Pendidikan Indonesia. document_url: http://repository.upi.edu/142505/2/S_TA_2106062_Chapter1.pdf document_url: http://repository.upi.edu/142505/3/S_TA_2106062_Chapter2.pdf document_url: http://repository.upi.edu/142505/4/S_TA_2106062_Chapter3.pdf document_url: http://repository.upi.edu/142505/5/S_TA_2106062_Chapter4.pdf document_url: http://repository.upi.edu/142505/1/S_TA_2106062_Appendix.pdf document_url: http://repository.upi.edu/142505/6/S_TA_2106062_Chapter5.pdf document_url: http://repository.upi.edu/142505/7/S_TA_2106062_Title.pdf