eprintid: 117056 rev_number: 29 eprint_status: archive userid: 205995 dir: disk0/00/11/70/56 datestamp: 2024-05-07 01:53:18 lastmod: 2024-05-07 01:53:18 status_changed: 2024-05-07 01:53:18 type: thesis metadata_visibility: show creators_name: Riswati Ashifa, - creators_nim: NIM2008131 creators_id: riswatiashifa30@upi.edu contributors_name: Kurniawati, - contributors_name: Nurul Hidayah, - contributors_nidn: NIDN0020087709 contributors_nidn: NIDN0029078904 contributors_id: kurniawati77@upi.edu contributors_id: nurulhidayah@upi.edu title: PENGEMBANGAN MEDIA PEMBELAJARAN FLASH CARD DIGITAL MATERI KARYA SENI RUPA DI SEKOLAH DASAR: Penelitian Design and Development pada Mata Pembelajaran Seni Budaya Kelas II SD ispublished: pub subjects: L1 subjects: LB subjects: LB1501 divisions: PGSDCBR full_text_status: restricted keywords: Karya Seni Rupa, Media Pembelajaran, Flash Card Digital, Visual art Works, Learning Media, Digital Flash Cards note: https://scholar.google.com/citations?view_op=list_works&hl=en&user=31scD5QAAAAJ SINTA ID : 6006759 SINTA ID : 6682318 abstract: Penelitian ini dilatarbelakangi oleh kurangnya pemahaman peserta didik mengenai materi karya seni rupa. Hal ini disebabkan karena guru kurang memberikan materi karya seni rupa kepada peserta didik, kurangnya penggunaan media pembelajaran dalam proses kegiatan belajar mengajar, dan kurangnya pemahaman guru dalam memanfaatkan teknologi digital dalam pembelajaran. Berdasarkan hal tersebut peneliti mengembangkan media pembelajaran flash card digital materi karya seni rupa. Tujuan penelitian ini untuk mengetahui proses pengembangkan produk, menilai kelayakan produk, dan mengetahui respon pengguna dalam menggunakan media pembelajaran flash card digital materi karya seni rupa. Penelitian ini menggunakan model pengembangan ADDIE (Analyze, Design, Development, Implementation, Evaluatin). Instrumen yang digunakan dalam mengumpulkan data menggunakan instrumen wawancara dan angket dengan subjek penelitian 1 guru dan 26 peserta didik kelas II SD. Uji kelayakan dilakukan setelah merancang media pembelajaran yang dilakukan oleh 2 ahli materi dan 2 ahli media. Hasil dari uji kelayakan, media pembelajaran flash card digital mendapatkan presentase rata- rata sebesar 93% dengan kategori “Sangat Layak” untuk diujicobakan kepada pengguna. Setelah diujicobakan kepada guru dan siswa, media pembelajaran flash card digital mendapatkan presentase rata- rata sebesar 99,5% dengan kategori “Sangat Layak” ------- The rationale of this study is motivated by the lack of student understanding of visual artwork materials. Because the teachers are not providing the subject of visual artwork, they are not mastering teaching and learning activities in the subject, and not knowing how to utilize digital technology in the learning process. Based on the previous rationale, the researcher developed digital flash card learning media for visual artwork materials. The purpose of this study was to determine the process of developing products, assessing product feasibility, and knowing user responses in using digital flash card learning media for visual art materials. This study uses the ADDIE development model (Analyze, Design, Development, Implementation, Evaluation). This study uses two instruments for collecting data: Interview and quationnare. The participants are 27 people, a teacher and 26 students grade II elementary school students. The feasibility test was carried out after designing the learning media which was carried out by 2 material experts and 2 media experts. The results of the feasibility test, digital flash card learning media get an average percentage of 93% with the category "Very Feasible" to be tested to users. After being tested on teachers and students, digital flash card learning media received an average percentage of 99.5% in the "Very Feasible" category. date: 2024-04-25 date_type: published institution: Universitas Pendidikan Indonesia department: KODEPRODI186284#PGSD KAMPUS CIBIRU_S1 thesis_type: other thesis_name: other official_url: http://repository.upi.edu related_url_url: http://perpustakaan.upi.edu citation: Riswati Ashifa, - (2024) PENGEMBANGAN MEDIA PEMBELAJARAN FLASH CARD DIGITAL MATERI KARYA SENI RUPA DI SEKOLAH DASAR: Penelitian Design and Development pada Mata Pembelajaran Seni Budaya Kelas II SD. S1 thesis, Universitas Pendidikan Indonesia. document_url: http://repository.upi.edu/117056/1/S_PGSD_2008131_Title.pdf document_url: http://repository.upi.edu/117056/2/S_PGSD_2008131_Title.pdf document_url: http://repository.upi.edu/117056/3/S_PGSD_2008131_Chapter1.pdf document_url: http://repository.upi.edu/117056/4/S_PGSD_2008131_Chapter2.pdf document_url: http://repository.upi.edu/117056/5/S_PGSD_2008131_Chapter3.pdf document_url: http://repository.upi.edu/117056/6/S_PGSD_2008131_Chapter4.pdf document_url: http://repository.upi.edu/117056/8/S_PGSD_2008131_Chapter5.pdf document_url: http://repository.upi.edu/117056/7/S_PGSD_2008131_Appendix.pdf