Badaruddin, Saian and Juju Masunah, - and Trianti Nugraheni, - and Nanang Ganda Prawira, - (2025) PENGEMBANGAN ENSIKLOPEDIA DIGITAL TARI MINANGKABAU DALAM PEMBELAJARAN TARI UNTUK MENINGKATKAN KOMPETENSI KOGNITIF MAHASISWA. S3 thesis, Universitas Pendidikan Indonesia.
Abstract
Penelitian ini bertujuan mengembangkan media pembelajaran digital Ensiklopedia Tari Minangkabau (ETM) sebagai upaya untuk meningkatkan pemahaman mahasiswa terhadap materi Tari Minangkabau dalam mata kuliah Tari Sumatera. ETM dikembangkan dengan mengintegrasikan model pengembangan Borg and Gall dan tahapan Multimedia Development Life Cycle (MDLC). Aplikasi ini dirancang untuk menjawab kebutuhan pembelajaran berbasis analisis kebutuhan di program studi pendidikan seni tari yang sebelumnya masih berfokus pada metode konvensional/teacher-centered, dan belum didukung oleh media pembelajaran yang kontekstual yang interaktif serta adanya hambatan perubahan Kurikulum. bedasarkan hasil analisis perlunya media alternatif yang dapat mendukung pembelajaran mandiri dan blended learning.Tahapan pengembangan menggunakan rancangan storyline hingga storyboard dan diimplementasikan menggunakan android studio. Uji coba ETM melibatkan validasi oleh tiga ahli materi dan tiga ahli media, serta 120 mahasiswa Pendidikan Seni Tari FPSD UPI. Pengumpulan data dilakukan melalui instrumen soal kuis 25 butir yang digunakan sebagai pre-test dan post-test untuk mengukur efektivitas ETM dalam ranah kognitif. Data kuantitatif diuji menggunakan uji normalitas (Shapiro-Wilk), uji paired sample t-test, dan perhitungan normalized gain (N-gain). Hasilnya menunjukkan bahwa skor post-test meningkat signifikan dibandingkan pre-test (p < 0,05), dan nilai N-gain berada pada kategori tinggi, yang mengindikasikan bahwa ETM efektif dalam meningkatkan pemahaman mahasiswa terhadap materi tari Minangkabau. Evaluasi aplikasi dilakukan melalui uji user interface dan user experience dengan melibatkan 27 mahasiswa menggunakan teknik purposive sampling. Hasil evaluasi menunjukkan bahwa UI dan UX aplikasi mendapat tanggapan positif, dengan skor di atas rata-rata (>70), menandakan bahwa aplikasi mudah digunakan, menarik, dan mampu memfasilitasi pembelajaran secara efektif. Validasi juga menghasilkan sejumlah revisi, dalam penyempurnaan navigasi, penyesuaian istilah lokal dalam struktur gerak tari, serta integrasi elemen audio visual untuk memperkuat pengalaman belajar. Berdasarkan hasil uji Paired Samples Test dan analisis Normalized Gain (N-Gain) terhadap 27 mahasiswa, diperoleh bahwa terdapat perbedaan yang sangat signifikan antara skor pretest dan posttest (p < 0,001) dengan rata-rata peningkatan sebesar 23,704 poin. Seluruh interval kepercayaan 95% berada di bawah nol, yang menegaskan bahwa skor posttest secara konsisten lebih tinggi. Nilai rata-rata N-Gain sebesar 0,7493 atau 74,93% termasuk dalam kategori “tinggi” dan dinilai “efektif”. Hasil penelitian menunjukkan bahwa ETM merupakan media pembelajaran yang layak dan efektif digunakan dalam konteks pembelajaran seni tari yang mampu meningkatkan pemahaman dan mendorong pembelajaran aktif dan mandiri, serta mendukung pendekatan konstruktivistik dan blended learning. Kata kunci: Ensiklopedia Digital, Tari Minangkabau, Media Pembelajaran, blended learning, Teknologi pendidikan seni This study aims to develop a digital learning medium, the Encyclopedia of Minangkabau Dance (ETM), as an effort to enhance students’ understanding of Minangkabau dance materials in the Sumatera Dance course. ETM was developed by integrating Borg and Gall’s development model with the stages of the Multimedia Development Life Cycle (MDLC). The application was designed to address the learning needs based on a needs analysis in the Dance Education study program, which had previously relied on conventional, teacher-centered methods and lacked interactive, contextual learning media, as well as facing challenges due to curriculum changes. Based on the analysis, there was a need for an alternative medium to support both independent and blended learning. The development process involved creating a storyline and storyboard, which were then implemented using Android Studio. ETM was validated by three subject-matter experts and three media experts, and tested with 120 Dance Education students from the Faculty of Art and Design Education, Universitas Pendidikan Indonesia (UPI). Data were collected through a 25-item quiz used as both a pre-test and post-test to measure ETM’s effectiveness in the cognitive domain. Quantitative data were analyzed using the Shapiro–Wilk normality test, paired-sample t-test, and normalized gain (N-gain) calculation. The results showed that the post-test scores increased significantly compared to the pre-test (p < 0.05), with the N-gain categorized as high, indicating that ETM was effective in improving students’ understanding of Minangkabau dance. Application evaluation was conducted through user interface (UI) and user experience (UX) testing with 27 students selected using purposive sampling. The evaluation results showed positive responses, with scores above average (>70), indicating that the application was easy to use, engaging, and capable of facilitating effective learning. Validation also resulted in several revisions, including improvements to navigation, adjustments to local terminology in the dance movement structure, and integration of audiovisual elements to enhance the learning experience. Based on the paired-sample t-test and N-gain analysis involving 27 students, there was a highly significant difference between pre-test and post-test scores (p < 0.001), with an average improvement of 23.704 points. The 95% confidence intervals were entirely below zero, confirming that post-test scores were consistently higher. The average N-gain score was 0.7493 or 74.93%, classified as “high” and rated “effective.” The findings demonstrate that ETM is a feasible and effective learning medium in the context of dance education, capable of improving comprehension, fostering active and independent learning, and supporting constructivist and blended learning approaches. Keywords: Digital Encyclopedia, Minangkabau Dance, Learning Media, Blended Learning, Arts Education Technology
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Item Type: | Thesis (S3) |
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Additional Information: | https://scholar.google.com/citations?user=6y6QLucAAAAJ&hl=en&oi=ao SINTA ID DOSEN PEMBIMBING Juju Masunah: 258201 Trianti Nugraheni: 5995195 Nanang Ganda Prawira: 6103030 |
Uncontrolled Keywords: | Ensiklopedia Digital, Tari Minangkabau, Media Pembelajaran, blended learning, Teknologi pendidikan seni Digital Encyclopedia, Minangkabau Dance, Learning Media, Blended Learning, Arts Education Technology |
Subjects: | H Social Sciences > HV Social pathology. Social and public welfare L Education > L Education (General) T Technology > T Technology (General) |
Divisions: | Sekolah Pasca Sarjana > Pendidikan Seni S-3 |
Depositing User: | Saian Badaruddin |
Date Deposited: | 12 Sep 2025 03:35 |
Last Modified: | 12 Sep 2025 03:35 |
URI: | http://repository.upi.edu/id/eprint/137957 |
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