RANCANG BANGUN MOBILE LEARNING BERBASIS AUGMENTED REALITY UNTUK MENDUKUNG PEMBELAJARAN PERAKITAN KOMPUTER DI SMK

Mathaul Anwar, - (2018) RANCANG BANGUN MOBILE LEARNING BERBASIS AUGMENTED REALITY UNTUK MENDUKUNG PEMBELAJARAN PERAKITAN KOMPUTER DI SMK. S1 thesis, Universitas Pendidikan Indonesia.

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Abstract

Penelitian ini bertujuan untuk mengembangkan mobile learning berbasis augmented reality untuk mendukung pembelajaran perakitan komputer di SMK. Dilatarbelakangi oleh permasalahan terbatasnya alat pendukung perakitan komputer dan kurangnya motivasi siswa dalam pembelajaran perakitan komputer sehingga pembelajaran tidak berjalan secara optimal. Oleh karena itu peneliti membangun mobile learning berbasis augmented reality untuk mendukung pembelajaran perakitan komputer di SMK. Penelitian ini menggunakan metode Siklus Hidup Menyeluruh (SHM) dengan tahap-tahap penelitian meliputi (1) analisis, (2) desain, (3) pengembangan, (4) implementasi, dan (5) penilaian. Dari penelitian ini didapatkan hasil : 1) Mobile learning berbasis augmented reality telah dikembangkan menggunakan software Unity 3D 2018.1 melalui beberapa tahap yaitu analisis, desain, pengembangan, implementasi, dan penilaian, serta dinilai baik oleh ahli media dan ahli materi dengan rata-rata persentase kelayakan sebesar 83.25%, 2) respon siswa terhadap mobile learning berbasis augmented reality didapatkan persentase penilaian keseluruhan 95.6% dengan kriteria sangat baik, 3) mobile learning berbasis augmented reality dapat mendukung pembelajaran perakitan komputer dalam memberikan pemahaman perakitan komputer, 4) mobile learning berbasis augmented reality dapat mendukung pembelajaran perakitan komputer dalam ranah psikomotorik. The purpose of this research is for developing mobile learning based augmented reality to support on computer assembling learning in vocational high school. Backrgounded by limited supporting tools in computer assembling and lack of motivation of student on computer assembling so learning does not work optimally. Therefore, researcher made this augmented reality to support computer assembling learning in vocational high school. This research is using thorough life cycle method (SHM) with aspect (1)analyze (2) design (3)developing (4) implementation (5) assessment. The result from this research : 1) mobile learning based augmented reality has been developed using unity 3d 2018.1 through several stages, that is analysis, design, developing, implementation, and assessment, and assessed by media experts and material experts with an average feasibility percentage of 83.25%, 2) the learners responses to this mobile learning based augmented reality obtained a percentage of overall assessment of 95.6% with very good criteria, 3) mobile learning based augmented reality can support computer assembly learning in providing understanding of computer assembly, 4) mobile learning based augmented reality can support the learning of computer assembly in the psychomotor domain.

Item Type: Thesis (S1)
Additional Information: No panggil : S KOM MAT r-2018; Pembimbing : I. Harsa Wara Prabawa, II. Rosa Ariani Sukamto; NIM : 1406858
Uncontrolled Keywords: Perakitan Komputer, Mobile Learning, Augmented Reality.
Subjects: L Education > L Education (General)
T Technology > T Technology (General)
Divisions: Fakultas Pendidikan Matematika dan Ilmu Pengetahuan Alam > Program Studi Pendidikan Ilmu Komputer
Depositing User: Yayu Wulandari
Date Deposited: 23 Mar 2020 05:07
Last Modified: 23 Mar 2020 05:07
URI: http://repository.upi.edu/id/eprint/48079

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