Ari Rofi Sopiana, - and Isrok'atun, - and Riana Irawati, - (2025) PEMBELAJARAN BERBASIS PERMAINAN UNTUK MENURUNKAN MATH ANXIETY PADA MATERI PECAHAN. S1 thesis, Universitas Pendidikan Indonesia.
Abstract
Penelitian dilakukan berdasarkan masih tingginya math anxiety siswa dalam mengikuti pembelajaran matematika, sehingga berpengaruh pada hasil belajar. Oleh karena itu, perlu ada upaya yang dilakukan untuk menurunkan tingkat math anxiety siswa dengan menggunakan pembelajaran berbasis permainan. Penelitian ini merupakan penelitian kuantitatif dengan menggunakan metode penelitian quasi eksperiment dengan menggunakan desain nonequivalent control group. Populasi dalam penelitian ini SDN Kecamatan Surian Kota Sumedang, dengan pemilihan sampel dilakukan menggunakan teknik purposive sampling, dimana sampel yang terpilih adalah siswa kelas V di SDN Pari dan SDN Surian yang memiliki math anxiety berkategori tinggi. Dengan teknik pengolahan data uji normalitas, uji non parametrik (uji mann-whitney & uji kendall tau). Hasil penelitian menyatakan bahwa 1) Pembelajaran berbasis permainan dapat menurunkan tingkat math anxiety siswa., 2) Terdapat korelasi antara penurunan math anxiety siswa., dengan hasil belajar matematika siswa khususnya pada materi pecahan. 3) Terdapat perbedaan antara hasil belajar siswa yang menggunakan metode pembelajaran berbasis permainan dengan siswa yang menggunakan metode pembelajaran konvensional. The research was conducted based on the high level of math anxiety among students in mathematics learning, which affects their learning outcomes. Therefore, efforts need to be made to reduce students' math anxiety levels by using game-based learning. This research is quantitative research using a quasi-experimental research method with a nonequivalent control group design. The population in this study was SDN Kecamatan Surian Kota Sumedang, with sample selection using purposive sampling, where the selected samples were fifth-grade students at SDN Pari and SDN Surian who had high levels of math anxiety. Data analysis techniques included normality tests, nonparametric tests (Mann-Whitney test & Kendall tau test). The results of the study indicate that 1) Game-based learning can reduce students' math anxiety levels., 2) There is a correlation between the reduction in students' math anxiety and their mathematics learning outcomes, particularly in the fractions material., 3) There is a difference between the learning outcomes of students using the game-based learning method and those using the conventional learning method.
![]() |
Text
S_PGSD_2102546_TITLE.pdf Download (500kB) |
![]() |
Text
S_PGSD_2102546_CHAPTER1.pdf Download (207kB) |
![]() |
Text
S_PGSD_2102546_CHAPTER2.pdf Restricted to Staf Perpustakaan Download (412kB) |
![]() |
Text
S_PGSD_2102546_CHAPTER3.pdf Download (433kB) |
![]() |
Text
S_PGSD_2102546_CHAPTER4.pdf Restricted to Staf Perpustakaan Download (357kB) |
![]() |
Text
S_PGSD_2102546_CHAPTER5.pdf Download (52kB) |
![]() |
Text
S_PGSD_2102546_APPENDIX.pdf Restricted to Staf Perpustakaan Download (4MB) |
Item Type: | Thesis (S1) |
---|---|
Additional Information: | https://scholar.google.com/citations?user=RmAGJbcAAAAJ&hl=id ID SINTA Dosen Pembimbing: Isrok'atun: 5993192 Riana Irawati: 5996826 |
Uncontrolled Keywords: | Pembelajaran Berbasis Permainan, Math Anxiety, Materi Pecahan, Siswa SD Game-based learning, Math Anxiety, Fractions Material, Elementary School Students |
Subjects: | L Education > L Education (General) |
Divisions: | UPI Kampus Sumedang > PGSD Kelas UPI Kampus Sumedang |
Depositing User: | Ari Rofi Sopiana |
Date Deposited: | 09 Sep 2025 01:07 |
Last Modified: | 09 Sep 2025 01:07 |
URI: | http://repository.upi.edu/id/eprint/138202 |
Actions (login required)
![]() |
View Item |