%0 Thesis %9 S1 %A Pradina Puspa Dewi, - %A Tatat Hartati, - %A Sandi Budi Iriawan, - %B KODEPRODI86206#Pendidikan Guru Sekolah Dasar_S1 %D 2025 %F repoupi:139983 %I Universitas Pendidikan Indonesia %K Multiply Cards, Pemahaman Konsep, Perkalian, Game Based Learning, Sekolah Dasar Multiply Cards, Concept Understanding, Multiplication, Game-Based Learning, Elementary School %T EFEKTIVITAS MEDIA MULTIPLY CARDS BERBANTUAN MODEL GAME BASED LEARNING DALAM MENINGKATKAN PEMAHAMAN KONSEP PADA MATERI PERKALIAN SISWA FASE B KELAS 3 SEKOLAH DASAR %U http://repository.upi.edu/139983/ %X Penelitian ini dilatarbelakangi oleh rendahnya pemahaman konsep siswa pada materi perkalian. Siswa sering mengalami kesulitan dalam memahami konsep pembelajaran, khususnya perkalian, berdampak pada hasil belajar. Hal ini disebabkan penggunaan metode pembelajaran yang kurang tepat serta minimnya media pembelajaran yang mendukung pemahaman konsep secara mendalam. Penelitian ini bertujuan untuk mengukur efektivitas media multiply cards berbantuan model game based learning dalam meningkatkan pemahaman konsep perkalian siswa. Jenis penelitian yang digunakan adalah kuantitatif dengan desain pre-eksperimen one group pretest-posttest. Subjek penelitian berjumlah 19 siswa kelas 3 yang dipilih menggunakan teknik purposive sampling. Data diperoleh melalui observasi dan tes (pretest dan posttest), kemudian dianalisis menggunakan uji paired sample t-test dan uji N-Gain. Hasil penelitian menunjukkan rata-rata skor pretest sebesar 48,95 dan skor posttest sebesar 73,68, dengan selisish peningkatan signifikan (t = 7,673; p = 0,000 < 0,05). Rata-rata skor N-Gain sebesar 0,43 termasuk kategori sedang, yang berarti terdapat peningkatan pemahaman konsep perkalian setelah menggunakan media multiply cards. Kesimpulannya, penggunaan media multiply cards berbantuan model game based learning berpengaruh positif dan cukup efektif dalam meningkatkan pemahaman konsep perkalian siswa fase B kelas 3 sekolah dasar. This study was motivated by students' low understanding of multiplication concepts. Students often have difficulty understanding learning concepts, especially multiplication, which affects their learning outcomes. This is due to the use of inappropriate learning methods and a lack of learning media that support in-depth conceptual understanding. This study aims to measure the effectiveness of multiply cards assisted by game-based learning models in improving students' understanding of multiplication concepts. This study used a quantitative research design with a one-group pretest-posttest pre-experimental design. The research subjects consisted of 19 third-grade students selected using purposive sampling. Data were obtained through observation and tests (pretest and posttest) and analysed using a paired sample t-test and N-Gain test. The results showed a pretest score average of 48.95 and a posttest score average of 73.68, with a significant increase (t = 7.673; p = 0.000 < 0.05). The N-Gain score average of 0.43 was in the moderate category, which means that there was an increase in understanding of the concept of multiplication after using multiply cards. In conclusion, the use of multiply cards assisted by a game-based learning model had a positive and effective influence on improving the multiplication concept understanding of phase B students in grade 3 of elementary school. %Z https://scholar.google.com/citations?user=GC-Z9nMAAAAJ&hl=id&authuser=4 ID SINTA Dosen Pembimbing: Tata Hartati: 6038950 Sandi Budi Iriawan: 6753110