TY - THES TI - PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBASIS PROBLEM BASED LEARNING PADA PELAJARAN SENI RUPA UNTUK MENINGKATKAN MINAT BELAJAR SISWA KELAS V SEKOLAH DASAR Y1 - 2025/08/05/ N2 - Penelitian ini dilatarbelakangi oleh rendahnya minat belajar siswa kelas V sekolah dasar dalam pembelajaran seni rupa materi mengenal aneka ragam hias dari berbagai daerah di Indonesia, yang disebabkan oleh kurangnya inovasi dalam pembelajaran, termasuk media yang digunakan yang bersifat konvensional dan hanya menggunakan buku pelajaran saja. Tujuan dari penelitian ini adalah untuk mengembangkan multimedia interaktif berbasis Problem Based Learning (PBL) dalam upaya meningkatkan minat belajar siswa pada pelajaran seni rupa di kelas V Sekolah Dasar. Untuk menjawab permasalahan tersebut, penelitian ini menggunakan metode Design and Development dengan model pengembangan PPE (Planning, Production, Evaluation). Data dikumpulkan melalui observasi, wawancara, angket validasi ahli, dan angket minat belajar, kemudian dianalisis secara kualitatif dan kuantitatif. Produk yang dikembangkan berupa multimedia interaktif yang memuat materi ragam hias dari berbagai daerah di Indonesia dan disusun berdasarkan sintaks PBL. Hasil validasi ahli menunjukkan bahwa media ini tergolong ?sangat layak? untuk digunakan dalam pembelajaran, sementara hasil angket minat belajar siswa menunjukkan peningkatan minat belajar dalam kategori ?tinggi?. Dengan demikian, multimedia interaktif berbasis PBL ini efektif dalam meningkatkan minat belajar siswa kelas V sekolah dasar pada mata pelajaran seni rupa. This research is motivated by the low learning interest of fifth-grade elementary school students in art lessons, specifically on the topic of recognizing various decorative patterns (ragam hias) from different regions of Indonesia. This issue is attributed to a lack of innovation in the teaching process, including the use of conventional learning media that relies solely on textbooks. The aim of this study is to develop interactive multimedia based on Problem-Based Learning (PBL) to increase students? learning interest in art subjects in fifth grade. To address this issue, the study employs a Design and Development method using the PPE (Planning, Production, Evaluation) development model. Data were collected through observation, interviews, expert validation questionnaires, and student learning interest questionnaires, and analyzed using both qualitative and quantitative approaches. The product developed is an interactive multimedia tool that presents materials on traditional decorative patterns from various regions of Indonesia, structured according to the PBL syntax. Expert validation results indicate that the media is classified as "highly feasible" for use in learning, while the student learning interest questionnaire results show a significant increase, falling into the "high" category. Thus, this PBL-based interactive multimedia is effective in enhancing the learning interest of fifth-grade elementary school students in art education. KW - Multimedia Interaktif KW - Problem Based Learning KW - Minat Belajar Interactive Multimedia KW - Problem Based Learning KW - Learning Interest ID - repoupi136145 AV - restricted PB - Universitas Pendidikan Indonesia UR - https://repository.upi.edu/ M1 - other N1 - https://scholar.google.com/citations?view_op=new_articles&hl=id&imq=Aceng+Muhammad+Sirojudin# ID SINTA Dosen Pembimbing: Ira Rengganis :6000936 Ari Arasy Magistra:6691525 A1 - Aceng Muhammad Sirojudin, - A1 - Ira Rengganis, - A1 - Ari Arasy Magistra, - ER -