RANCANG BANGUN MEDIA PEMBELAJARAN ADAT DAN BUDAYA INDONESIA BERBASIS MULTIMEDIA INTERAKTIF

Melly Rahmawati, - (2022) RANCANG BANGUN MEDIA PEMBELAJARAN ADAT DAN BUDAYA INDONESIA BERBASIS MULTIMEDIA INTERAKTIF. S1 thesis, Universitas Pendidikan Indonesia.

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Abstract

Abstrak-Penelitian ini bertujuan untuk: (1) membuat Media Pembelajaran Interaktif Sebagai Sumber Belajar dan dapat meningkatkan motivasi belajar siswa Sekolah Dasar Negeri Cengkareng, (2) mengetahui kelayakan Media Pembelajaran Interaktif mengenal adat dan budaya di Indonesia. Penelitian ini merupakan penelitian Research and Development (R&D) dengan model pengembangan MDLC yang dibangun dengan 6 tahapan, yaitu : (1) konsep (concept), (2) perancangan (design), (3) pengumpulan bahan materi (material collecting), (4) pembuatan (assembly), (5) pengujian (testing), (6) distribusi (distribution). Subjek penelitian adalah siswa kelas IV Sekolah Dasar Negeri Cengkareng. Penelitian melibatkan 1 ahli materi dan 1 ahli media untuk penilaian kelayakan media pembelajaran interaktif. Instrument Penelitian menggunakan angket. Sumber data yang dikumpulkan berupa data kuantitatif yang kemudian dianalisis menggunakan teknik deskriptif melalui teknik presentase. Hasil penelitian yang telah dilakukan, menunjukkan bahwa: (1) menghasilkan Media Pembelajaran Interaktif mengenal adat dan budaya Indonesia, (2) uji kelayakan media pembelajaran interaktif oleh ahli materi mendapatkan hasil 97% dalam kategori Sangat Layak, untuk hasil dari ahli media 87,2% dalam kategori Sangat Layak, dan hasil penilaian responden sebesar 83 dengan kategori Excellent. Dengan demikian disimpulkan bahwa media mengenal adat dan budaya di Indonesia layak digunakan dalam proses pembelajaran. ---- Abstract-This study aims to: (1) create Interactive Learning Media as Learning Resources to increase student motivation at Cengkareng State Elementary School, and (2) determine the feasibility of Interactive Learning Media to recognize customs and culture in Indonesia. This research used to Research and Development (R&D) research with an MDLC development model that who built with six stages, namely: (1) concept, (2) design, (3) collecting material, (4) manufacture (assembly), (5) testing, (6) distribution. The research subjects were fourth-grade students of Cengkareng State Elementary School. The study involved one material expert and one media expert in assessing the feasibility of interactive learning media. Research instrument using a questionnaire. Data sources are collected quantitatively, then analyzed using descriptive and percentage techniques. The results of the research that have been carried out show that: (1) produce Interactive Learning Media about Indonesian customs and culture, (2) the feasibility test of interactive learning media by material experts gets 97% results in the Very Eligible category, for the results of media experts 87.2 % in the Eligible category, and the results of the respondents' assessment of 83% in the Excellent category. Thus, it is concluded that the media to recognize customs and culture in Indonesia is appropriate to be used in the learning process.

Item Type: Thesis (S1)
Additional Information: Link Google Scholar Nuur Wachid Abdul Majid : https://scholar.google.co.id/citations?user=EOVUYkEAAAAJ&hl=en Suprih Widodo : https://scholar.google.co.id/citations?user=P-awTsUAAAAJ&hl=id ID SINTA Dosen Pembimbing Nuur Wachid Abdul Majid : 6054692 Suprih Widodo : 5978120
Uncontrolled Keywords: Adat, Budaya, MDLC, Media, Pengembangan
Subjects: L Education > L Education (General)
T Technology > T Technology (General)
Divisions: UPI Kampus Purwakarta > S1 Pendidikan Sistem Teknologi dan Informasi
Depositing User: Melly Rahmawati
Date Deposited: 08 Sep 2022 04:49
Last Modified: 08 Sep 2022 04:49
URI: http://repository.upi.edu/id/eprint/79340

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