@phdthesis{repoupi135802, note = {https://scholar.google.com/citations?view\_op=new\_profile\&hl=en ID SINTA Dosen Pembimbing Usep Kuswari 0019015902 Ade Sutisna 0031077603}, school = {Universitas Pendidikan Indonesia}, month = {July}, title = {M{\'E}DIA INTERAKTIF AUGMENTED REALITY NGAGUNAKEUN APLIKASI ASSEMBLR EDU PIKEUN PANGAJARAN NULIS CARITA PONDOK}, year = {2025}, url = {https://repository.upi.edu}, keywords = {Media Interaktif Augmented Reality, Assemblr Edu, Pembelajaran Menulis, Cerita Pendek Augmented Reality Interactive Media, Assemblr Edu, Learning to Write, Short Stories M{\'e}dia Interaktif Augmented Reality, Assemblr Edu, Pangajaran Nulis, Carita Pondok}, author = {Siti Mas Ruroh, - and Usep Kuswari, - and Ade Sutisna, -}, abstract = {Media interaktif augmented reality merupakan pengembangan media pembelajaran untuk pembelajaran menulis cerita pendek di kelas XI SMK Penida Katapang, Kabupaten Bandung. Metode penelitian menggunakan model penelitian ADD (analisis, desain, development) yang sejalan dengan R\&D (research and development). Media ini dirancang menggunakan aplikasi assembler edu. Berdasarkan hasil penelitian analisis kendala dan kebutuhan, bahwa media interaktif augmented reality dibutuhkan oleh guru dan siswa. Media interaktif augmented reality ini telah lolos uji validator oleh dua orang ahli. Hasil validitas dari ahli materi pembelajaran sastra Sunda yaitu indikator ketepatan materi memiliki persentase sebesar 85\%, kesesuaian media dengan siswa memiliki persentase sebesar 87,5\%, dan alat bantu belajar memiliki persentase sebesar 87,5\%. Hasil validitas dari ahli media pembelajaran dengan indikator kemanfaatan memiliki persentase sebesar 99,66\%, dan detail ilusi memiliki persentase sebesar 99,66\%. Berdasarkan hasil validitas bahwa media interaktif augmented reality termasuk kedalam kualifikasi sangat layak. Hasil respon dari 60 siswa dan 1 guru mata pelajaran Bahasa Sunda, bahwa media interaktif augmented reality mempunyai persentase sebesar 100\% kualifikasi sangat praktis. Maka dari itu dapat disimpulkan, media interaktif augmented reality sangat layak untuk diterapkan dalam pembelajaran menulis cerita pendek di kelas XI SMK Penida Katapang Kabupaten Bandung. Augmented reality interactive media is a learning media development for learning to write short stories in class XI of SMK Penida Katapang, Bandung Regency. The research method uses the ADD (analysis, design, development) research model which is in line with R\&D (research and development). This media is designed using assembler edu application. Based on the results of constraints and needs analysis research, that augmented reality interactive media is needed by teachers and students. This augmented reality interactive media has passed the validator test by two experts. The validity results from Sundanese literature learning material experts, namely the material accuracy indicator has a percentage of 85\%, the suitability of the media with students has a percentage of 87.5\%, and learning aids have a percentage of 87.5\%. The validity results from learning media experts with indicators of usefulness have a percentage of 99.66\%, and illusion details have a percentage of 99.66\%. Based on the validity results that augmented reality interactive media is included in the qualification is very feasible. The response results from 60 students and 1 Sundanese language subject teacher, that augmented reality interactive media has a percentage of 100\% very practical qualifications. Therefore it can be concluded, augmented reality interactive media is very feasible to be applied in learning to write short stories in class XI SMK Penida Katapang, Bandung Regency. M{\'e}dia interaktif augmented reality minangka ngamekarkeun m{\'e}dia pangajaran pikeun pangajaran nulis carita pondok di kelas XI SMK Penida Katapang Kabupat{\'e}n Bandung. Dina ieu panalungtikan ngagunakeun padika panalungtikan model ADD (analisys, design, development) nu saluyu jeung R\&D (research and development), ieu m{\'e}dia dirarancang ngagunakeun aplikasi assemblr edu. Dumasar hasil panalungtikan y{\'e}n guru jeung siswa merlukeun m{\'e}dia interaktif augmented reality, m{\'e}dia interaktif augmented reality nu dijieun geus ngaliwatan uji validator ti dua ahli. Hasil validitas ti ahli mat{\'e}ri pangajaran sastra Sunda kalawan indikator katetepan mat{\'e}ri miboga pers{\'e}ntase rata-rata 85\%, kasaluyuan m{\'e}dia jeung siswa miboga pers{\'e}ntase rata-rata 87,5\%, mantuan nalika diajar miboga pers{\'e}ntase rata-rata 87,5\%. Ari hasil validitas ti ahli m{\'e}dia pangajaran kalawan indikator kamangpaatan miboga pers{\'e}ntase rata-rata 99,66\%, jeung j{\'e}ntr{\'e}na ilusi miboga pers{\'e}ntase rata-rata 99,66\%. {\'E}ta hal kaasup kana kualifikasi layak pisan. Og{\'e} hasil r{\'e}spon ti 60 siswa jeung salasaurang guru basa Sunda salaku nu ngalarapkeun {\'e}ta m{\'e}dia miboga pers{\'e}ntase 100\% kualifikasi praktis pisan. Dumasar {\'e}ta hal y{\'e}n m{\'e}dia interaktif augmented reality layak pisan pikeun dilarapkeun dina pangajaran nulis carpon di kelas XI SMK Penida Katapang Kabuten Bandung.} }