eprintid: 137396 rev_number: 23 eprint_status: archive userid: 217036 dir: disk0/00/13/73/96 datestamp: 2025-09-15 04:21:13 lastmod: 2025-09-15 04:21:13 status_changed: 2025-09-15 04:21:13 type: thesis metadata_visibility: show creators_name: Rifqi Fauzi Ramadhani, - creators_name: Dian Anggraini, - creators_name: Hendriyana, - creators_nim: NIM2100654 creators_nim: NIDN0026059302 creators_nim: NIDN0404058703 creators_id: uzi@upi.edu creators_id: dian.anggraini@upi.edu creators_id: hendriyana@upi.edu contributors_type: http://www.loc.gov/loc.terms/relators/THS contributors_type: http://www.loc.gov/loc.terms/relators/THS contributors_name: Dian Anggraini, - contributors_name: Hendriyana, - contributors_nidn: NIDN0026059302 contributors_nidn: NIDN0404058703 contributors_id: dian.anggraini@upi.edu contributors_id: hendriyana@upi.edu title: PERANCANGAN GAME DESIGN MENGGUNAKAN DDE FRAMEWORK PADA GIM HOROR SEBAGAI MEDIA PEMBELAJARAN AL-QURAN ispublished: pub subjects: QA75 subjects: QA76 subjects: T1 divisions: RPL_S1_TSK full_text_status: restricted keywords: Game Design, DDE Framework, Gim Horor, Game Experience Questionnaire (GEQ), Pengalaman Pengguna, Game Design, DDE Framework, Horror Games, Game Experience Questionnaire (GEQ), User Experience. note: https://scholar.google.com/citations?hl=en&user=L_oUZb4AAAAJ ID SINTA Dosen Pembimbing: HENDRIYANA: 6658557 DIAN ANGGRAINI: 6681986 abstract: Metode pembelajaran Al-Qur'an konvensional seringkali gagal menciptakan keterlibatan yang diperlukan bagi audiens muda. Penelitian ini mengkaji perancangan dan evaluasi sebuah gim horor berjudul "JAGA" yang bertujuan menggunakan mekanisme hiburan imersif sebagai sarana untuk meningkatkan motivasi belajar Al-Qur'an. Perancangan artefak gim dilakukan secara sistematis menggunakan kerangka kerja DDE (Design, Dynamics, Experience). Kualitas konten materi dipastikan melalui validasi oleh tiga ahli dengan skor rata-rata 77,67%, sementara evaluasi terhadap pengalaman pengguna dilakukan pada 30 responden menggunakan instrumen Game Experience Questionnaire (GEQ). Hasil pengujian GEQ menunjukkan bahwa desain gim berhasil menciptakan pengalaman yang sangat positif dan menarik. Hal ini dibuktikan oleh skor rata-rata yang sangat tinggi pada komponen Positive Affect (M = 3,38) dan Sensory and Imaginative Immersion (M = 3,33), serta skor yang sangat rendah pada Negative Affect (M = 0,91). Penelitian ini menyimpulkan bahwa DDE Framework efektif untuk merancang gim horor dan bahwa gim "JAGA" berhasil divalidasi sebagai prototipe media yang menggunakan pengalaman hiburan berkualitas tinggi untuk memfasilitasi pembelajaran Al-Qur'an secara imersif dan memotivasi. ----------- Conventional methods of teaching the Qur'an often fail to engage young audiences. This study examines the design and evaluation of a horror game titled “JAGA,” which aims to use immersive entertainment mechanisms as a means to increase motivation to learn the Qur'an. The game artifact was designed systematically using the DDE (Design, Dynamics, Experience) framework. The quality of the content was validated by three experts with an average score of 77.67%, while user experience evaluation was conducted on 30 respondents using the Game Experience Questionnaire (GEQ) instrument. The GEQ test results showed that the game design successfully created a highly positive and engaging experience. This is evidenced by the very high average scores on the Positive Affect (M = 3.38) and Sensory and Imaginative Immersion (M = 3.33) components, as well as the very low score on Negative Affect (M = 0.91). This study concludes that the DDE Framework is effective for designing horror games and that the “JAGA” game has been successfully validated as a prototype medium that uses high-quality entertainment experiences to facilitate immersive and motivating Quran learning. date: 2025-08-22 date_type: published institution: Universitas Pendidikan Indonesia department: KODEPRODI58201#Rekayasa Perangkat Lunak_S1 thesis_type: other thesis_name: other official_url: https://repository.upi.edu/ related_url_url: https://perpustakaan.upi.edu/ related_url_type: org citation: Rifqi Fauzi Ramadhani, - and Dian Anggraini, - and Hendriyana, - (2025) PERANCANGAN GAME DESIGN MENGGUNAKAN DDE FRAMEWORK PADA GIM HOROR SEBAGAI MEDIA PEMBELAJARAN AL-QURAN. S1 thesis, Universitas Pendidikan Indonesia. document_url: http://repository.upi.edu/137396/1/S_RPL_2100654_Title.pdf document_url: http://repository.upi.edu/137396/2/S_RPL_2100654_Chapter1.pdf document_url: http://repository.upi.edu/137396/3/S_RPL_2100654_Chapter2.pdf document_url: http://repository.upi.edu/137396/4/S_RPL_2100654_Chapter3.pdf document_url: http://repository.upi.edu/137396/5/S_RPL_2100654_Chapter4.pdf document_url: http://repository.upi.edu/137396/6/S_RPL_2100654_Chapter5.pdf document_url: http://repository.upi.edu/137396/7/S_RPL_2100654_Appendix.pdf