TY - THES TI - PENINGKATAN KEMAMPUAN KOMUNIKASI MATEMATIS SISWA MAN MELALUI MODEL PEMBELAJARAN ACTIVE KNOWLEDGE SHARING BERBANTUAN GAME SPORCLE A1 - Farah Fauziyyah, - A1 - Aan Hasanah, - A1 - Eyus Sudihartinih, - ID - repoupi136872 N2 - Penelitian ini dilatarbelakangi oleh pentingnya kemampuan komunikasi matematis siswa sebagai bagian dari kompetensi abad 21 yang menekankan pada kemampuan berpikir kritis dan komunikasi. Tujuan dari penelitian ini adalah untuk menganalisis pengaruh model pembelajaran Active Knowledge Sharing (AKS) berbantuan game Sporcle terhadap kemampuan komunikasi matematis siswa ditinjau dari tingkat Pengetahuan Awal Matematika (PAM). Penelitian menggunakan pendekatan kuantitatif dengan metode quasi experimental design dan melibatkan dua kelompok siswa kelas XI di salah satu MAN di Bogor, yaitu kelas eksperimen yang mendapat perlakuan pembelajaran Active Knowledge Sharing (AKS) berbantuan game Sporcle dan kelas kontrol yang menggunakan pembelajaran konvensional. Instrumen pengumpulan data berupa tes kemampuan komunikasi matematis serta tes PAM yang mengelompokkan siswa ke dalam kategori tinggi, sedang, dan rendah. Analisis data dilakukan menggunakan uji-t dan ANOVA dua jalur. Hasil penelitian menunjukkan bahwa (a) terdapat perbedaan peningkatan kemampuan komunikasi matematis siswa yang signifikan antara siswa yang mendapat pembelajaran Avtive Knowledge Sharing (AKS) berbantuan game Sporcle dengan siswa yang mendapat pembelajaran konvensional, dan (b) terdapat perbedaan pencapaian kemampuan komunikasi matematis siswa yang signifikan antara siswa yang mendapat pembelajaran Active Knowledge Sharing (AKS) berbantuan game Sporcle dengan siswa yang mendapat pembelajaran konvensional berdasarkan Pengetahuan Awal Matematika (PAM) pada kategori tinggi, sedang, dan rendah. Kata Kunci: Active Knowledge Sharing, Game Sporcle, Kemampuan Komunikasi matematis, Pengetahuan Awal Matematika. This study was motivated by the importance of students' mathematical communication skills as part of 21st-century competencies that emphasize critical thinking and communication skills. The purpose of this study was to analyze the effect of the Active Knowledge Sharing (AKS) learning model assisted by the Sporcle game on students' mathematical communication skills in terms of their initial mathematical knowledge (PAM). The study used a quantitative approach with a quasi-experimental design and involved two groups of 11th-grade students at a MAN in Bogor, namely an experimental class that received AKS learning assisted by Sporcle and a control class that used conventional learning. The data collection instruments consisted of a mathematical communication skills test and a PAM test that grouped students into high, medium, and low categories. Data analysis was conducted using t-tests and two-way ANOVA. The results of the study indicate that (a) there is a significant difference in the improvement of students' mathematical communication skills between those who received Active Knowledge Sharing (AKS) learning assisted by the Sporcle game and those who received conventional learning, and (b) there was a significant difference in students' mathematical communication ability achievement between those who received Active Knowledge Sharing (AKS) learning assisted by the Sporcle game and those who received conventional learning based on Prior Mathematical Knowledge (PAM) in the high, medium, and low categories. N1 - https://bit.ly/4mxxHXP ID SINTA Dosen Pembimbing: Aan Hasanah: 6000349 Eyus Sudihartinih: 5975856 Y1 - 2025/07/16/ PB - Universitas Pendidikan Indonesia UR - https://repository.upi.edu/ AV - restricted M1 - other KW - Active Knowledge Sharing KW - Game Sporcle KW - Kemampuan Komunikasi matematis KW - Pengetahuan Awal Matematika. Active Knowledge Sharing KW - Sporcle Games KW - Mathematical Communication Skills KW - Initial Knowledge of Mathematics. ER -