PERANCANGAN PROTOTYPE E-LEARNING UNTUK PEMBELAJARAN ARTIFICIAL INTELLIGENCE DENGAN METODE DESIGN THINKING UNTUK MENINGKATKAN STUDENT ENGAGEMENT

Sidiq Nugraha, - (2022) PERANCANGAN PROTOTYPE E-LEARNING UNTUK PEMBELAJARAN ARTIFICIAL INTELLIGENCE DENGAN METODE DESIGN THINKING UNTUK MENINGKATKAN STUDENT ENGAGEMENT. S1 thesis, Universitas Pendidikan Indonesia.

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Official URL: http://repository.upi.edu/

Abstract

Salah satu tantangan praktik pendidikan dalam pembelajaran online menggunakan e-learning adalah tidak dapat dikendalikannya keterlibatan peserta didik (student engagement) dan pengalaman awal peserta didik terhadap e-learning secara langsung karena dapat menentukan keberlanjutan peserta didik dalam pembelajaran. Selain itu kurangnya peran instruktur menjadi kekurangan penelitian sebelumnya yang bertujuan mengenalkan artificial intelligence (AI) kepada siswa SMA dan SMK. Penelitian ini bertujuan untuk merancang prototype e-learning untuk pembelajaran AI dengan menggunakan metode design thinking untuk meningkatkan student engagement dan user experience (UX) peserta didik pada e-learning. Penelitian ini menggunakan metode penelitian dan pengembangan dengan pendekatan design thinking. Hasil penelitian ini, yaitu: 1) Fitur-fitur pada e-learning yang bertujuan meningkatkan student engagement seperti penggunaan snap! programming, gamifikasi, dashboard, profil, dan tantangan serta peran desain user interface dalam mendukung fitur-fitur tersebut. 2) Prototype e-learning eCraft2Learn yang dirancang dapat meningkatkan student engagement peserta didik dari 69,8% menjadi 77,1%. 3) Prototype e-learning eCraft2Learn yang dirancang berhasil meningkatkan UX peserta didik dalam mempelajari AI dibandingkan dengan eCraft2Learn sebelumnya, dengan peningkatan pada aspek daya tarik sebesar 183%, kejelasan sebesar 179%, efisiensi sebesar 116%, ketepatan sebesar 106%, stimulasi sebesar 40%, dan kebaruan sebesar 100%. 4) Terdapat hubungan searah yang signifikan antara UX dengan student engagement peserta didik pada eCraft2Learn menandakan jika UX meningkat maka student engagement juga meningkat. One of the challenges of educational practice in online learning using e-learning is that it cannot control student engagement and students' initial experience directly of e-learning because it can determine the continuity of student learning. In addition, the lack of an instructor's role is the lack of previous research to introduce artificial intelligence (AI) to Senior High Schools and Vocational students. This study aims to design an e-learning prototype for AI learning by using the design thinking method to improve student engagement and UX of students. This study uses research and development methods with a design thinking approach. The results of this study are: 1) Features in e-learning that aim to increase student engagement such as the use of snap! programming, gamification, dashboards, profiles, and challenges and the role of user interface design in supporting these features. 2) The designed e-learning prototype can increase student engagement from 69.8% to 77.1%. 3) The designed e-learning prototype eCraft2Learn has successfully improved the UX of students in learning AI compared to the previous eCraft2Learn, with an increase in the attractiveness aspect of 183%, perspicuity of 179%, efficiency of 116%, dependability of 106%, stimulation of 40%, and 100% novelty. 4) There is a significant unidirectional relationship between UX and student engagement in eCraft2Learn, indicating that if UX increases, student engagement also increases.

Item Type: Thesis (S1)
Additional Information: Link Google Scholar: https://scholar.google.com/citations?hl=en&user=zn2mof4AAAAJ https://scholar.google.com/citations?hl=en&user=Tn9VtkEAAAAJ ID SINTA Dosen Pembimbing: Erna Piantari: 6143243 Erlangga: 6653131
Uncontrolled Keywords: Artificial Intelligence, Design Thinking, E-learning, Student Engagement, User Experience
Subjects: L Education > L Education (General)
Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Divisions: Fakultas Pendidikan Matematika dan Ilmu Pengetahuan Alam > Program Studi Pendidikan Ilmu Komputer
Depositing User: Sidiq Nugraha
Date Deposited: 06 Sep 2022 07:18
Last Modified: 06 Sep 2022 07:18
URI: http://repository.upi.edu/id/eprint/77567

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