MEDIA GAME VISUAL NOVEL PADA PEMBELAJARAN LOGIKA DAN ALGORITMA KOMPUTER UNTUK MENINGKATKAN PEMAHAMAN KONSEPTUAL SISWA SMK NON-TI

Primaningtias Rahmi Sukma, - (2022) MEDIA GAME VISUAL NOVEL PADA PEMBELAJARAN LOGIKA DAN ALGORITMA KOMPUTER UNTUK MENINGKATKAN PEMAHAMAN KONSEPTUAL SISWA SMK NON-TI. S1 thesis, Universitas Pendidikan Indonesia.

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Official URL: http://repository.upi.edu

Abstract

Abstrak–Pemahaman konsep siswa sangatlah penting. Pada kenyataannya terdapat masalah yang mengakibatkan rendahnya pemahaman konsep siswa di SMK terutama dalam materi Logika dan Algoritma Komputer. Hal ini disebabkan karena pendekatan dalam pembelajaran masih terlalu didominasi oleh guru (teacher oriented) dan kurangnya alat bantu pembelajaran. Sehingga kemampuan berpikir holistik (menyeluruh), kreatif, objektif dan logis kurang dapat dikembangkan. Penelitian ini bertujuan untuk merancang Media Game Visual Novel pada Pembelajaran Logika dan Algortima Komputer untuk Meningkatkan Pemahaman Konseptual Siswa SMK Non-TI. Model pengembangan yang digunakan dalam penelitian ini yaitu SHM (Siklus Hidup Menyeluruh) yang mempunyai lima tahap yaitu, tahap analisis, desain, pengembangan, implementasi, dan penilaian. Dengan desain penelitian Control Group Pretest-Postest Design. Hasil yang diperoleh dari penelitian ini yaitu: 1) Hasil peningkatan pemahaman siswa berdasarkan uji gain terdapat perbedaan nilai gain kelas kontrol sebesar 0,58 dan kelas eksperimen sebesar 0,71; 2) Respon siswa terhadap media game visual novel pada pembelajaran logika dan algoritma komputer menghasilkan rata-rata persentase keseluruhan sebesar 91.50% dengan kategori “Sangat Baik”. Kesimpulannya adalah media game visual novel pada pembelajaran logika dan algoritma komputer untuk meningkatkan pemahaman konseptual siswa SMK Non TI telah dikembangkan layak digunakan juga meningkatkan pemahaman konseptual siswa. Kata Kunci: Game visual novel, pembelajaran logika dan algoritma komputer, SMK Non – TI Abstract–Understanding students' concepts of importance. In fact, there are problems that result in the low understanding of students' concepts in SMK, especially in the matter of Logic and Komputer Algorithms. This is because the approach to learning is still dominated by teachers and the lack of learning aids. So that the ability to think holistically (thoroughly), creatively, objectively and less can be developed. This study aims to design Visual Novel Game Media in Learning Logic and Komputer Algorithms to improve Conceptual understanding of Non-IT Vocational High School Students. The development model used in this research is SHM (Complete Life Cycle) which has five stages, namely, analysis, design, development, implementation, and assessment stages. With the research design Control Group Pretest-Postest Design. The results obtained from this study are: 1) The results of increasing students' understanding based on the gain test have a difference in the gain value of the kontrol class of 0.58 and the experimental class of 0.71; 2) Student responses to the visual novel game media in learning logic and komputer algorithms resulted in an average percentage of 91.50% with the "Very Good" category. The conclusion is that the visual novel game media on learning logic and komputer algorithms to improve the conceptual understanding of non-IT SMK students that have been developed is feasible to use as well as increasing students' conceptual understanding. Keywords : Visual novel games, the learning of logic and komputer algorithms concepts, non-IT majors Vocational Highschool

Item Type: Thesis (S1)
Additional Information: Link google schoolar : https://scholar.google.com/citations?user=hvxL7lQAAAAJ&hl=id&oi=ao https://scholar.google.com/citations?user=d2yneW4AAAAJ&hl=id&oi=ao
Uncontrolled Keywords: Game visual novel, pembelajaran logika dan algoritma komputer, SMK Non – TI
Subjects: L Education > L Education (General)
Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Divisions: Fakultas Pendidikan Matematika dan Ilmu Pengetahuan Alam > Program Studi Pendidikan Ilmu Komputer
Depositing User: Primaningtias Rahmi Sukma
Date Deposited: 06 Sep 2022 03:00
Last Modified: 06 Sep 2022 03:00
URI: http://repository.upi.edu/id/eprint/77771

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