TY - THES N1 - https://scholar.google.com/citations?user=bAy4skAAAAAJ&hl=id ID SINTA Dosen Pembimbing: Lala Septem Riza: 5975668 Rani Megasari: 5992674 ID - repoupi138317 TI - PENGEMBANGAN MEDIA PEMBELAJARAN SISTEM PAKAR BERBASIS TEACHING GAMES FOR UNDERSTANDING UNTUK MENDUKUNG KEPELATIHAN BULU TANGKIS AV - restricted UR - https://repository.upi.edu/ M1 - masters KW - teaching games for understanding KW - bulu tangkis KW - pendidikan kepelatihan KW - sistem pakar KW - ilmu keolahragaan coaching education KW - teaching games for understanding KW - badminton KW - expert system KW - sport science A1 - Muhammad Rafi Valliansyah, - A1 - Lala Septem Riza, - A1 - Rani Megasari, - Y1 - 2025/08/28/ PB - Universitas Pendidikan Indonesia N2 - Penelitian ini bertujuan untuk mengembangkan aplikasi sistem pakar dalam kepelatihan bulu tangkis berbasis model Teaching Games for Understanding (TGfU) serta mengevaluasi pengaruhnya terhadap kemampuan psikomotor atlet. Sistem pakar dikembangkan dengan memanfaatkan data pertandingan bulu tangkis internasional yang diolah menjadi knowledge base menggunakan algoritma string matching Boyer-Moore dan metode inferensi forward chaining. Aplikasi dibangun dengan bahasa pemrograman R melalui library Shiny dan dihosting pada platform shinyapps.io, sehingga dapat diakses secara daring oleh pelatih dan atlet. Fitur utama yang dikembangkan meliputi rekomendasi pola serangan, visualisasi pergerakan shuttlecock, serta analisis statistik pertandingan, termasuk perhitungan energi, distribusi skor, dan kemiripan gaya bermain dengan atlet dunia. Implementasi aplikasi dilakukan dengan mengintegrasikan setiap tahapan TGfU, mulai dari Game hingga Performance, dalam proses latihan bulu tangkis. Sistem pakar berperan membantu atlet melakukan refleksi permainan, memahami kesadaran taktis, mengambil keputusan strategis, hingga melaksanakan program latihan berbasis data. Uji coba dilaksanakan pada atlet bulu tangkis mahasiswa dengan melibatkan pengisian kuesioner psikomotor berbasis taksonomi Simpson. Hasil penelitian menunjukkan peningkatan kemampuan psikomotor pada seluruh elemen, mulai dari Perception hingga Origination. Atlet mampu mengenali dan mengeksekusi keterampilan dasar, menyesuaikan strategi sesuai situasi permainan, serta mengembangkan kreativitas taktis dalam merancang strategi baru. Dengan demikian, penelitian ini menegaskan bahwa integrasi TGfU dengan aplikasi sistem pakar tidak hanya meningkatkan efektivitas latihan secara teknis, tetapi juga memperkuat aspek kognitif, taktis, dan psikomotor atlet. Selain itu, aplikasi ini berpotensi menjadi inovasi dalam kepelatihan olahraga berbasis teknologi yang dapat dikembangkan lebih lanjut pada cabang olahraga lain. This study aims to develop an expert system application for badminton coaching based on the Teaching Games for Understanding (TGfU) model and to evaluate its impact on athletes? psychomotor abilities. The expert system was developed using international badminton match data, which were processed into a knowledge base through the Boyer-Moore string matching algorithm and the forward chaining inference method. The application was built using the R programming language with the Shiny library and deployed on the shinyapps.io platform, allowing online access for both coaches and athletes. The main features include attack pattern recommendations, shuttlecock movement visualization, and statistical match analysis, such as energy calculation, scoring distribution, and playing style similarity with international athletes. The application was implemented by integrating each stage of TGfU, from Game to Performance, into the badminton training process. The expert system assisted athletes in reflecting on their games, enhancing tactical awareness, making strategic decisions, and executing data-driven training programs. The trial was conducted with student-athletes, supported by a psychomotor questionnaire based on Simpson?s taxonomy. The results showed improvements across all psychomotor elements, from Perception to Origination. Athletes demonstrated the ability to identify and execute basic skills, adapt strategies to various game situations, and develop tactical creativity by designing new playing strategies. In conclusion, this study highlights that integrating TGfU with an expert system application not only improves technical training effectiveness but also strengthens athletes? cognitive, tactical, and psychomotor skills. Furthermore, this application holds potential as a technological innovation in sports coaching that can be further developed for other sports disciplines. ER -