eprintid: 140978 rev_number: 33 eprint_status: archive userid: 219414 dir: disk0/00/14/09/78 datestamp: 2025-09-30 08:08:35 lastmod: 2025-09-30 08:08:35 status_changed: 2025-09-30 08:08:35 type: thesis metadata_visibility: show creators_name: Ade Dalia, - creators_name: Heri Yusuf Muslihin, - creators_name: Lutfi Nur, - creators_nim: NIM2308338 creators_nim: NIDN0018117510 creators_nim: NIDN0420058901 creators_id: adedalia@upi.edu creators_id: heriyusuf@upi.edu creators_id: lutfinur@upi.edu contributors_type: http://www.loc.gov/loc.terms/relators/THS contributors_type: http://www.loc.gov/loc.terms/relators/THS contributors_name: Heri Yusuf Muslihin, - contributors_name: Lutfi Nur, - contributors_nidn: NIDN00181175 contributors_nidn: NIDN04200589 contributors_id: heriyusuf@upi.edu contributors_id: lutfinur@upi.edu title: PENGEMBANGAN DESAIN PERENCANAAN PEMBELAJARAN MENDALAM BERBANTUAN PERMAINAN CONGKLAK UNTUK MENINGKATKAN PEMAHAMAN KONSEP PERKALIAN DI SD ispublished: pub subjects: L1 divisions: PGTAS_S2 full_text_status: restricted keywords: pembelajaran mendalam (deep learning), permainan congklak, perkalian, matematika SD, Design-Based Research (DBR) deep learning, congklak game, multiplication, elementary school mathematics, Design-Based Research (DBR note: https://scholar.google.com/citations?hl=en&user=_oVGz0oAAAAJ ID SINTA Dosen Pembimbing: Heri Yusuf Muslihin: 6118136 Lutfi Nur: 5977298 abstract: Penelitian ini dilatarbelakangi rendahnya pemahaman konsep perkalian di SD karena tidak tersedianya perencanaan pembelajaran mendalam yang kontekstual dan sesuai dengan kebutuhan siswa, adapun tujuan dari penelitian ini adalah untuk mengembangkan desain perencanaan pembelajaran mendalam berbasis permainan tradisional congklak pada pelajaran Matematika materi perkalian di sekolah dasar. Pendekatan pembelajaran mendalam yang menekankan pada keterlibatan aktif, refleksi, serta keterkaitan antar konsep dipadukan dengan permainan congklak sebagai media konkret yang berkesadaran, bermakna, kontekstual, menyenangkan, dan mengandung nilai budaya lokal. Metode penelitian yang digunakan adalah Design-Based Research (DBR) yang mencakup empat tahap: identifikasi dan analisis masalah, perancangan solusi, implementasi dan pengujian dalam dua siklus, serta refleksi untuk penyempurnaan desain. Subjek penelitian adalah siswa kelas III di 2 SD Kecamatan Purwaharja Kota Banjar. Data diperoleh melalui observasi, wawancara, studi dokumentasi, dan validasi oleh ahli. Hasil penelitian menunjukkan bahwa desain perencanaan pembelajaran yang dikembangkan mampu meningkatkan keterlibatan siswa dalam proses pembelajaran, serta meningkatkan pemahaman konsep perkalian sebagai penjumlahan berulang, menumbuhkan karakter dan keterampilan sosio emosional serta menciptakan pengalaman belajar yang berkesadaran, bermakna, dan menggembirakan. Penelitian ini merekomendasikan integrasi permainan tradisional dalam desain perencanaan pembelajaran mendalam sebagai strategi inovatif untuk meningkatkan kualitas pembelajaran matematika sekaligus melestarikan kearifan lokal. This research is motivated by the low conceptual understanding of multiplication in elementary schools due to the absence of contextual deep learning lesson plans that meet students’ needs. The purpose of this study is to develop a deep learning lesson plan design based on the traditional game congklak for teaching multiplication in elementary school mathematics. The background of this study lies in the low numeracy literacy of elementary school students as a result of shallow learning practices that emphasize procedural memorization without conceptual understanding. The deep learning approach, which emphasizes active engagement, reflection, and conceptual connections, is combined with congklak as a concrete, contextual, enjoyable medium that embodies local cultural values. The research method employed is Design-Based Research (DBR), consisting of four stages: problem identification and analysis, solution design, implementation and testing in two cycles, and reflection for design refinement. The research subjects were Grade III students from two elementary schools in Purwaharja District, Banjar City. Data were collected through observation, interviews, document analysis, and expert validation. The results indicate that the developed lesson plan design successfully enhanced students’ engagement in the learning process, improved their understanding of multiplication as repeated addition, fostered character development and socio-emotional skills, and created a meaningful, mindful, and joyful learning experience. This study recommends integrating traditional games into deep learning lesson design as an innovative strategy to improve the quality of mathematics learning while preserving local wisdom. date: 2025-08-22 date_type: published institution: Universitas Pendidikan Indonesia department: KODEPRODI86124#Pendidikan Guru Sekolah Dasar Kampus Tasikmalaya_S2 thesis_type: masters thesis_name: mphil official_url: https://repository.upi.edu/ related_url_url: https://perpustakaan.upi.edu/ related_url_type: org citation: Ade Dalia, - and Heri Yusuf Muslihin, - and Lutfi Nur, - (2025) PENGEMBANGAN DESAIN PERENCANAAN PEMBELAJARAN MENDALAM BERBANTUAN PERMAINAN CONGKLAK UNTUK MENINGKATKAN PEMAHAMAN KONSEP PERKALIAN DI SD. S2 thesis, Universitas Pendidikan Indonesia. document_url: http://repository.upi.edu/140978/2/T_PGSD_2308338_Chapter1.pdf document_url: http://repository.upi.edu/140978/3/T_PGSD_2308338_Chapter2.pdf document_url: http://repository.upi.edu/140978/4/T_PGSD_2308338_Chapter3.pdf document_url: http://repository.upi.edu/140978/5/T_PGSD_2308338_Chapter4.pdf document_url: http://repository.upi.edu/140978/9/T_PGSD_2309338_Tittle.pdf document_url: http://repository.upi.edu/140978/6/T_PGSD_2309338_Chapter5.pdf document_url: http://repository.upi.edu/140978/7/T_PGSD_2308338_Chapter6.pdf document_url: http://repository.upi.edu/140978/8/T_PGSD_2308338_Appendix.pdf