%0 Thesis %9 S1 %A M. Fahmi Ulumudin, - %A Nuur Wachid Abdulmajid, - %A Ulva Elviani, - %B KODEPRODI59201#Pendidikan Sistem dan Teknologi Informasi Kampus Purwakarta_S1 %D 2025 %F repoupi:136751 %I Universitas Pendidikan Indonesia %K Media Pembelajaran, Multimedia Development Life Cycle (MDLC), Multimedia Interaktif, Olahraga Tradisional, Permainan Tradisional Interactive Multimedia, Learning Media, Multimedia Development Life Cycle (MDLC), Traditional Games, Traditional Sports %T PENGEMBANGAN MULTIMEDIA INTERAKTIF UNTUK PEMBELAJARAN OLAHRAGA TRADISIONAL PADA SISWA KELAS VII SMPN SATAP 1 WARUNGJERUK %U http://repository.upi.edu/136751/ %X Pendidikan jasmani berperan dalam pembentukan karakter kerja sama, disiplin, dan tanggung jawab lebih dari sekadar pencapaian akademis. Olahraga tradisional berpotensi menjadi media pembelajaran karakter dan pelestarian budaya, namun kurang diterapkan di sekolah akibat fokus pada olahraga modern, metode yang kurang menarik, dan keterbatasan sarana. Penelitian ini mengembangkan aplikasi multimedia interaktif tentang olahraga tradisional sebagai media pembelajaran. Metode yang digunakan adalah Research and Development (RnD) dengan model Multimedia Development Life Cycle (MDLC) Luther yang meliputi enam tahapan: concept, design, material collecting, assembly, testing, dan distribution. Pengujian meliputi uji alpha dan beta. Uji alpha: validasi ahli materi 88% dan ahli media 95% (kategori Sangat Baik), serta pengujian fungsional black-box menunjukkan seluruh fitur berfungsi sesuai rancangan. Uji beta menggunakan System Usability Scale (SUS) memperoleh skor rata-rata 75,75 (kategori Good, grade C). Hasil tersebut menunjukkan aplikasi layak dan mudah digunakan, sehingga direkomendasikan sebagai media pendukung pembelajaran olahraga tradisional untuk menanamkan nilai karakter dan melestarikan budaya. ----- Physical education contributes to character formation cooperation, discipline, and responsibility beyond academic achievement. Traditional sports can be an effective medium for character education and cultural preservation, but they remain underused in schools due to curricular emphasis on modern sports, uninspiring methods, and limited facilities. This study developed an interactive multimedia application on traditional sports as a teaching medium. The research applied a Research and Development (R&D) approach using Luther’s Multimedia Development Life Cycle (MDLC), comprising six stages: concept, design, material collection, assembly, testing, and distribution. Evaluation included alpha and beta testing. Alpha: content and media expert validations scored 88% and 95% (Very Good), and black-box functional testing showed all features worked as intended. Beta: System Usability Scale (SUS) averaged 75.75 (Good, grade C). Results indicate the application is feasible and user-friendly; it is recommended as a supplementary learning tool to teach traditional sports, foster character, and preserve cultural heritage. %Z https://scholar.google.com/citations?hl=en&user=k2TyJbkAAAAJ ID SINTA Dosen Pembimbing: Nuur Wachid Abdulmajid: 6054692 Ulva Elviani: 6922778