EFEKTIVITAS PENERAPAN PEMBELAJARAN BERBASIS GAME-BASED-LEARNING DALAM MENINGKATKAN HASIL BELAJAR SISWA DI SMK PU NEGERI BANDUNG

Nabila Nur Maulida, Nabila (2022) EFEKTIVITAS PENERAPAN PEMBELAJARAN BERBASIS GAME-BASED-LEARNING DALAM MENINGKATKAN HASIL BELAJAR SISWA DI SMK PU NEGERI BANDUNG. S1 thesis, Universitas Pendidikan Indonesia.

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Official URL: http://repository.upi.edu

Abstract

The government has now started to lower the PPKM level (Implementation of Community Activity Restrictions) during the Covid-19 pandemic, but it cannot be predicted that it will return to normal. This makes the world of education to be able to choose a learning model whose implementation is flexible both in PTMT (Limited Face-to-face Learning) and BDR (Learning from Home). Learning outcomes are an indication of the success of a learning process. In line with the previous explanation, the purpose of this study is to determine the effectiveness of implementing Game�Based-Learning (GBL) learning assisted by the Kahoot! with digital media in improving student learning outcomes in the subject of construction cost estimation at SMK PU Negeri Bandung. This research is quantitative research, including a pre�experimental design in the form of a one-group pretest-posttest research design. The results of the study show that the application of GBL produces an average score that is more effective than before the treatment, where the value obtained has exceeded the category of determining the completeness of learning outcomes for productive subjects that have been determined. To see the picture that GBL can improve student learning outcomes, it can be seen from the results of the test that the increase in N-Gain has increased with a moderate category of 0.65. Based on the research findings and discussion in terms of the process and improvement of student learning outcomes, the N-Gain Score of 65.00% is categorized as quite effective, so the application of GBL can be applied according to current conditions and can be more optimal.

Item Type: Thesis (S1)
Additional Information: ID SINTA Dosen Pembimbing: Sukadi : 5999978 Sri Rahayu : 6745927
Uncontrolled Keywords: Estimasi Biaya Konstruksi, Game-Based-Learning (GBL), Hasil Belajar, Kahoot!
Subjects: L Education > L Education (General)
T Technology > T Technology (General)
T Technology > TH Building construction
Divisions: Fakultas Pendidikan Teknologi dan Kejuruan > Jurusan Pendidikan Teknik Sipil > Program Studi Pendidikan Teknik Bangunan
Depositing User: Nabila Nur Maulida
Date Deposited: 05 Sep 2022 04:01
Last Modified: 05 Sep 2022 04:01
URI: http://repository.upi.edu/id/eprint/77493

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