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primary topic: BEDIPOLI: Implementing an Educational Game Monopoly to Enhance Digital Ethics Among Elementary School Students in Purwakarta, Indonesia

BEDIPOLI: Implementing an Educational Game Monopoly to Enhance Digital Ethics Among Elementary School Students in Purwakarta, Indonesia
type: Thesis
type: Article
abstract: This research aims to enhance elementary school students’ comprehension of digital ethics by employing Monopoly as the medium for Educational Game Tools (APE). This study used a quantitative approach with a pre-experimental design featuring a one-group pre-test and post-test, with the sample selected through purposive sampling. The instrument design involved creating assessment tools validated by six experts. The learning media included 30 questions on digital ethics comprehension, with validity assessed using the content validity ratio (CVR). To test the hypothesis, a Wilcoxon Signed-Ranks Test was applied to compare the pre-test and post-test scores. Pre-test and post-test instruments were adapted from the Ministry of Communication and Information Technology’s “Status of Digital Literacy in Indonesia 2020,” focusing on communication skills and technology ethics. The results revealed that initial assessments indicated a low understanding of digital ethics among students, with 18 out of 39 needing to demonstrate mastery before the APE implementation. However, post-implementation evaluations showed that only one student did not achieve mastery, with significant overall improvement and heightened enthusiasm for learning, highlighting the APE’s effectiveness. The study suggests that incorporating educational game tool (APE) into learning methods can significantly enhance students’ understanding of digital ethics.
date: 2025-04-25
status: published
author list: authors
type: EPrint
type: ThesisEPrint
is part of: repository
has document: BEDIPOLI: Implementing an Educational Game Monopoly to Enhance Digital Ethics Among Elementary School Students in Purwakarta, Indonesia (Text)
subject: LB1501 Primary Education
subject: T Technology (General)

BEDIPOLI: Implementing an Educational Game Monopoly to Enhance Digital Ethics Among Elementary School Students in Purwakarta, Indonesia (Text)
type: Document
has file: TA_ART_S_PSTI_2104777_SK.pdf
has part: TA_ART_S_PSTI_2104777_SK.pdf

BEDIPOLI: Implementing an Educational Game Monopoly to Enhance Digital Ethics Among Elementary School Students in Purwakarta, Indonesia (Text)
type: Document

Universitas Pendidikan Indonesia
type: Organization

KODEPRODI59201#Pendidikan_Sistem_dan_Teknologi_Informasi_Kampus_Purwakarta_S1, Universitas Pendidikan Indonesia
type: Organization

- Hisny Fajrussalam
type: Person
given name: -
family name: Hisny Fajrussalam

- Rizki Hikmawan
type: Person
given name: -
family name: Rizki Hikmawan

- Putri Ade Novianti
type: Person
given name: -
family name: Putri Ade Novianti

HTML Summary of #132734 BEDIPOLI: Implementing an Educational Game Monopoly to Enhance Digital Ethics Among Elementary School Students in Purwakarta, Indonesia
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primary topic: BEDIPOLI: Implementing an Educational Game Monopoly to Enhance Digital Ethics Among Elementary School Students in Purwakarta, Indonesia

LB1501 Primary Education
type: Concept

T Technology (General)
type: Concept