IMPLEMENTASI MODEL INQUIRI DALAM SOCCER LIKE GAMES UNTUK MENINGKATKAN JUMLAH WAKTU AKTIF BELAJAR (JWAB) SISWA KELAS V SD

IRVAN HILMY SURYAMAN, - (2019) IMPLEMENTASI MODEL INQUIRI DALAM SOCCER LIKE GAMES UNTUK MENINGKATKAN JUMLAH WAKTU AKTIF BELAJAR (JWAB) SISWA KELAS V SD. S1 thesis, Universitas Pendidikan Indonesia.

[img] Text
S_SDP_1500486_Title.pdf

Download (305kB)
[img] Text
S_SDP_1500486_Chapter1.pdf

Download (214kB)
[img] Text
S_SDP_1500486_Chapter2.pdf
Restricted to Staf Perpustakaan

Download (408kB)
[img] Text
S_SDP_1500486_Chapter3.pdf

Download (413kB)
[img] Text
S_SDP_1500486_Chapter4.pdf
Restricted to Staf Perpustakaan

Download (533kB)
[img] Text
S_SDP_1500486_Chapter5.pdf

Download (64kB)
[img] Text
S_SDP_1500486_Appendix.pdf
Restricted to Staf Perpustakaan

Download (100kB)
Official URL: http://repository.upi.edu

Abstract

Penelitian ini dilatar belakangi oleh rendahnya waktu aktif belajar pada keterampilan bermain soccer like games dan kurangnya penerapan model-model pembelajaran Pendidikan jasmani disekolah dasar maka peneliti dalam upaya mengatasi permasalahan tersebut peneliti menerapkan salah satu strategi pembelajaran yaitu Implementasi Model Inquiri Dalam Pembelajaran Soccer like-games Untuk Meningkatkan Jumlah Waktu Aktif Belajar (JWAB) Siswa Kelas V SD yang bertujuan untuk mengetahui peningkatan keterampilan bermain Soccer like-games kelas V SDN 062 Ciujung Kota Bandung. Metode penelitian yang digunakan yaitu Penelitian Tindakan Kelas (PTK). Objek dalam penelitian ini yaitu Sekolah Dasar Negeri Ciujung Kota Bandung. Subjek dalam penelitian ini sebanyak 30 siswa. Hasil observasi menunjukan tingkat keterampilan bermain siswa masih sangat rendah yaitu (33,33%) adapaun hasil jumlah waktu aktif belajar yaitu (27,57%) penelitian pada siklus I tindakan 1 menunjukkan keterampilan bermain siswa mencapai hasil (36,67%), dan pada jumlah waktu aktif yaitu (31,90%) siklus I tindakan 2 menunjukkan keterampilan bermain siswa mencapai hasil (40,00%), dan pada jumlah waktu aktif belajar (38,66%), Pada siklus II tindakan 1 menunjukkan bahwa keterampilan bermain meningkat hingga mencapai (73,33%), dan pada jumlah waktu aktif belajar (60,14%), siklus II tindakan II mencapai (80,00%) dan pada jumlah waktu aktif belajar berjumlah (76,00%). Dari data hasil penelitian yang telah dilakukan dapat disimpulkan bahwa mengalami peningkatan presentase setiap siklus dan tindakannya sehingga dengan Penerapan model inquiri pada permainan Soccer like-games dapat meningkatkan keterampilan bermain siswa dengan waktu belajar. Kata Kunci: Model inquiri permainan Soccer like-games, Jumlah waktu Aktif Belajar ABSTRACT Irvan Hilmy Suryaman THE IMPLEMENTATION OF INQUIRY MODEL IN LEARNING SOCCER LIKE GAMES TO INCREASE THE AMOUNT OF ACTIVE LEARNING TIME FOR THE 5TH GRADE STUDENT'S The background of this research was the low level of play skill and also the application of learning models of physical education at primary schools. In order to resolve those problems, the researchers applied a strategy called "The Implementation of Inquiry Model in Learning Soccer like games to Increase The Amount of Active Learning Time for The 5th Grade Students". The goal of this research was to know the increasing of the 5th grade students' skills at SDN 062 Ciujung, Bandung City in playing soccer like games. Classroom Action Research was used as the method of this research. The object of this research was SDN Ciujung Bandung City. There were 30 students participated as the subject of this research. The result of this research has shown that the level of students' skill was very low (33,33%) it was followed by the calculation of the active learning time which was (27,57%) from cycle I action 1 it is shown that students reached (36,67%), and on the active learning time was (31,90%), followed by cycle I action 2 the students' skill increased to (40,00%) and on the calculation of the time of active learning was (38,66%), in cycle II action 1 it can clearly be seen that there was a huge increased at (73,33%) and it was (60,14%) for the amount of active learning time, cycle II action II achieved (80,00%) for the amount of active learning time at (76,00%). From the previous data, it could be concluded that there were some increasing for each cycles and actions and so the application of inquiry model for soccer like games could increase students' skill with the learning time. Keywords: Inquiry Model in Learning Soccer like-games, Amount time of active learning.

Item Type: Thesis (S1)
Additional Information: No Panggil : S SDP IRV i-2019; Pembimbing : I. Agus Mahendra, II. Didin Budiman; NIM : 1500486
Uncontrolled Keywords: Model inquiri permainan Soccer like-games, Jumlah waktu Aktif Belajar
Subjects: L Education > L Education (General)
S Agriculture > SK Hunting sports
Divisions: Fakultas Pendidikan Olahraga dan Kesehatan > Jurusan Pendidikan Olahraga > PGSD Penjas
Depositing User: Irvan Hilmy Suryaman
Date Deposited: 16 May 2020 14:15
Last Modified: 16 May 2020 14:15
URI: http://repository.upi.edu/id/eprint/41798

Actions (login required)

View Item View Item