PENGARUH PENGGUNAAN EDUCANDY STUDIO GAMES DENGAN STRATEGI EMRED UNTUK PENINGKATAN VOCABULARY BAHASA INGGRIS (Eksperimen pada Siswa Kelas IV SD Bina Nusa Kabupaten Tangerang)

Shafa Salsabilah, - (2022) PENGARUH PENGGUNAAN EDUCANDY STUDIO GAMES DENGAN STRATEGI EMRED UNTUK PENINGKATAN VOCABULARY BAHASA INGGRIS (Eksperimen pada Siswa Kelas IV SD Bina Nusa Kabupaten Tangerang). S1 thesis, Universitas Pendidikan Indonesia.

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Abstract

ABSTRAK Shafa Salsabilah. 2022. Pengaruh Penggunaan Educandy Studio Games Dengan Strategi EMRED Untuk Peningkatan Vocabulary Bahasa Inggris (Eksperimen Pada Siswa Kelas IV SD Bina Nusa Kabupaten Tangerang). PGSD Kampus UPI di Serang. Bahasa Inggris merupakan alat komunikasi internasional. Pelajaran Bahasa Inggris Pendidikan di Indonesia, bahasa Inggris sempat dijadikan pelajaran pokok yang masuk dalam Ujian Nasional (UN) karena dianggap salah satu bahasa penting selain bahasa Indonesia. Pelajaran Bahasa Inggris dikatakan sebagai mata pelajran yang rumit dan sedikit diminati oleh siswa. Berdasarkan hasil penelitian ditemukan masih terdapat siswa yang belum menguasai kosakata Bahasa Inggris maka dalam pembelajaran Bahasa Inggris harus dikemas dalam bentuk kegiatan belajar yang menarik supaya murid dapat paham dan juga meningkatan kompetensi berbahasa siswa. Hal inilah yang menjadikan peneliti untuk menerapkan media pembelajaran menggunakan educandy studio games solusi pembelajaran yang menyenangkan melalui permainan interaktif serta interaksi antara guru dengan siswa, peneliti menerapkan strategi belajar EMRED di mana anak akan cenderung diarahkan kepada proses pengenalan serta pemahaman melalui tahapan belajar menyenangkan tentang literasi khususnya kosakata Bahasa Inggris. Riset menggunakan jenis penelitian kuntitatif dan metode eksperimen. Desain riset yaitu true experiment design berupa pretest-posttest control gruop design dengan instrument penelitian yang digunakan adalah tes dan angket respon siswa. Teknik analisis data yang digunakan dengan Uji Mann Whitney. Lokasi penelitian di SD Bina Nusa Kelas IV, Kp. Periuk Rt.04/Rw.03, Mekarsari, Kec. Rajeg, Kab. Tangerang Prov. Banten. Hasil penelitian menyatakan bahwa terdapat berbedaan hasil tes posttest kelas eksperimen dan kelas kontrol ialah 91,25 dan 75,75 serta hasil asymp signifkasi data test statistik menunjukkan nilainya <0,05 dimana H1 diterima atau ketidak samaan kemampuan vocabulary dalam berbahasa Inggris di antara kelas eksperimen dan kelas kontrol. Hasil angket respon siswa memiliki hasil rata-rata penilaian immersion 88%, modelling 86%, repetition 93%, exploration 91%, demonstration 91% dengan kategori sangat baik pada pembelajaran media educandy studio games dengan strategi EMRED. Kesimpulan dari penelitian ini yaitu media educandy studio games dengan strategi EMRED menghasilkan peningkatan pemahaman kosakata pada pelajaran bahasa Inggris di kelas IV SD Bina Nusa Kab.Tangerang. Kata Kunci : Educandy Studio Games, EMRED,Vocabulary ABSTRACT Shafa Salsabilah. 2022. Use Effect Educandy Studio Games With EMRED Strategy For English Vocabulary Improvement (Experiments In Class IV Students Of SD Bina Nusa, Tangerang Regency. PGSD UPI Campus in Serang. English is an international communication tool. English Education Education in Indonesia, English was used as the main subject that was included in the National Examination (UN) because it was considered one of the important languages besides Indonesian. English lessons are said to be a complicated subject and are of little interest to students. Based on the results of the study, it was found that there were still students who had not mastered English vocabulary, so learning English must be packaged in the form of interesting learning activities so that students can understand and also improve students' language competence. This is what makes researchers to apply learning media using educandy studio games a fun learning solution through interactive games and interactions between teachers and students, researchers apply the EMRED learning strategy where children will tend to be directed to the process of introduction and understanding through fun learning stages about literacy in particular English vocabulary. The research uses quantitative research and experimental methods. The research design is a true experiment design in the form of a pretest-posttest control group design with the research instrument used is a test and student response questionnaire. The data analysis technique used is the Mann Whitney Test. The research location is SD Bina Nusa Class IV, Kp. Periuk Rt.04/Rw.03, Mekarsari, Kec. Rajeg, Kab. Tangerang Prov. Banten. The results of the study stated that there were differences in the posttest test results of the experimental class and the control class, namely 91.25 and 75.75 and the results of the asymp statistical test data showed a value of <0.05 where H1 was accepted or the difference in vocabulary skills in English between the experimental class. and control class. The results of the student response questionnaire have an average assessment result of immersion 88%, modelling 86%, repetition 93%, exploration 91%, demonstration 91% with a very good category in the educandy studio games media learning with the EMRED strategy. The conclusion of this study is that the educandy studio games media with the EMRED strategy resulted in an increase in vocabulary understanding in English lessons in grade IV SD Bina Nusa Kab.Tangerang. Keywords : Educandy Studio Games, EMRED ,Vocabulary

Item Type: Thesis (S1)
Uncontrolled Keywords: Educandy Studio Games, EMRED,Vocabulary
Subjects: L Education > L Education (General)
Divisions: UPI Kampus Serang > PGSD UPI Kampus Serang
Depositing User: Shafa Salsabilah
Date Deposited: 05 Sep 2022 02:23
Last Modified: 05 Sep 2022 02:23
URI: http://repository.upi.edu/id/eprint/77673

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