POTENSI PERILAKU NEGATIF PEMAIN GAME ONLINE MOBILE LEGENDS MAHASISWA UPI TERHADAP DIGITAL ETHICS

    Deden Cahyadi, - and Endang Danial AR, - and Syaifullah, - (2025) POTENSI PERILAKU NEGATIF PEMAIN GAME ONLINE MOBILE LEGENDS MAHASISWA UPI TERHADAP DIGITAL ETHICS. S1 thesis, Universitas Pendidikan Indonesia.

    Abstract

    Penelitian ini bertujuan untuk menganalisis potensi perilaku negatif yang muncul dari pemain game online Mobile Legends: Bang Bang (MLBB), khususnya di kalangan mahasiswa Universitas Pendidikan Indonesia (UPI), serta implikasinya terhadap kesadaran dan penerapan etika digital (digital ethics). Fenomena perilaku seperti flaming, trolling, ujaran kebencian, hingga rasisme dalam permainan MLBB mengindikasikan adanya krisis etika dalam ruang digital. Penelitian ini menggunakan pendekatan kualitatif dengan metode studi kasus, yang melibatkan wawancara mendalam, observasi, serta analisis dokumen digital seperti percakapan dalam game dan unggahan media sosial. Hasil penelitian menunjukkan bahwa perilaku negatif tersebut dipicu oleh tekanan kompetisi, rendahnya kontrol emosi, dan kurangnya kesadaran akan digital ethics. Dampak dari perilaku ini meluas hingga merusak kerja sama tim, meningkatkan konflik sosial, dan menurunkan kualitas interaksi digital mahasiswa. Penelitian ini juga menemukan bahwa pemahaman terhadap digital ethics masih minim di kalangan pemain, sehingga diperlukan strategi preventif dan edukatif melalui pendekatan pendidikan karakter dan literasi digital. Penelitian ini menegaskan pentingnya integrasi nilai-nilai kewarganegaraan dalam konteks dunia digital guna membentuk karakter warga negara yang bertanggung jawab secara etis, baik di dunia nyata maupun virtual. This study aims to analyze the potential for negative behavior among online game players of Mobile Legends: Bang Bang (MLBB), particularly among students at the Indonesian University of Education (UPI), and its implications for the awareness and implementation of digital ethics. Behaviors such as flaming, trolling, hate speech, and racism in MLBB indicate an ethical crisis in the digital space. This research used a qualitative approach with a case study method, involving in-depth interviews, observations, and analysis of digital documents such as in-game conversations and social media posts. The results indicate that these negative behaviors are triggered by competitive pressure, poor emotional control, and a lack of awareness of digital ethics. The impact of these behaviors extends to damaging teamwork, increasing social conflict, and reducing the quality of students' digital interactions. This study also found that understanding of digital ethics is still minimal among players, necessitating preventative and educational strategies through character education and digital literacy approaches. This research emphasizes the importance of integrating civic values in the digital world to shape the character of ethically responsible citizens, both in the real and virtual worlds.

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    Official URL: https://repository.upi.edu/
    Item Type: Thesis (S1)
    Additional Information: https://scholar.google.com/citations?view_op=new_profile&hl=id&authuser=3 ID SINTA Dosen Pembimbing: Endang Danial AR: 5991806 Syaifullah: 6035861
    Uncontrolled Keywords: Perilaku Negatif, Mobile Legends, Digital Ethics, Mahasiswa UPI, Literasi Digital Negative Behavior, Mobile Legends, Digital Ethics, UPI Students, Digital Literacy
    Subjects: B Philosophy. Psychology. Religion > BF Psychology
    L Education > L Education (General)
    L Education > LC Special aspects of education
    Divisions: Fakultas Pendidikan Ilmu Pengetahuan Sosial > Pendidikan Kewarganegaraan
    Depositing User: Deden Cahyadi
    Date Deposited: 03 Nov 2025 02:14
    Last Modified: 03 Nov 2025 02:14
    URI: http://repository.upi.edu/id/eprint/143731

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