eprintid: 135966 rev_number: 41 eprint_status: archive userid: 216455 dir: disk0/00/13/59/66 datestamp: 2025-08-26 02:15:41 lastmod: 2025-08-26 02:15:41 status_changed: 2025-08-26 02:15:41 type: thesis metadata_visibility: show creators_name: Najwa Azka, - creators_name: Wahyudin, - creators_name: Yogi Prasetyo, - creators_nim: NIM2102757 creators_nim: NIDN0024047309 creators_nim: NIDN0024119204 creators_id: najwazka@upi.edu creators_id: wahyudin_sanusi@upi.edu creators_id: yogiprasetyo@upi.edu contributors_type: http://www.loc.gov/loc.terms/relators/THS contributors_type: http://www.loc.gov/loc.terms/relators/THS contributors_name: Wahyudin, - contributors_name: Yogi Prasetyo, - contributors_nidn: NIDN0024047309 contributors_nidn: NIDN0024119204 contributors_id: wahyudin_sanusi@upi.edu contributors_id: yogiprasetyo@upi.edu title: IMPLEMENTASI MODEL PEMBELAJARAN SCAFFOLDING BERBANTUAN AUGMENTED REALITY UNTUK MENINGKATKAN LOGICAL THINKING SISWA ispublished: pub subjects: L1 subjects: LB subjects: QA75 divisions: PENDILKOM full_text_status: restricted keywords: Augmented Reality, Kemampuan Logical Thinking, Model Pembelajaran Scaffolding, Jaringan Komputer dan Internet. Augmented Reality, Logical Thinking Skills, Scaffolding Learning Model, Computer Networks and the Internet. note: https://scholar.google.com/citations?hl=en&user=k_077OgAAAAJ ID SINTA Dosen Pembimbing: Wahyudin: 5979725 Yogi Prasetyo: 6745790 abstract: Dalam menghadapi tuntutan abad ke-21 yang menekankan pada pembelajaran High Order Thinking Skills (HOTS), salah satu upaya yang dapat dilakukan adalah mengembangkan kemampuan literasi, terutama kemampuan berpikir logis. Tujuan dilakukannya penelitian ini adalah untuk merancang pembelajaran dengan menerapkan model Scaffolding dan dengan bantuan media augmented reality untuk meningkatkan logical thinking siswa. Metode yang digunakan adalah Research and Development (R&D) dengan model pengembangan ADDIE, yang terdiri dari lima tahapan, yaitu analyze, design, development, implemet, dan evaluate. Penelitian ini menggunakan metode Pre-Experimental Design dengan bentuk One-Group Pretest-Posttest Design. Penelitian ini melibatkan 34 siswa kelas X-5 di SMA Negeri 1 Ngamprah. Hasil penelitian menunjukkan bahwa media augmented reality yang dikembangkan memperoleh validasi ahli sebesar 92,5 % yang termasuk dalam kategori “Sangat Baik”. Selain itu, terdapat peningkatan kemampuan logical thinking siswa dengan rata-rata N-Gain sebesar 0,52 yang dikategorikan “Sedang”. Hasil tanggapan siswa pada media juga menunjukkan hasil positif dengan rata-rata sebesar 80,4% yang dikategorikan “Sangat Baik”. Temuan ini mengindikasikan bahwa penerapan model pembelajaran scaffolding dengan bantuan media augmented reality mendukung pembelajaran dalam pengembangan kemampuan logical thinking siswa secara efektif. In facing the demands of the 21st century which emphasizes High Order Thinking Skills (HOTS) learning, one of the efforts that can be made is to develop literacy skills, especially logical thinking skills. The purpose of this research is to design learning by applying the Scaffolding model and with the help of augmented reality media to improve students' logical thinking. The method used is Research and Development (R&D) with the ADDIE development model, which consists of five stages, namely analyze, design, develop, implement, and evaluate. This research used Pre-Experimental Design method with One-Group Pretest-Posttest Design. This study involved 34 students of class X-5 at SMA Negeri 1 Ngamprah. The results showed that the augmented reality media developed obtained expert validation of 92.5% which was included in the “Very Good” category. In addition, there is an increase in students' logical thinking skills with an average N-Gain of 0.52 which is categorized as “Moderate”. The results of student responses to the media also showed positive results with an average of 80.4% which was categorized as “Very Good”. These findings indicate that the application of the scaffolding learning model with the help of augmented reality media supports learning in developing students' logical thinking skills effectively. date: 2025-08-05 date_type: published institution: Universitas Pendidikan Indonesia department: KODEPRODI83207#Pendidikan Ilmu Komputer_S1 thesis_type: other thesis_name: other official_url: https://repository.upi.edu/ related_url_url: https://repository.upi.edu/ related_url_type: org citation: Najwa Azka, - and Wahyudin, - and Yogi Prasetyo, - (2025) IMPLEMENTASI MODEL PEMBELAJARAN SCAFFOLDING BERBANTUAN AUGMENTED REALITY UNTUK MENINGKATKAN LOGICAL THINKING SISWA. S1 thesis, Universitas Pendidikan Indonesia. document_url: http://repository.upi.edu/135966/9/S_KOM_2102757_Title.pdf document_url: http://repository.upi.edu/135966/8/S_KOM_2102757_Chapter1.pdf document_url: http://repository.upi.edu/135966/4/S_KOM_2102757_Chapter2.pdf document_url: http://repository.upi.edu/135966/5/S_KOM_2102757_Chapter3.pdf document_url: http://repository.upi.edu/135966/6/S_KOM_2102757_Chapter4.pdf document_url: http://repository.upi.edu/135966/3/S_KOM_2102757_Chapter5.pdf document_url: http://repository.upi.edu/135966/7/S_KOM_2102757_Appendix.pdf