Siti Rahma Anissa Salsabila, - and Taopik Rahman, - and Qonita, - (2025) PENGEMBANGAN PERMAINAN STEAM BERBASIS MEDIA DIGITAL INTERAKTIF VIRTUAL LAB UNTUK MEMFASILITASI PERKEMBANGAN KOGNITIF. S1 thesis, Universitas Pendidikan Indonesia.
Abstract
Penelitian ini dilatarbelakangi oleh minimnya penggunaan media digital dalam pembelajaran STEAM yang disebabkan kurangnya media pembelajaran digital terhadap perkembangan kognitif anak yang dapat diakses oleh guru. Selain itu terdapat potensi dalam menggunakan media digital di sekolah ditandai dengan tersedianya fasilitas penunjang pembelajaran digital disekolah, serta kemampuan dasar dalam menggunakan media digital sudah dimiliki oleh guru dan anak, sehingga potensi tersebut dapat dimanfaatkan melalui upaya pengembangan permainan STEAM berbasis media digital interaktif untuk memfasilitasi perkembangan kognitif. Penelitian ini bertujuan untuk mengembangkan permainan STEAM berbasis media digital interaktif virtual lab untuk memfasilitasi perkembangan kognitif anak usia dini. Penelitian ini menggunakan metode Educational Design Research model Revees dengan tahapan penelitian yaitu: 1) analisis masalah dan kebutuhan dasar pengembangan; 2) perancangan pengembangan prototype solusi; 3) revisi dan uji coba berulang; 4) refleksi. Melalui tahapan tersebut dihasilkan permainan STEAM berbasis media digital interaktif virtual lab dengan judul “V-Lab STEAM Eksperimen” yang layak digunakan melalui tahapan penilaian oleh ahli dan praktisi dalam menunjang pembelajaran STEAM. Bentuk permainan dimuat dalam kegiatan eksperimen melalui laboratorium virtual dengan muatan materi meliputi eksperimen pelarutan, eksperimen asam dan basa dan eksperimen perubahan wujud benda. Media dirancang dengan menggunakan fitur game untuk menghasilkan pembelajaran yang interaktif dalam memfasilitasi perkembangan kognitif meliputi kemampuan pemecahan masalah, kemampuan berpikir logis dan kemampuan berpikir simbolik. Secara keseluruhan permainan STEAM berbasis media digital interaktif virtual lab berhasil memfasilitasi perkembangan kognitif anak. This research is motivated by the minimal use of digital media in STEAM learning due to the lack of digital learning media for children's cognitive development that can be accessed by teachers. In addition, there is potential in using digital media in schools, indicated by the availability of digital learning support facilities in schools, as well as basic skills in using digital media already possessed by teachers and children, so that this potential can be utilized through efforts to develop STEAM games based on interactive digital media to facilitate cognitive development. This study aims to develop a STEAM game based on virtual lab interactive digital media to facilitate the cognitive development of early childhood. This study uses the Educational Design Research model Revees method with research stages, namely: 1) analysis of problems and basic development needs; 2) design of solution prototype development; 3) revision and repeated trials; 4) reflection. Through these stages, a STEAM game based on virtual lab interactive digital media was produced with the title "V-Lab STEAM Experiment" which is suitable for use through assessment stages by experts and practitioners in supporting STEAM learning. The form of the game is included in experimental activities through a virtual laboratory with material content including dissolution experiments, acid and base experiments and experiments on changes in the state of matter. The media is designed using game features to generate interactive learning that facilitates cognitive development, including problem-solving skills, logical thinking, and symbolic thinking. Overall, the STEAM game based on the interactive digital media virtual lab successfully facilitates children's cognitive development.
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Item Type: | Thesis (S1) |
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Additional Information: | https://scholar.google.com/citations?user=QhsoJNEAAAAJ&hl=id ID SINTA Dosen Pembimbing: Taopik Rahman: 5978619 Qonita: 6767689 |
Uncontrolled Keywords: | Permainan STEAM, Media Pembelajaran Digital, Perkembangan Kognitif. STEAM Games, Digital Learning Media, Cognitive Development. |
Subjects: | L Education > L Education (General) |
Divisions: | UPI Kampus Tasikmalaya > PGPAUD S1 UPI Kampus Tasikmalaya |
Depositing User: | Siti Rahma Anissa Salsabila |
Date Deposited: | 04 Sep 2025 01:53 |
Last Modified: | 04 Sep 2025 01:53 |
URI: | http://repository.upi.edu/id/eprint/136503 |
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