eprintid: 137808 rev_number: 35 eprint_status: archive userid: 217665 dir: disk0/00/13/78/08 datestamp: 2025-09-09 02:16:07 lastmod: 2025-09-09 02:16:07 status_changed: 2025-09-09 02:16:07 type: thesis metadata_visibility: show creators_name: Justika Ainun Mufti, - creators_name: Dadang Sundawa, - creators_name: Erlina wiyanarti, - creators_nim: NIM2216957 creators_nim: NIDN0015056005 creators_nim: NIDN0018076204 creators_id: justika998@upi.edu creators_id: Dadangsundawa@upi.edu creators_id: erlina.wiyanarti93@gmail.com contributors_type: http://www.loc.gov/loc.terms/relators/THS contributors_type: http://www.loc.gov/loc.terms/relators/THS contributors_name: Dadang Sundawa, - contributors_name: Erlina wiyanarti, - contributors_nidn: NIDN0015056005 contributors_nidn: NIDN0018076204 contributors_id: Dadangsundawa@upi.edu contributors_id: erlina.wiyanarti93@gmail.com title: PENGARUH MODEL PROBLEM BASED LEARNING BERBANTUAN GAMES SNAKE LADDER TERHADAP KETERAMPILAN BERPIKIR KRITIS DAN MINAT BELAJAR SISWA SMP: Penelitian Quasi Eksperimen ispublished: pub subjects: L1 subjects: LB subjects: LB1603 divisions: T_PIPS full_text_status: restricted keywords: Problem Based Learning, Games Snake Ladder, Berpikir Kritis, Minat Belajar, Quasi Eksperimen, IPS. Problem Based Learning, Snake Ladder Game, Critical Thinking, Learning Interest, Quasi-Experimental, Social Studies. note: https://scholar.google.com/citations?user=kPv2PJ4AAAAJ&hl=en ID Sinta Dosen Pembingbing: Dadang Sundawa 5990764 Erlina Wiyanarti 5992644 abstract: Abstrak Penelitian ini bertujuan untuk menganalisis pengaruh model Problem Based Learning (PBL) berbantuan Games Snake Ladder terhadap keterampilan berpikir kritis dan minat belajar siswa Sekolah Menengah Pertama, serta mengevaluasi keterlaksanaan model tersebut dalam pembelajaran Ilmu Pengetahuan Sosial (IPS). Penelitian ini menggunakan metode quasi eksperimen dengan desain one-group pretest–posttest, melibatkan 34 siswa kelas IX SMP Yayasan Atikan Sunda yang dipilih melalui teknik purposive sampling. Instrumen penelitian terdiri dari: (1) tes keterampilan berpikir kritis berupa 10 soal uraian yang dikembangkan berdasarkan indikator berpikir kritis Facione (interpretasi, analisis, evaluasi, inferensi, dan penjelasan); (2) angket minat belajar yang mencakup indikator perhatian, rasa ingin tahu, kesenangan, dan motivasi; serta (3) lembar observasi keterlaksanaan pembelajaran. Hasil penelitian menunjukkan adanya peningkatan signifikan pada keterampilan berpikir kritis dan minat belajar siswa setelah penerapan model PBL berbantuan Games Snake Ladder. Uji korelasi juga menemukan adanya hubungan positif dan signifikan antara keterampilan berpikir kritis dengan minat belajar siswa. Selain itu, hasil observasi menunjukkan keterlaksanaan model berjalan dengan baik, di mana siswa tampak aktif berdiskusi, antusias, dan terlibat dalam pemecahan masalah. Dengan demikian, penerapan model Problem Based Learning berbantuan Games Snake Ladder terbukti efektif dalam meningkatkan kualitas pembelajaran IPS di SMP. Kata kunci: Problem Based Learning, Games Snake Ladder, Berpikir Kritis, Minat Belajar, Quasi Eksperimen, IPS. Abstract This study aims to analyze the influence of the Problem Based Learning (PBL) model assisted by Game Snake Ladder on junior high school students’ critical thinking skills and learning interest, as well as to evaluate the implementation of the model in Social Studies (IPS) learning. The research employed a quasi-experimental method with a one-group pretest–posttest design, involving 34 ninth-grade students of SMP Yayasan Atikan Sunda, selected through purposive sampling. The research instruments consisted of: (1) a critical thinking skills test comprising 10 essay questions developed based on Facione’s critical thinking indicators (interpretation, analysis, evaluation, inference, and explanation); (2) a learning interest questionnaire covering indicators of attention, curiosity, enjoyment, and motivation; and (3) an observation sheet to assess the implementation of the learning process. The findings showed a significant improvement in students’ critical thinking skills and learning interest after the implementation of the PBL model assisted by the Snake Ladder game. Correlation analysis also revealed a positive and significant relationship between critical thinking skills and learning interest. In addition, observation data indicated that the model was well implemented, with students actively participating in discussions, showing enthusiasm, and engaging in problem-solving. Thus, the implementation of the Problem Based Learning model assisted by the Snake Ladder game proved effective in improving the quality of Social Studies learning at the junior high school level. Keywords: Problem Based Learning, Snake Ladder Game, Critical Thinking, Learning Interest, Quasi-Experimental, Social Studies. date: 2025-08-29 date_type: published institution: Universitas Pendidikan Indonesia department: KODEPRODI87120#Pendidikan Ilmu Pengetahuan Sosial_S2 thesis_type: masters thesis_name: mphil official_url: https://repository.upi.edu/ related_url_url: https://perpustakaan.upi.edu related_url_type: org citation: Justika Ainun Mufti, - and Dadang Sundawa, - and Erlina wiyanarti, - (2025) PENGARUH MODEL PROBLEM BASED LEARNING BERBANTUAN GAMES SNAKE LADDER TERHADAP KETERAMPILAN BERPIKIR KRITIS DAN MINAT BELAJAR SISWA SMP: Penelitian Quasi Eksperimen. S2 thesis, Universitas Pendidikan Indonesia. document_url: http://repository.upi.edu/137808/2/T_PIPS_2216957_Chapter%201.pdf document_url: http://repository.upi.edu/137808/3/T_PIPS_2216957_Chapter%202.pdf document_url: http://repository.upi.edu/137808/4/T_PIPS_2216957_Chapter%203.pdf document_url: http://repository.upi.edu/137808/5/T_PIPS_2216957_Chapter%204.pdf document_url: http://repository.upi.edu/137808/6/T_PIPS_2216957_Chapter%205.pdf document_url: http://repository.upi.edu/137808/7/T_PIPS_2216957_Chapter%206.pdf document_url: http://repository.upi.edu/137808/8/T_PIPS_2216957_Appendix%20pdf.pdf document_url: http://repository.upi.edu/137808/10/T_PIPS_2216957_Title.Pdf