PENGARUH PENGGUNAAN AUGMENTED REALITY TERHADAP HASIL BELAJAR SISWA PADA MATA PELAJARAN KONSTRUKSI DAN UTILITAS GEDUNG DI SMKN 1 MAJALENGKA

Eragilang Mukhtar, - (2022) PENGARUH PENGGUNAAN AUGMENTED REALITY TERHADAP HASIL BELAJAR SISWA PADA MATA PELAJARAN KONSTRUKSI DAN UTILITAS GEDUNG DI SMKN 1 MAJALENGKA. S1 thesis, Universitas Pendidikan Indonesia.

Abstract

Kesulitan yang dialami oleh beberapa siswa dalam hal memahami gambar 2D
adalah suatu permasalahan dalam penelitian ini sehingga penelitian ini disusun untuk
tujuan : (1) meninjau gambaran pembelajaran menggunakan augmented reality pada mata
pelajaran konstruksi dan utilitas gedung di SMKN 1 Majalengka, (2) meninjau hasil belajar
siswa pada mata pelajaran konstruksi dan utilitas gedung di SMKN 1 Majalengka, (3)
mengetahui terdapat tidaknya pengaruh pada penggunaan augmented reality terhadap hasil
belajar siswa SMKN 1 Majalengka. Metode penelitian yang diterapkan yaitu Metode Quasi
Eksperimental Design dengan bentuk penelitian Nonequivalent Control Grup Design.
Subjek yang terlibat dalam penelitian ini yaitu 36 siswa kelas XI DPIB 1 tergolong Kelas
Eksperimen dan 36 siswa kelas XI DPIB 2 tergolong Kelas Kontrol. Teknik pengumpulan
data pada penelitian ini menggunakan instrumen tes dan angket. Teknik analisis data yang
digunakan yaitu analisis deskriptif kuantitatif pada hasil respon siswa serta analisis statistik
dilakukan dalam analisis N-Gain diperoleh dari pretest-posttestsiswa kelas eksperimen dan
kelas kontrol dan analisis uji beda t dan uji mann-whitney u test yang diperoleh dari hasil
pretest-posttest dan N-Gain yang berkaitan dengan hipotesis. Hasil penelitian
menunjukkan bahwa : (1) Penggunaan Augmented Reality termasuk pada kategori Baik.
(2) Terdapat peningkatan hasil belajar siswa setelah diberikan perlakuan ditinjau dari rata�rata nilai N-Gain dengan kategori Sedang. (3) Berdasarkan uji hipotesis mann-whitney u
test H1diterima yang artinya terdapat pengaruh yang ditinjau dari nilai rata-rata N-Gain
kelas eksperimen lebih besar dibandingkan dengan kelas kontrol.
Kata Kunci : Augmented Reality, Pengaruh Media Pembelajaran, Hasil Belajar.
ABSTRACT
THE EFFECT OF THE USE OF AUGMENTED REALITY ON STUDENT
LEARNING OUTCOMES IN BUILDING CONSTRUCTION AND UTILITY
SUBJECTS AT SMKN 1 MAJALENGKA
Eragilang Mukhtar
1807588
Program Of Building Engineering Education Studies
Department of Civil Engineering Education, Faculty of Technological and Vocational
Education,
Indonesian University of Education.
Jl. Dr. Setiabudi No. 299, Isola, Sukasari, Bandung City, West Java 40154
Email : eragilangm@upi.edu
The difficulty experienced by some students in terms of understanding 2D images
is a problem in this study so that this study was compiled for the purpose of: (1) reviewing
the learning picture using augmented reality in building construction and utility subjects
at SMKN 1 Majalengka, (2) reviewing student learning outcomes in building construction
and utility subjects at SMKN 1 Majalengka, (3) knowing whether there is an influence on
the use of augmented reality on the learning outcomes of students of SMKN 1 Majalengka.
The research method applied is the Quasi Experimental Design Method with the form of
Nonequivalent Control Group Design research. The subjects involved in this study were
36 students of class XI DPIB 1 classified as Experimental Class and 36 students of class
XI DPIB 2 classified as Control Class. The data collection technique in this study used test
instruments and questionnaires. The data analysis techniques used are quantitative
descriptive analysis on student response results and statistical analysis carried out in N�Gain analysis obtained from the pretest-posttest of students of the experimental class and
control class and the analysis of the t difference test and the mann-whitney u test obtained
from the results of the pretest-posttest and N-Gain relating to hypotheses. The results
showed that: (1) The use of Augmented Reality is included in the Good category. (2) There
was an increase in student learning outcomes after being given treatment in terms of the
average N-Gain score in the Medium category. (3) Based on the mann-whitney u test
hypothesis test H1is accepted which means that there is an influence in terms of the average
value of the N-Gain of the experimental class is greater than that of the control class.
Keywords : Augmented Reality, Influence of Learning Media, Learning Outcomes.

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Official URL: http://repository.upi.edu
Item Type: Thesis (S1)
Uncontrolled Keywords: Augmented Reality, Pengaruh Media Pembelajaran, Hasil Belajar.
Subjects: L Education > L Education (General)
T Technology > TH Building construction
Divisions: Fakultas Pendidikan Teknik dan Industri > Jurusan Pendidikan Teknik Sipil > Program Studi Pendidikan Teknik Bangunan
Depositing User: Eragilang Mukhtar
Date Deposited: 29 Aug 2022 01:53
Last Modified: 29 Aug 2022 01:53
URI: http://repository.upi.edu/id/eprint/76419

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