Agit Lama Ruslia, - (2023) PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS KOMPUTER MODEL SIMULASI PADA MATA PELAJARAN SENI BUDAYA DI SMPN 1 LEMBANG. S1 thesis, Universitas Pendidikan Indonesia.
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Abstract
Penelitian ini membahas tentang pengembangan media pembelajaran berbasis komputer model simulasi dalam upaya memperkenalkan alat musik pada pembelajaran Seni Budaya di SMPN 1 Lembang. Tujuannya adalah untuk mendeskripsikan proses analisis kebutuhan, proses desain dan pengembangan, serta proses penilaian yang dilakukan hingga produksi, setelah itu produk yang dihasilkan dapat dinyatakan layak untuk digunakan dalam pembelajaran. Penelitian ini didasari oleh fasilitas alat musik yang kurang memadai di sekolah, sehingga siswa tidak dapat melaksanakan praktik alat musik di sekolah. Penelitian ini menggunakan metode penelitian Design and Development. Proses pertama yang dilakukan adalah menganalisis kebutuhan yang diantaranya analisis kontekstual, analisis karakteristik siswa dan analisis kompetensi, serta data analisis terkait kebutuhan penelitian. Pada proses perancangan media pembelajaran, dikembangkan menggunakan software Adobe Animate, dengan tahapan pengembangan menyusun Rancangan Pelaksanaan Pembelajaran (RPP), Garis Besar Pengembangan Media (GBPM), flowchart dan Storyboard. Melalui serangkaian prosedur penelitian yang dilakukan, dihasilkan sebuah pembelajaran berbasis komputer model simulasi dengan format EXE dan Android untuk mata pelajaran Seni Budaya di SMP, yang dikembangkan berdasarkan masukan penilaian, masukan para ahli dan para pengguna. Berdasarkan hasil penilaian yang dilakukan oleh para ahli (ahli materi dan ahli media) dan para pengguna (Siswa) terhadap beberapa aspek (materi, tata bahasa, penyajian media, teknis media, pengaruh media terhadap pengguna), menurut pengguna media yang dikembangkan tersebut termasuk ke dalam kriteria “Sangat Layak” dengan skor rata-rata sebesar 88.7%, menurut ahli media yang dikembangkan tersebut termasuk ke dalam kriteria “Sangat Layak” dengan skor rata-rata sebesar 88% dan ahli materi media yang dikembangkan tersebut termasuk ke dalam kriteria “Sangat Layak” dengan skor rata-rata sebesar 90,7%. Perolehan skor tersebut menunjukan bawa media pembelajaran berbasis komputer Model simulasi ini dapat digunakan dalam mata pelajaran Seni Budaya di SMP. This study discusses the development of a computer-based learning media simulation model in an effort to introduce musical instruments in learning Arts and Culture at Lembang Junior Highschool 1. The purpose is to describe the needs analysis process, the design and development process, as well as the assessment process that is carried out to production, after which the resulting product can be declared fit for use in learning. This research is based on inadequate musical instrument facilities in schools so that students cannot practice musical instruments at school. This research uses the Design and Development research method. The first process which is conducted is to analyze needs which includes contextual analysis, analysis of student characteristics and competency analysis, as well as analysis of data related to research needs. In the process of designing learning media it was developed using Adobe Animate software, with the development stages of compiling a Learning Implementation Plan, Outline of Media Development, Flowcharts and Storyboards. Through a series of research procedures that were conducted, a computer-based learning simulation model was produced in EXE and Android formats for the Cultural Arts subject in junior high schools which was developed based on assessment input, input from experts and users. Based on the results of assessments carried out by experts (material experts and media experts) and users (students) on several aspects (material, grammar, media presentation, media techniques, media influence on users), according to users the developed media is included in the criteria of " Very Eligible” with an average score of 88.7%, according to experts the developed media is included in the criteria of “Very Eligible” with an average score of 88% and experts on the media material being developed are included in the criteria with the title “Very Eligible” with an average score -an average of 90.7% The obtained score shows that this computer-based learning media simulation model can be used in the Cultural Arts subject in junior high school.
Item Type: | Thesis (S1) |
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Additional Information: | ID SINTA Dosen Pembimbing: Rusman : 5995802 Budi Setiawan : 6754095 |
Uncontrolled Keywords: | Pengembangan Media Pembelajaran Berbasis Komputer Model simulasi, Simulasi Ansambel musik, Kreatifitas, Seni Budaya Development of Computer-Based Learning Media Simulation types, Musical Ensemble Simulations, Creativity, Cultural Arts |
Subjects: | L Education > L Education (General) |
Divisions: | Fakultas Ilmu Pendidikan > Teknologi Pendidikan |
Depositing User: | Agit Lama Ruslia |
Date Deposited: | 30 May 2023 06:49 |
Last Modified: | 30 May 2023 06:49 |
URI: | http://repository.upi.edu/id/eprint/90635 |
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