Ade Dalia, - and Heri Yusuf Muslihin, - and Lutfi Nur, - (2025) PENGEMBANGAN DESAIN PERENCANAAN PEMBELAJARAN MENDALAM BERBANTUAN PERMAINAN CONGKLAK UNTUK MENINGKATKAN PEMAHAMAN KONSEP PERKALIAN DI SD. S2 thesis, Universitas Pendidikan Indonesia.
Abstract
Penelitian ini dilatarbelakangi rendahnya pemahaman konsep perkalian di SD karena tidak tersedianya perencanaan pembelajaran mendalam yang kontekstual dan sesuai dengan kebutuhan siswa, adapun tujuan dari penelitian ini adalah untuk mengembangkan desain perencanaan pembelajaran mendalam berbasis permainan tradisional congklak pada pelajaran Matematika materi perkalian di sekolah dasar. Pendekatan pembelajaran mendalam yang menekankan pada keterlibatan aktif, refleksi, serta keterkaitan antar konsep dipadukan dengan permainan congklak sebagai media konkret yang berkesadaran, bermakna, kontekstual, menyenangkan, dan mengandung nilai budaya lokal. Metode penelitian yang digunakan adalah Design-Based Research (DBR) yang mencakup empat tahap: identifikasi dan analisis masalah, perancangan solusi, implementasi dan pengujian dalam dua siklus, serta refleksi untuk penyempurnaan desain. Subjek penelitian adalah siswa kelas III di 2 SD Kecamatan Purwaharja Kota Banjar. Data diperoleh melalui observasi, wawancara, studi dokumentasi, dan validasi oleh ahli. Hasil penelitian menunjukkan bahwa desain perencanaan pembelajaran yang dikembangkan mampu meningkatkan keterlibatan siswa dalam proses pembelajaran, serta meningkatkan pemahaman konsep perkalian sebagai penjumlahan berulang, menumbuhkan karakter dan keterampilan sosio emosional serta menciptakan pengalaman belajar yang berkesadaran, bermakna, dan menggembirakan. Penelitian ini merekomendasikan integrasi permainan tradisional dalam desain perencanaan pembelajaran mendalam sebagai strategi inovatif untuk meningkatkan kualitas pembelajaran matematika sekaligus melestarikan kearifan lokal. This research is motivated by the low conceptual understanding of multiplication in elementary schools due to the absence of contextual deep learning lesson plans that meet students’ needs. The purpose of this study is to develop a deep learning lesson plan design based on the traditional game congklak for teaching multiplication in elementary school mathematics. The background of this study lies in the low numeracy literacy of elementary school students as a result of shallow learning practices that emphasize procedural memorization without conceptual understanding. The deep learning approach, which emphasizes active engagement, reflection, and conceptual connections, is combined with congklak as a concrete, contextual, enjoyable medium that embodies local cultural values. The research method employed is Design-Based Research (DBR), consisting of four stages: problem identification and analysis, solution design, implementation and testing in two cycles, and reflection for design refinement. The research subjects were Grade III students from two elementary schools in Purwaharja District, Banjar City. Data were collected through observation, interviews, document analysis, and expert validation. The results indicate that the developed lesson plan design successfully enhanced students’ engagement in the learning process, improved their understanding of multiplication as repeated addition, fostered character development and socio-emotional skills, and created a meaningful, mindful, and joyful learning experience. This study recommends integrating traditional games into deep learning lesson design as an innovative strategy to improve the quality of mathematics learning while preserving local wisdom.
![]() |
Text
T_PGSD_2308338_Chapter1.pdf Download (715kB) |
![]() |
Text
T_PGSD_2308338_Chapter2.pdf Restricted to Staf Perpustakaan Download (1MB) |
![]() |
Text
T_PGSD_2308338_Chapter3.pdf Download (1MB) |
![]() |
Text
T_PGSD_2308338_Chapter4.pdf Restricted to Staf Perpustakaan Download (4MB) |
![]() |
Text
T_PGSD_2309338_Tittle.pdf Download (2MB) |
![]() |
Text
T_PGSD_2309338_Chapter5.pdf Restricted to Staf Perpustakaan Download (806kB) |
![]() |
Text
T_PGSD_2308338_Chapter6.pdf Download (592kB) |
![]() |
Text
T_PGSD_2308338_Appendix.pdf Restricted to Staf Perpustakaan Download (4MB) |
Item Type: | Thesis (S2) |
---|---|
Additional Information: | https://scholar.google.com/citations?hl=en&user=_oVGz0oAAAAJ ID SINTA Dosen Pembimbing: Heri Yusuf Muslihin: 6118136 Lutfi Nur: 5977298 |
Uncontrolled Keywords: | pembelajaran mendalam (deep learning), permainan congklak, perkalian, matematika SD, Design-Based Research (DBR) deep learning, congklak game, multiplication, elementary school mathematics, Design-Based Research (DBR |
Subjects: | L Education > L Education (General) |
Divisions: | UPI Kampus Tasikmalaya > PGSD S2 UPI Kampus Tasikmalaya |
Depositing User: | Ade Dalia |
Date Deposited: | 30 Sep 2025 08:08 |
Last Modified: | 30 Sep 2025 08:08 |
URI: | http://repository.upi.edu/id/eprint/140978 |
Actions (login required)
![]() |
View Item |