TY - THES UR - https://repository.upi.edu/ A1 - Fitriah Erza Nurrohmah, - A1 - Dadan Djuanda, - A1 - Prana Dwija Iswara, - ID - repoupi138964 PB - Universitas Pendidikan Indonesia KW - Membaca Permulaan KW - Bahan Ajar KW - Permainan KW - Sekolah Dasar KW - ADDIE. Beginning Reading KW - Teaching Materials KW - Games KW - Elementary School KW - ADDIE. TI - PENGEMBANGAN BAHAN AJAR MEMBACA PERMULAAN BERBASIS PERMAINAN DI SD N1 - https://scholar.google.com/citations?hl=en&user=FsMCGk0AAAAJ ID SINTA Dosen Pembimbing: Dadan Djuanda: 5993483 Prana Dwija Iswara: 5977036 AV - restricted Y1 - 2025/08/25/ N2 - Pembelajaran membaca permulaan di sekolah dasar masih banyak menggunakan metode konvensional yang cenderung monoton sehingga kurang mampu meningkatkan motivasi dan keterlibatan siswa. Penelitian ini bertujuan untuk mengembangkan bahan ajar membaca permulaan berbasis permainan yang menarik, interaktif, dan sesuai dengan karakteristik siswa sekolah dasar. Penelitian menggunakan metode Design and Development (D&D) dengan model ADDIE yang mencakup tahapan analisis, desain, pengembangan, implementasi, dan evaluasi. Subjek penelitian adalah siswa kelas I dan II sekolah dasar dengan pembagian bahan ajar level huruf untuk kelas I dan level kata untuk kelas II. Hasil validasi ahli materi memperoleh persentase akhir 87,5% dengan kategori sangat layak, sedangkan validasi ahli media memperoleh persentase akhir 95% dengan kategori sangat layak. Implementasi menunjukkan respon positif siswa dengan persentase lebih dari 90% pada kategori sangat baik, serta respon guru juga berada pada kategori sangat baik di seluruh aspek penilaian. Evaluasi menghasilkan revisi minor pada instruksi, kosakata, tata letak, dan warna, sehingga media menjadi lebih komunikatif dan menarik. Dengan demikian, bahan ajar membaca permulaan berbasis permainan dinyatakan layak dan efektif untuk digunakan dalam pembelajaran, serta dapat menjadi alternatif inovasi media literasi dasar di sekolah dasar. Early reading instruction in elementary schools still uses conventional methods that tend to be monotonous, making them less effective in increasing student motivation and engagement. This study aims to develop game-based early reading instructional materials that are engaging, interactive, and appropriate to the characteristics of elementary school students. The study employed the Design and Development (D&D) method with the ADDIE model, which includes the stages of analysis, design, development, implementation, and evaluation. The subjects were first and second grade elementary school students, with the instructional materials divided into letter level for first grade and word level for second grade. The validation results from material experts obtained a final percentage of 87.5%, categorized as very feasible, while the validation results from media experts obtained a final percentage of 95%, categorized as very feasible. The implementation showed positive student responses with a percentage of more than 90% in the very good category, and teacher responses were also in the very good category in all assessment aspects. The evaluation resulted in minor revisions to instructions, vocabulary, layout, and color, making the media more communicative and engaging. Thus, the game-based early reading instructional materials are declared feasible and effective for use in learning, and can be an alternative innovation for basic literacy media in elementary schools. M1 - other ER -