PENGEMBANGAN BAHAN AJAR INTERACTIVE LEARNING E-MODUL DALAM PEMBELAJARAN APLPIG KELAS XI JURUSAN DPIB DI SMK NEGERI 9 GARUT

Muhammad Yusuf Nur Fadhlan, - (2022) PENGEMBANGAN BAHAN AJAR INTERACTIVE LEARNING E-MODUL DALAM PEMBELAJARAN APLPIG KELAS XI JURUSAN DPIB DI SMK NEGERI 9 GARUT. S1 thesis, Universitas Pendidikan Indonesia.

[img] Text
S_TA_1804569_Title.pdf

Download (1MB)
[img] Text
S_TA_1804569_Chapter1.pdf

Download (176kB)
[img] Text
S_TA_1804569_Chapter2.pdf
Restricted to Staf Perpustakaan

Download (224kB)
[img] Text
S_TA_1804569_Chapter3.pdf

Download (195kB)
[img] Text
S_TA_1804569_Chapter4.pdf
Restricted to Staf Perpustakaan

Download (2MB)
[img] Text
S_TA_1804569_Chapter5.pdf

Download (72kB)
[img] Text
S_TA_1804569_Appendix.pdf
Restricted to Staf Perpustakaan

Download (2MB)
Official URL: http://repository.upi.edu/

Abstract

Penelitian ini didasari oleh permasalahan kegiatan pembelajaran di SMK Negeri 9 Garut jurusan DPIB pasca pandemi Covid-19 dimana kelas XII yang sedang melaksanakan Prakerin mengalami kendala dalam kemampuan praktik dalam menguasai software AutoCAD. Penanggulangan yang diterapkan agar kelas XI tidak mengulang permasalahan yang sama yaitu dengan menyusun bahan ajar interactive learning e-modul sebagai bahan ajar alternatif agar mampu menambah wawasan siswa sebelum terjun ke dunia industri. Tujuan penelitian ini diantaranya (1) Menghasilkan produk bahan ajar interactive learning e-modul; (2) Mengetahui respon peserta didik setelah melakukan pembelajaran dengan menggunakan bahan ajar interactive learning e-modul. Penelitian ini bersifat bersifat R&D (Research & Development) dengan menggunakan model pengembangan 4-D dari Thiagarajan. Instrumen pengumpulan data yang digunakan berupa analisis angket atau kuesioner, wawancara, dan diskusi. Dalam penelitian ini, teknik pengumpulan data menggunakan angket dengan skala likert untuk validasi ahli dan skala guttman untuk respon siswa. Teknik analisis data yang digunakan menggunakan analisis data statistik deskriptif. Hasil dari penelitian dan pengembangan ini berupa e-modul interaktif yang disusun menggunakan aplikasi canva yang memiliki fitur animasi interaktif berupa GIF dan video pembelajaran untuk dijadikan sebagai bahan ajar alternatif siswa jurusan DPIB yang telah diujivalidasikan oleh ahli materi dan ahli media serta uji keterbacaan peserta didik dalam penerapannya pada proses pembelajaran. Hasil dari penilaian ahli materi dan ahli media memperoleh kriteria “Sangat Layak” dengan rata-rata nilai ahli materi sebesar 90,83%, ahli media sebesar 95,58%. Respon peserta didik dalam uji keterbacaan bahan ajar e-modul memperoleh kriteria “Sangat Baik” dengan rata-rata nilai 92,76%. Kata kunci : Bahan ajar, Model Pengembangan 4-D, Canva This research were based on the problem of learning activities at Vocational High School 9 Garut majoring in DPIB after the Covid-19 pandemic where 12th grade who was carrying out Prakerin experienced problems especially in practical skills on mastering AutoCAD’s software. The countermeasure applied so that 11th grade does not repeat the same problem is by compiling interactive learning e-module teaching materials as an alternative teaching materials in order to be able to broaden students knowledge before entering the industrial world. The objectives of this research are (1) to produce interactive learning e-module teaching materials; (2) knowing the response of students after learning by using interactive learning e-module teaching materials. This research uses R&D (Research & Development) method using 4-D development model from Thiagarajan. The data collection instruments used were in the form of questionnaire analysis and discussions. In this study, the data collection technique uses a questionnaire with a Likert scale for expert validation and a Guttman scale for student responses. The data analysis technique used was descriptive statistical data analysis. The results of this research and development are in the form of interactive e-modules compiled using the Canva application which has interactive animation features in the form of GIFs and learning videos to serve as alternative teaching materials for DPIB students which have been validated by theory experts and media experts as well as student readability tests in its application to the learning process. The results of the assessment of theory experts and media experts obtained the "Very feasible" criteria with an average value of theory experts of 90.83%, media experts of 95.58%. The students' responses in the readability test of e-module teaching materials obtained the "Very good" criteria with an average value of 92.76%. Keywords : Teaching materials, E-module, 4-D Development model

Item Type: Thesis (S1)
Additional Information: Link Google Scholar : https://scholar.google.com/citations?hl=id&user=elE0KBgAAAAJ ID SINTA Dosen Pembimbing : Johar Maknun : 5994899 Lucy Yosita : 6005978
Uncontrolled Keywords: Bahan ajar, E-modul, Model Pengembangan 4-D, Canva
Subjects: L Education > L Education (General)
N Fine Arts > NA Architecture
Divisions: Fakultas Pendidikan Teknologi dan Kejuruan > Jurusan Pendidikan Teknik Arsitektur > Program Studi Pendidikan Teknik Arsitektur
Depositing User: Muhammad Yusuf Nur Fadhlan
Date Deposited: 30 Sep 2022 06:49
Last Modified: 30 Sep 2022 06:49
URI: http://repository.upi.edu/id/eprint/83244

Actions (login required)

View Item View Item