Dona Reza Sudirja, - and Nurdiansyah, - and Tiara Yogiarni, - (2025) PENGARUH MODEL GAME BASED LEARNING BERBANTUAN EDUCAPLAY TERHADAP PEMAHAMAN KONSEP IPS SISWA SEKOLAH DASAR: Penelitian Quasi Eksperiment pada Siswa Kelas IV di SDN 1 Citeko Kabupaten Purwakarta Materi Kebutuhan Manusia. S1 thesis, Universitas Pendidikan Indonesia.
Abstract
Pemahaman konsep dalam mata pelajaran IPS mencakup kemampuan siswa dalam mengaitkan informasi yang diperoleh dengan kehidupan nyata, serta mampu menjelaskan hubungan antar konsep sosial yang dipelajari. Penelitian ini bertujuan untuk mengetahui pengaruh model Game Based Learning berbantuan platform Educaplay terhadap pemahaman konsep IPS siswa sekolah dasar. Metode quasi eksperimen dan desain non-equivalent control group design. Sampel penelitian adalah siswa kelas IV A sebagai kelas control dan IV B sebagai kelas eksperimen. Hasil penelitian menunjukkan bahwa model Game Based Learning berbantuan Educaplay berpengaruh secara positif terhadap pemahaman konsep IPS siswa. Nilai koefisien determinasi 0,580 menunjukkan bahwa model pembelajaran ini memberikan kontribusi sebesar 58,0%. Model Game Based Learning juga memberikan peningkatan terbukti dari nilai rata-rata N-Gain kelas eksperimen 0,67 dan kelas kontrol 0,38. Berdasalkan hasil tersebut nilai kelas eksperimen lebih tinggi dibandingkan kelas kontrol. Hal ini membuktikan bahwa penggunaan Game Based Learning dengan berbantuan Educaplay berpengaruh terhadap pemahaman konsep IPS siswa sekolah dasar. ----- Understanding concepts in social studies subjects includes students' ability to relate the information obtained to real life, as well as being able to explain the relationships between social concepts studied. This study aims to determine the influence of the Game Based Learning model assisted by the Educaplay platform on the understanding of social studies concepts of elementary school students. Quasi-experimental method and non-equivalent control group design. The research sample was students of class IV A as the control class and IV B as the experimental class. The results of the study showed that the Game Based Learning model assisted by Educaplay had a positive effect on students' understanding of social studies concepts. The value of the determination coefficient of 0.580 shows that this learning model contributes 58.0%. The Game Based Learning model also provides a proven improvement from the average N-Gain value of the experimental class of 0.67 and the control class of 0.38. Based on these results, the value of the experimental class is higher than that of the control class. This proves that the use of Game Based Learning with the help of Educaplay has an effect on the understanding of social studies concepts of elementary school students
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| Item Type: | Thesis (S1) |
|---|---|
| Additional Information: | https://scholar.google.com/citations?user=gW5KnWUAAAAJ&hl=en&oi=ao ID SINTA Dosen Pembimbing: Nurdiansyah: 6875157 Tiara Yogiarni: 6842275 |
| Uncontrolled Keywords: | Game Based Learning, Educaplay, Pemahaman Konsep IPS Game Based Learning, Educaplay, Understanding Social Studies Concepts |
| Subjects: | L Education > L Education (General) |
| Divisions: | UPI Kampus Purwakarta > PGSD UPI Kampus Purwakarta |
| Depositing User: | Dona Reza Sudirja |
| Date Deposited: | 25 Aug 2025 08:49 |
| Last Modified: | 25 Aug 2025 08:49 |
| URI: | http://repository.upi.edu/id/eprint/136271 |
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