PENGEMBANGAN APLIKASI NUTRIPLAY SEBAGAI KAMPANYE SEKOLAH SEHAT BERGIZI PADA SISWA SEKOLAH DASAR

    Akbar Razakia Azhara, - and Cucun Sunaengsih, - and Rana Gustian Nugraha, - (2025) PENGEMBANGAN APLIKASI NUTRIPLAY SEBAGAI KAMPANYE SEKOLAH SEHAT BERGIZI PADA SISWA SEKOLAH DASAR. S1 thesis, Universitas Pendidikan Indonesia.

    Abstract

    Program Kampanye Sekolah Sehat Bergizi hadir untuk memberikan ajakan atau sosialisasi kepada anak terkait pola makan yang tepat dan mengonsumsi makanan bergizi, sehingga program ini mampu menurunkan angka stunting yang dapat berakibat pada gangguan perkembangan dan kecerdasan siswa. Penelitian ini dilatarbelakangi oleh temuan bahwa masih sedikit sekolah menjumpai media pembelajaran program kampanye sekolah sehat bergizi padahal program ini sangat penting untuk dilakukan karena mampu meningkatkan pengetahuan siswa terkait makanan yang baik dikonsumsi untuk pertumbuhan dan perkembangan siswa, sehingga penelitian ini bertujuan untuk mengembangkan Aplikasi Nutriplay sebagai kampanye sekolah sehat bergizi pada siswa sekolah dasar. Dengan metode penelitian yang digunakan berupa pengembangan D&D (Design and Development) dengan model 4D (Define, Design, Develop, Disseminate). Penelitian menunjukkan bahwa aplikasi Nutriplay terbukti layak dan memperoleh respons positif sebagai media pembelajaran kampanye sekolah sehat bergizi pada siswa sekolah dasar yang berimplikasi terhadap peningkatan kesadaran siswa mengenai pentingnya mengonsumsi makanan bergizi, menjauhi makanan yang tidak bergizi dan pemahaman gizi seimbang atau isi piringku. The Healthy Nutritious School Campaign Program is here to provide an invitation or socialization to children regarding proper eating patterns and consuming nutritious food, so that this program can reduce stunting rates which can result in impaired development and intelligence of students. This study was motivated by the finding that there are still few schools that find learning media for the healthy nutritious school campaign program even though this program is very important to do because it can increase students' knowledge regarding good food for student growth and development, so this study aims to develop the Nutriplay Application as a healthy and nutritious school campaign for elementary school students. With the research method used in the form of D&D (Design and Development) development with the 4D (Define, Design, Develop, Disseminate) model. The study shows that the Nutriplay application has proven to be feasible and has received a positive response as a learning media for the healthy nutritious school campaign for elementary school students which has implications for increasing student awareness of the importance of consuming nutritious food, avoiding non-nutritious food and understanding balanced nutrition or the contents of my plate

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    Official URL: https://repository.upi.edu/
    Item Type: Thesis (S1)
    Additional Information: https://scholar.google.com/citations?hl=en&view_op=list_works&gmla=AH8HC4wB7nk9OctmO-JTwm2pISvlAnf_YCe0eyfdkiZsi_-jX6WHPTp2DQJZytKM9quLykKjW_ZDb_8Yam16fQ&user=jf97sJYAAAAJ ID SINTA Dosen Pembimbing: Cucun Sunaengsih: 5993226 Rana Gustian Nugraha: 6095021
    Uncontrolled Keywords: Aplikasi Nutriplay, Kampanye Sekolah Sehat, Makanan Bergizi, Media Pembelajaran, Penelitian Pengembangan Development Research, Healthy School Campaign, Learning Media, Nutriplay Application, Nutritious Food
    Subjects: L Education > L Education (General)
    Divisions: UPI Kampus Sumedang > PGSD Kelas UPI Kampus Sumedang
    Depositing User: Akbar Razakia Azhara
    Date Deposited: 28 Aug 2025 02:57
    Last Modified: 28 Aug 2025 02:57
    URI: http://repository.upi.edu/id/eprint/136695

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