eprintid: 119353 rev_number: 16 eprint_status: archive userid: 207516 dir: disk0/00/11/93/53 datestamp: 2024-07-31 02:09:21 lastmod: 2024-07-31 02:09:21 status_changed: 2024-07-31 02:09:21 type: thesis metadata_visibility: show creators_name: Nadya Fasha Fitria, - creators_nim: NIM2004015 creators_id: nadyafasha17@upi.edu contributors_type: http://www.loc.gov/loc.terms/relators/THS contributors_type: http://www.loc.gov/loc.terms/relators/THS contributors_name: Babang Robandi, - contributors_name: Aprilia Eki Saputri, - contributors_nidn: NIDN0014086104 contributors_nidn: NIDN0018048903 contributors_id: brobandi@upi.edu contributors_id: apriliaekisaputri@upi.edu title: PENGEMBANGAN MEDIA GAME “PLUVIO” BERBASIS PROBLEM BASED LEARNING UNTUK MENINGKATKAN LITERASI SAINS SISWA KELAS V SEKOLAH DASAR ispublished: pub subjects: L1 subjects: LB subjects: LB1501 divisions: PGSD full_text_status: restricted keywords: Media Game, Problem Based Learning, Literasi Sains, Siklus Air Game Media, Problem Based Learning, Science Literacy, Water Cycle note: https://scholar.google.com/citations?view_op=new_profile&hl=en ID SINTA Dosen Pembimbing Aprilia Eki Saputri: 5995614 Babang Robandi: 5995489 abstract: Penelitian ini dilatarbelakangi oleh rendahnya kemampuan literasi sains siswa tentang materi siklus air, serta keterbatasan media pembelajaran, khususnya media berbasis digital. Penelitian ini bertujuan untuk mengembangkan produk berupa media game “Pluvio” berbasis problem based learning untuk meningkatkan literasi sains siswa kelas V sekolah dasar pada aspek kompetensi sains tentang materi siklus air. Metode Design and Development dengan model pengembangan ADDIE (Analysis, Design, Development, Implementation, and Evaluation) diterapkan dalam penelitian ini, dengan teknik pengumpulan data berupa wawancara, angket, dan tes. Subjek penelitian melibatkan ahli materi, ahli media, ahli bahasa, praktisi pembelajaran, dan siswa kelas V sekolah dasar. Secara keseluruhan, media game “Pluvio” sangat layak untuk digunakan dengan rata-rata skor keseluruhan sebesar 87%, meliputi validasi media dari ahli materi sebesar 95% dengan kriteria sangat layak, dari ahli media sebesar 93% dengan kriteria sangat layak, dari ahli bahasa sebesar 75% dengan kriteria layak, dan penilaian dari siswa sebagai bentuk respon terhadap media sebesar 90% dengan kriteria sangat layak. Adapun ketercapaian aspek kompetensi sains pada hasil pretest sebesar 45%, mengalami peningkatan pada hasil posttest dengan ketercapaian sebesar 82%. Tingkat efektivitas media game “Pluvio” melalui uji N gain memperoleh rata-rata nilai sebesar 0,66 yang berada pada kategori sedang. Oleh karena itu, dapat disimpulkan bahwa media game “Pluvio” dikatakan efektif dan sangat layak untuk digunakan sebagai media dalam meningkatkan literasi sains siswa pada aspek kompetensi sains mengenai materi siklus air. This research is motivated by the low science literacy skills of students about water cycle material, as well as the limitations of learning media, especially digital-based media. The research aims to develop a product in the form of a “Pluvio” media game based on problem-based learning to improve the science literacy of fifth-grade elementary school students in the aspect of science competence regarding water cycle material. The Design and Development method with the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation) was applied in this study, with data collection techniques in the form of interviews, questionnaires, and tests. The research subjects involved material experts, media experts, linguists, learning practitioners, and fifth-grade elementary school students. Overall, the game media “Pluvio” is very feasible to use with an average overall score of 87%, including media validation from material experts of 95% with very feasible criteria, from media experts of 93% with very feasible criteria, from linguists of 75% with feasible criteria, and assessment from students as a form of response to the media of 90% with very feasible criteria. The achievement of science competency aspects in the pretest results was 45%, increased in the posttest results with an achievement of 82%. The level of effectiveness of the game media “Pluvio” through the N-gain test obtained an average value of 0.66 which is in the medium category. Therefore, it can be concluded that the “Pluvio” game media is said to be effective and very feasible to be used as a medium in improving students' science literacy regarding scientific competence regarding water cycle material. date: 2024-07-17 date_type: published institution: Universitas Pendidikan Indonesia department: KODEPRODI86206#Pendidikan Guru Sekolah Dasar_S1 thesis_type: other thesis_name: other official_url: https://repository.upi.edu/ related_url_url: https://perpustakaan.upi.edu/ related_url_type: org citation: Nadya Fasha Fitria, - (2024) PENGEMBANGAN MEDIA GAME “PLUVIO” BERBASIS PROBLEM BASED LEARNING UNTUK MENINGKATKAN LITERASI SAINS SISWA KELAS V SEKOLAH DASAR. S1 thesis, Universitas Pendidikan Indonesia. document_url: http://repository.upi.edu/119353/1/S_PGSD_2004015_Title.pdf document_url: http://repository.upi.edu/119353/2/S_PGSD_2004015_Chapter1.pdf document_url: http://repository.upi.edu/119353/3/S_PGSD_2004015_Chapter2.pdf document_url: http://repository.upi.edu/119353/4/S_PGSD_2004015_Chapter3.pdf document_url: http://repository.upi.edu/119353/5/S_PGSD_2004015_Chapter4.pdf document_url: http://repository.upi.edu/119353/6/S_PGSD_2004015_Chapter5.pdf document_url: http://repository.upi.edu/119353/7/S_PGSD_2004015_Appendix.pdf