PERBANDINGAN PENGGUNAAN MEDIA PEMBELAJARAN BERBASIS VIRTUAL REALITY DAN KONVENSIONAL DALAM MENINGKATKAN HASIL BELAJAR SISWA PADA MATA PELAJARAN PERENCANAAN & INSTALASI ANTENA SISTEM PEMANCAR & PENERIMA DI SMKN 1 CIMAHI

Fathurrohim, Muhammad Faishal (2018) PERBANDINGAN PENGGUNAAN MEDIA PEMBELAJARAN BERBASIS VIRTUAL REALITY DAN KONVENSIONAL DALAM MENINGKATKAN HASIL BELAJAR SISWA PADA MATA PELAJARAN PERENCANAAN & INSTALASI ANTENA SISTEM PEMANCAR & PENERIMA DI SMKN 1 CIMAHI. S1 thesis, Universitas Pendidikan Indonesia.

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Official URL: http://repository.upi.edu

Abstract

Dalam penelitian ini digunakan media pembelajaran berbasis virtual reality iTena dalam ranah pendidikan. iTena merupakan sebuah aplikasi virtual reality berbasis mobile android yang dibuat dan dikembangkan oleh peneliti melalui software unity 5.3.3. Penelitian ini dilakukan terhadap kelas XII Teknik Transmisi Telekomunikasi pada mata pelajaran Perencanaan & Instalasi Antena Sistem Pemancar & Penerima di SMKN 1 Cimahi. Peneliti ingin meneliti sejauh mana pengaruh aplikasi VR itena terhadap peningkatan hasil belajar siswa jika dibandingkan dengan kelas konvensional. Peneliti juga ingin mengetahui bagaimana respon siswa terhadap aplikasi tersebut. Dari hasil penelitian ditemukan beberapa data diantaranya terjadi peningkatan hasil belajar (gain) siswa pada kelas VR sebesar 44% dan kelas konvensional sebesar 55%. Adapun hasil dari respon siswa terhadap aplikasi tersebut menunjukan adanya respon positif dengan ratarata Sangat Setuju (SS) dan Setuju (S) sebesar 96,47%.---------In this research, used iTena as a virtual reality-based learning media in the realm of education. iTena is a mobile android based virtual reality application that was created and developed by researchers through unity 5.3.3. This research was conducted to class XII Telecommunication Transmission Engineering on the subject of Planning & Installation of Antenna Transmitter & Receiver System at SMKN 1 Cimahi. It is intended to know how far the VR iTena apps improving student learning outcomes when compared to conventional classes. It also intended to know how students respond to this VR application. From this research, researcher results found some data. There is increased student learning outcomes in the VR class by 44% and the conventional class by 55%. The result of the student response to the application showed a positive response with average - Strongly Agree (SA) and Agree (A) of 96.47%.

Item Type: Thesis (S1)
Additional Information: No. Panggil: S TE FAT p-2017; Pembimbing: I. Enjang Ahmad Juanda, II. Agus Heri Setyabud; NIM: 1203565
Uncontrolled Keywords: VR, Virtual Reality, VR dalam pendidikan, iTena
Subjects: L Education > L Education (General)
T Technology > TK Electrical engineering. Electronics Nuclear engineering
Divisions: Fakultas Pendidikan Teknologi dan Kejuruan > Jurusan Pendidikan Teknik Elektro > Program Studi Pendidikan Teknik Elektro
Depositing User: Mrs. Santi Santika
Date Deposited: 08 May 2019 01:31
Last Modified: 08 May 2019 01:31
URI: http://repository.upi.edu/id/eprint/34590

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