TY - THES N1 - https://scholar.google.com/citations?view_op=list_works&hl=en&user=wgmSYfYAAAAJ ID SINTA Dosen Pembimbing: Finita Dewi: 5993121 Suci Utami Putri: 5993975 M1 - other ID - repoupi136477 N2 - Perkembangan kognitif anak usia dini sangat berperan dalam proses belajar mereka. Namun, banyak anak masih kesulitan menyelesaikan masalah secara mandiri akibat metode pembelajaran yang kurang bervariasi serta minimnya pemanfaatan teknologi. Penelitian ini bertujuan mengetahui pengaruh permainan Treasure Hunt berbantuan Augmented Reality terhadap keterampilan pemecahan masalah anak usia dini. Metode yang digunakan adalah pre-eksperimental dengan desain one group Pretest-Posttest. Subjek penelitian berjumlah 22 anak usia 5-6 tahun di TK X Subang. Instrumen pengumpulan data berupa lembar observasi berdasarkan 14 indikator keterampilan pemecahan masalah. Analisis data dilakukan dengan uji-t berpasangan dan perhitungan N-Gain. Hasil menunjukkan adanya peningkatan signifikan setelah pembelajaran menggunakan media tersebut. Rata-rata N-Gain sebesar 0,71 yang termasuk kategori tinggi, menunjukkan efektivitas intervensi. Hasil uji paired t-test memperoleh nilai t-hitung -20,824 dengan signifikansi < 0,001, menunjukkan perbedaan yang sangat signifikan antara Pretest dan Posttest. Kesimpulannya, pembelajaran melalui permainan Treasure Hunt berbantuan Augmented Reality terbukti efektif dalam meningkatkan keterampilan pemecahan masalah pada anak usia dini. ----- The cognitive development of early childhood plays a crucial role in their learning process. However, many children still struggle to solve problems independently due to less varied learning methods and the limited use of technology. This study aims to determine the effect of the Treasure Hunt game assisted by Augmented Reality on the problem-solving skills of early childhood learners. This research employed a pre-experimental method with a one-group Pretest-Posttest design. The study involved 22 children aged 5-6 years from Kindergarten X in Subang. The data collection instrument was an observation sheet consisting of 14 indicators of problem-solving skills. Data were analyzed using a paired t-test and N-Gain calculation. The results showed a significant improvement after the learning activity using the media. The average N-Gain score was 0.71, which falls into the high category, indicating the effectiveness of the intervention. The paired t-test yielded a t-value of -20.824 with a significance level of < 0.001, showing a highly significant difference between the Pretest and Posttest results. In conclusion, learning through the Treasure Hunt game assisted by Augmented Reality is proven to be effective in enhancing the problem-solving skills of early childhood learners. TI - PENGARUH PERMAINAN TREASURE HUNT BERBANTUAN AUGMENTED REALITY TERHADAP KETERAMPILAN PEMECAHAN MASALAH ANAK USIA DINI A1 - Devika Fatma Hidayat, - A1 - Finita Dewi, - A1 - Suci Utami Putri, - PB - Universitas Pendidikan Indonesia KW - Anak usia dini KW - Augmented Reality KW - Pemecahan masalah KW - Treasure Hunt. Early Childhood KW - Augmented Reality KW - Problem Solving KW - Treasure Hunt. AV - restricted Y1 - 2025/08/14/ UR - https://repository.upi.edu/ ER -