PENGARUH PERMAINAN TREASURE HUNT BERBANTUAN AUGMENTED REALITY TERHADAP KETERAMPILAN PEMECAHAN MASALAH ANAK USIA DINI

    Devika Fatma Hidayat, - and Finita Dewi, - and Suci Utami Putri, - (2025) PENGARUH PERMAINAN TREASURE HUNT BERBANTUAN AUGMENTED REALITY TERHADAP KETERAMPILAN PEMECAHAN MASALAH ANAK USIA DINI. S1 thesis, Universitas Pendidikan Indonesia.

    Abstract

    Perkembangan kognitif anak usia dini sangat berperan dalam proses belajar mereka. Namun, banyak anak masih kesulitan menyelesaikan masalah secara mandiri akibat metode pembelajaran yang kurang bervariasi serta minimnya pemanfaatan teknologi. Penelitian ini bertujuan mengetahui pengaruh permainan Treasure Hunt berbantuan Augmented Reality terhadap keterampilan pemecahan masalah anak usia dini. Metode yang digunakan adalah pre-eksperimental dengan desain one group Pretest-Posttest. Subjek penelitian berjumlah 22 anak usia 5-6 tahun di TK X Subang. Instrumen pengumpulan data berupa lembar observasi berdasarkan 14 indikator keterampilan pemecahan masalah. Analisis data dilakukan dengan uji-t berpasangan dan perhitungan N-Gain. Hasil menunjukkan adanya peningkatan signifikan setelah pembelajaran menggunakan media tersebut. Rata-rata N-Gain sebesar 0,71 yang termasuk kategori tinggi, menunjukkan efektivitas intervensi. Hasil uji paired t-test memperoleh nilai t-hitung -20,824 dengan signifikansi < 0,001, menunjukkan perbedaan yang sangat signifikan antara Pretest dan Posttest. Kesimpulannya, pembelajaran melalui permainan Treasure Hunt berbantuan Augmented Reality terbukti efektif dalam meningkatkan keterampilan pemecahan masalah pada anak usia dini. ----- The cognitive development of early childhood plays a crucial role in their learning process. However, many children still struggle to solve problems independently due to less varied learning methods and the limited use of technology. This study aims to determine the effect of the Treasure Hunt game assisted by Augmented Reality on the problem-solving skills of early childhood learners. This research employed a pre-experimental method with a one-group Pretest-Posttest design. The study involved 22 children aged 5-6 years from Kindergarten X in Subang. The data collection instrument was an observation sheet consisting of 14 indicators of problem-solving skills. Data were analyzed using a paired t-test and N-Gain calculation. The results showed a significant improvement after the learning activity using the media. The average N-Gain score was 0.71, which falls into the high category, indicating the effectiveness of the intervention. The paired t-test yielded a t-value of -20.824 with a significance level of < 0.001, showing a highly significant difference between the Pretest and Posttest results. In conclusion, learning through the Treasure Hunt game assisted by Augmented Reality is proven to be effective in enhancing the problem-solving skills of early childhood learners.

    [thumbnail of S_PGPAUD_2102149_Title.pdf] Text
    S_PGPAUD_2102149_Title.pdf

    Download (504kB)
    [thumbnail of S_PGPAUD_2102149_Chapter1.pdf] Text
    S_PGPAUD_2102149_Chapter1.pdf

    Download (275kB)
    [thumbnail of S_PGPAUD_2102149_Chapter2.pdf] Text
    S_PGPAUD_2102149_Chapter2.pdf
    Restricted to Staf Perpustakaan

    Download (483kB)
    [thumbnail of S_PGPAUD_2102149_Chapter3.pdf] Text
    S_PGPAUD_2102149_Chapter3.pdf

    Download (511kB)
    [thumbnail of S_PGPAUD_2102149_Chapter4.pdf] Text
    S_PGPAUD_2102149_Chapter4.pdf
    Restricted to Staf Perpustakaan

    Download (666kB)
    [thumbnail of S_PGPAUD_2102149_Chapter5.pdf] Text
    S_PGPAUD_2102149_Chapter5.pdf

    Download (240kB)
    [thumbnail of S_PGPAUD_2102149_Appendix.pdf] Text
    S_PGPAUD_2102149_Appendix.pdf
    Restricted to Staf Perpustakaan

    Download (2MB)
    Official URL: https://repository.upi.edu/
    Item Type: Thesis (S1)
    Additional Information: https://scholar.google.com/citations?view_op=list_works&hl=en&user=wgmSYfYAAAAJ ID SINTA Dosen Pembimbing: Finita Dewi: 5993121 Suci Utami Putri: 5993975
    Uncontrolled Keywords: Anak usia dini, Augmented Reality, Pemecahan masalah, Treasure Hunt. Early Childhood, Augmented Reality, Problem Solving, Treasure Hunt.
    Subjects: L Education > L Education (General)
    Divisions: UPI Kampus Purwakarta > PGPAUD UPI Kampus Purwakarta
    Depositing User: Devika Fatma Hidayat
    Date Deposited: 27 Aug 2025 04:51
    Last Modified: 27 Aug 2025 04:51
    URI: http://repository.upi.edu/id/eprint/136477

    Actions (login required)

    View Item View Item