eprintid: 136243 rev_number: 20 eprint_status: archive userid: 216798 dir: disk0/00/13/62/43 datestamp: 2025-08-25 07:22:23 lastmod: 2025-08-25 07:22:23 status_changed: 2025-08-25 07:22:23 type: thesis metadata_visibility: show creators_name: Risnawati Khoirunnisa, - creators_name: Enjang Yusup Ali, - creators_name: Dety Amelia Karlina, - creators_nim: NIM2103007 creators_nim: NIDN0001047715 creators_nim: NIDN0429088504 creators_id: risnawati25@upi.edu creators_id: enjang@upi.edu creators_id: dety@upi.edu contributors_type: http://www.loc.gov/loc.terms/relators/THS contributors_type: http://www.loc.gov/loc.terms/relators/THS contributors_name: Enjang Yusup Ali, - contributors_name: Dety Amelia Karlina, - contributors_nidn: NIDN0001047715 contributors_nidn: NIDN0429088504 contributors_id: enjang@upi.edu contributors_id: dety@upi.edu title: PENGEMBANGAN APLIKASI LENTERA UNTUK MENINGKATKAN PEMAHAMAN SISWA PADA MATERI ADAT ISTIADAT MATA PELAJARAN IPAS KELAS IV ispublished: pub subjects: L1 divisions: PGSUM full_text_status: restricted keywords: Pengembangan, Aplikasi LENTERA, Pemahaman, Adat istiadat. Development, LENTERA application, Understanding, Customary traditions. note: https://scholar.google.com/citations?view_op=list_works&hl=en&user=MaOxtnMAAAAJ ID SINTA Dosen Pembimbing: Enjang Yusup Ali: 6749656 Dety Amelia Karlina: 5993444 abstract: Penelitian ini bertujuan untuk mengembangkan dan menguji kelayakan serta efektivitas aplikasi LENTERA (Lestari Tradisi dan Edukasi Ragam Adat) sebagai media pembelajaran digital interaktif dalam mata pelajaran IPAS kelas IV Sekolah Dasar. Aplikasi ini dirancang untuk menyampaikan materi adat istiadat secara visual dan kontekstual guna memudahkan pemahaman siswa. Penelitian ini menggunakan metode Research and Development (R&D) dengan model pengembangan ADDIE, yang terdiri dari lima tahapan: Analysis, Design, Development, Implementation, dan Evaluation. Subjek uji coba terdiri dari siswa kelas IV yang terlibat dalam uji perorangan, kelompok kecil, dan kelompok besar. Instrumen penelitian meliputi lembar validasi ahli, angket respon siswa, serta soal pretest dan posttest. Hasil validasi oleh ahli materi dan media menunjukkan bahwa aplikasi LENTERA layak digunakan dalam pembelajaran. Implementasi aplikasi menunjukkan adanya peningkatan pemahaman siswa, yang terlihat dari peningkatan nilai posttest. Nilai rata-rata pretest sebesar 58,67 meningkat menjadi 83,07 pada posttest. Analisis N-Gain menunjukkan peningkatan sebesar 58,3% (kategori cukup efektif). Siswa juga memberikan respon sangat positif terhadap aspek tampilan, kemudahan penggunaan, dan interaktivitas media. Dengan demikian, aplikasi LENTERA dinyatakan layak dan cukup efektif sebagai media pembelajaran untuk meningkatkan pemahaman siswa terhadap materi adat istiadat. This study aims to develop and evaluate the feasibility and effectiveness of the LENTERA application (Lestari Tradisi dan Edukasi Ragam Adat) as an interactive digital learning media for the IPAS subject in fourth-grade elementary school. The application is designed to present materials on customary traditions in a visual and contextual format to help improve students’ comprehension. The study employed the Research and Development (R&D) method using the ADDIE development model, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. The trial subjects were fourth-grade students involved in individual trials, small group trials, and large group implementation. Research instruments included expert validation sheets, student response questionnaires, and pretest posttest questions.The validation results from content and media experts indicated that the LENTERA application is highly feasible for classroom use. Its implementation showed an improvement in students’ understanding, as seen from the increase in posttest scores. The average pretest score was 58.67, which increased to 83.07 on the posttest. The N-Gain analysis showed an improvement of 58.3%, categorized as moderately effective. Students also responded very positively to the application's visual design, ease of use, and interactivity.In conclusion, the LENTERA application is considered feasible and moderately effective as a learning media to enhance students’ understanding of customary traditions. date: 2025-07-31 date_type: published institution: Universitas Pendidikan Indonesia department: KODEPRODI86287#PGSD Kampus Sumedang_S1 thesis_type: other thesis_name: other official_url: https://repository.upi.edu/ related_url_url: https://perpustakaan.upi.edu/ related_url_type: org citation: Risnawati Khoirunnisa, - and Enjang Yusup Ali, - and Dety Amelia Karlina, - (2025) PENGEMBANGAN APLIKASI LENTERA UNTUK MENINGKATKAN PEMAHAMAN SISWA PADA MATERI ADAT ISTIADAT MATA PELAJARAN IPAS KELAS IV. S1 thesis, Universitas Pendidikan Indonesia. document_url: http://repository.upi.edu/136243/1/S_PGSD_2103007_TITLE.pdf document_url: http://repository.upi.edu/136243/2/S_PGSD_2103007_CHAPTER1.pdf document_url: http://repository.upi.edu/136243/3/S_PGSD_2103007_CHAPTER2.pdf document_url: http://repository.upi.edu/136243/4/S_PGSD_2103007_CHAPTER3.pdf document_url: http://repository.upi.edu/136243/5/S_PGSD_2103007_CHAPTER4.pdf document_url: http://repository.upi.edu/136243/6/S_PGSD_2103007_CHAPTER5.pdf document_url: http://repository.upi.edu/136243/7/S_PGSD_2103007_APPENDIX.pdf