PEMBERDAYAAN MASYARAKAT MELALUI GAME ONLINE (Studi deskriptif pada SON Farmhouse Jayaraga Kota Garut)

Muhammad Fajar Zaenudin, - (2022) PEMBERDAYAAN MASYARAKAT MELALUI GAME ONLINE (Studi deskriptif pada SON Farmhouse Jayaraga Kota Garut). S1 thesis, Universitas Pendidikan Indonesia.

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Official URL: http://repository.upi.edu/

Abstract

Otomasi atau pergantian tenaga manusia oleh mesin akan memunculkan pengangguran teknologi di Indonesia. Hal tersebut disebabkan oleh perkembangan teknologi atau digitalisasi yang memberikan tekanan pada pekerja terutama bagi mereka yang berketrampilan rendah. Perkembangan teknologi akan memunculkan 10juta pekerjaan jenis baru salah satunya melalui game online. Penelitian ini bertujuan untuk mengetahui potensi peluang pekerjaan melalui game online, mengetahui proses pemberdayaan masyarakat yang dilakukan serta mengetahui faktor pendukung dan penghambat proses pemberdayaan masyarakat melalui game online. Pendekatan yang dilakukan yaitu kualitatif dengan metode deskriptif, serta menggunakan teknik pengumpulan data wawancara, observasi dan studi dokumentasi. Hasil penelitian berupa (1)potensi peluang pekerjaan di bidang game online yang sangat terbuka lebar dan sudah mencapai mancanegara. (2) proses pemberdayaan yang dilakukan dari sosialisasi, perencanaan, persiapan, pelaksanaan, pengawasan dan evaluasi. (3) faktor pendukung dari kegiatan ini adalah komunitas itu sendiri yang memberikan fasilitas dan akses terhadap pekerjaan; sedangkan faktor penghambatnya yaitu pandemi covid-19, dan tingkat motivasi peserta. Kata kunci: Pemberdayaan Masyarakat, Game Online Abstract COMMUNITY EMPOWERMENT THROUGH ONLINE GAMES (Descriptive study at SON Farmhouse Jayaraga Garut City) Muhammad Fajar Zaenudin 1507385 Universitas Pendidikan Indonesia Automation or replacement of human labor by machines will lead to technological unemployment in Indonesia. This is due to technological developments or digitalization which puts pressure on workers, especially for those with low skills. Technological developments will give rise to 10 million new types of jobs, one of which is through online games. This study aims to determine potential job opportunities through online games, to know the process of community empowerment carried out and to find out the supporting and inhibiting factors of the community empowerment process through online games. The approach taken is qualitative with descriptive methods, and uses interview data collection techniques, observation and documentation studies. The results of the research are (1) potential job opportunities in the field of online games which are very wide open and have reached foreign countries. (2) empowerment process carried out from socialization, planning, preparation, implementation, monitoring and evaluation. (3) the supporting factors of this activity are the community itself which provides facilities and access to work; while the inhibiting factors are the covid-19 pandemic, and the level of motivation of the participants. Keywords: Community Empowerment, Online Games

Item Type: Thesis (S1)
Uncontrolled Keywords: Pemberdayaan Masyarakat, Game Online
Subjects: H Social Sciences > HV Social pathology. Social and public welfare
L Education > L Education (General)
Divisions: Fakultas Ilmu Pendidikan > Pendidikan Masyarakat-S1
Depositing User: Muhammad fajar zaenudin
Date Deposited: 13 Dec 2022 07:54
Last Modified: 13 Dec 2022 07:54
URI: http://repository.upi.edu/id/eprint/86347

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