PENGARUH PLATFORM KAHOOT TERHADAP PENINGKATAN MOTIVASI BELAJAR SISWA DALAM PEMBELAJARAN IPS DI SMPN 12 BANDUNG (Studi Quasi-Experiment di Kelas VIII SMPN 12 Bandung)

Andin Rizki Aulia, - (2022) PENGARUH PLATFORM KAHOOT TERHADAP PENINGKATAN MOTIVASI BELAJAR SISWA DALAM PEMBELAJARAN IPS DI SMPN 12 BANDUNG (Studi Quasi-Experiment di Kelas VIII SMPN 12 Bandung). S1 thesis, Universitas Pendidikan Indonesia.

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Abstract

Penelitian ini dilatar belakangi oleh pembelajaran di masa pandemi yang membuat motivasi belajar siswa menurun karena kondisi yang tidak menentu. Salah satu cara untuk meningkatkan motivasi belajar adalah dengn menggunakan media dan platform pembelajaran yang menarik sesuai kebutuhan siswa. Penelitian ini bertujuan menguji pengaruh platform kahoot terhadap peningkatan motivasi belajar siswa dalam pembelajaran IPS di SMPN 12 Bandung. Metode yang digunakan quasi experimental design dengan model nonequivalent control group design, dimana kelas eksperimen dan kontrol keduanya diberi pre-test dan post-test. Pengumpulan data motivasi belajar siswa menggunakan angket. Setelah data terkumpul, dilakukan analisis kuantitatif dengan uji SPSS. Hasil motivasi belajar siswa di kelas eksperimen dan kontrol memperoleh nilai sig(2-tailed) pada pre-test di kelas eksperimen dan kelas kontrol keduanya menunjukkan 0.057> 0.05, artinya Ho diterima. Sedangkan, pada post-test di kelas eksperimen dan kontrol menunjukkan 0.014<0.05 artinya Ho ditolak. Dapat disimpulkan, bahwa tidak terdapat perbedaan yang signifikan pada motivasi belajar siswa pada pre-test di kelas eksperimen maupun kontrol. Sedangkan, pada post-test di kelas eksperimen yang menggunakan platform pembelajaran kahoot dengan kelas kontrol yang menggunakan google classroom dalam pembelajaran IPS terdapat perbedaan yang signifikan pada motivasi belajar siswa. Sehingga, platform kahoot lebih memiliki pengaruh yang signifikan terhadap motivasi belajar siswa dibandingkan google classroom. Kata Kunci: Platform Kahoot, Motivasi Belajar Siswa, Pembelajaran IPS This research was motivated by learning during the pandemic which made students' learning motivation decrease due to uncertain conditions. One way to increase learning motivation is to use interesting media and learning platforms according to student needs. This study aims to examine the effect of kahoot platform on increasing student motivation in social studies learning at SMPN 12 Bandung. The method used is a quasi-experimental design with a nonequivalent control group design model, the experimental and control classes are both given pre-test and post-test. The data collection of students' learning motivation uses a questionnaire. After data was collected, quantitative analysis was carried out with the SPSS test. The results of students' learning motivation in experimental and control classes obtained value in the pre-test in experimental class and control both showed 0.057> 0.05, meaning Ho is accepted. Meanwhile, post-test in the experimental and control classes showed 0.014 meaning Ho is rejected. It can be concluded that there is no significant difference in students' learning motivation on the pre-test in the experimental and control classes. Meanwhile, in the post-test experimental class using kahoot learning platform and the control class using google classroom in social studies learning, there are significant differences in students' learning motivation. So, kahoot has a more significant influence on students' learning motivation than google classroom. Keywords: Kahoot Platform, Student Learning Motivation, Social Studies Learning

Item Type: Thesis (S1)
Uncontrolled Keywords: Platform Kahoot, Motivasi Belajar Siswa, Pembelajaran IPS
Subjects: H Social Sciences > H Social Sciences (General)
L Education > L Education (General)
Divisions: Fakultas Pendidikan Ilmu Pengetahuan Sosial > Pendidikan IPS
Depositing User: Andin Rizki Aulia
Date Deposited: 30 May 2022 01:41
Last Modified: 06 Jun 2022 05:59
URI: http://repository.upi.edu/id/eprint/72663

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