PENGARUH PENGGUNAAN MEDIA ANIMASI BERBASIS AUGMENTED REALITY TERHADAP PENGUASAAN KONSEP DAN MOTIVASI BELAJAR SISWA PADA MATERI BIOTEKNOLOGI KULTUR JARINGAN TUMBUHAN

    Decka Fadliansyah, - and Kusnadi, - and Eni Nuraeni, - (2025) PENGARUH PENGGUNAAN MEDIA ANIMASI BERBASIS AUGMENTED REALITY TERHADAP PENGUASAAN KONSEP DAN MOTIVASI BELAJAR SISWA PADA MATERI BIOTEKNOLOGI KULTUR JARINGAN TUMBUHAN. S1 thesis, Universitas Pendidikan Indonesia.

    Abstract

    Penelitian ini dilatarbelakangi oleh rendahnya penguasaan konsep dan motivasi belajar siswa pada materi bioteknologi kultur jaringan tumbuhan karena materinya bersifat abstrak dan sulit untuk divisualisasikan dengan media konvensional. Tujuan penelitian ini yaitu untuk menganalisis Pengaruh Penggunaan Media Animasi Berbasis Augmented reality Terhadap Penguasaan Konsep Dan Motivasi Belajar Siswa Pada Materi Bioteknologi Kultur Jaringan Tumbuhan. Metode penelitian yang digunakan yaitu quasi experiment dengan desain penelitiannya nonequivalen control group design. Penelitian dilakukan di dua kelas dengan dengan jumlah partisipan masing-masing sebanyak 32 siswa di kelas X SMA Negeri Kota Cimahi. Pada kelas eksperimen diberi perlakuan berupa penggunaan media animasi berbasis augmented reality dan kelas kontrol berupa penggunaan video digital. Adapun teknik pengumpulan data yaitu berupa tes penguasaan konsep dan kusioner motivasi belajar siswa. Instrumen penelitian yang digunakan untuk mengukur penguasaan konsep berupa soal pilihan ganda, kuesioner untuk mengukur motivasi belajar siswa, dan kuesioner untuk tanggapan siswa sebagai data tambahan. Hasil penelitian menunjukkan bahwa penggunaan media animasi berbasis augmented reality tidak berpengaruh signifikan terhadap penguasaan konsep dan motivasi belajar siswa. Hal ini disebabkan karena penggunaan video digital sudah cukup baik untuk meningkatkan penguasaan konsep dan motivasi belaajar siswa. Meskipun tidak berpengaruh signifikan, penggunaan media animasi berbasis augmented reality memiliki efektivitas lebih tinggi dalam meningkatkan penguasaan konsep setiap jenjang kognitifnya daripada penggunaan video digital. Selain itu, penggunaan media animasi berbasis augmented reality juga dapat meningkatkan persentase kategori tinggi motivasi belajar siswa sebesar 3,1%. Berdasarkan hasil penelitian dapat disimpulkan bahwa penggunaan media animasi berbasis augmented reality dapat menjadi media pembelajaran inovatif untuk meningkatkan kualitas pembelajaran bioteknologi kultur jaringan tumbuhan. This research was motivated by the low mastery of concepts and students' learning motivation in the material of plant tissue culture biotechnology because the material is abstract and difficult to visualize with conventional media. The purpose of this study was to analyze the Effect of Using Augmented Reality-Based Animation Media on Students' Mastery of Concepts and Learning Motivation in the Material of Plant Tissue Culture Biotechnology. The research method used was a quasi-experimental research design with a nonequivalent control group design. The study was conducted in two classes with 32 participants each in grade X of Cimahi City State Senior High School. In the experimental class, treatment was given in the form of the use of augmented reality-based animation media and the control class in the form of the use of digital video. The data collection techniques were in the form of a concept mastery test and a questionnaire on student learning motivation. The research instruments used to measure concept mastery were in the form of multiple choice questions, a questionnaire to measure student learning motivation, and a questionnaire for student responses as additional data. The results of the study indicate that the use of augmented reality-based animation media does not have a significant effect on students' mastery of concepts and learning motivation. This is because the use of digital video was good enough to improve students' mastery of concepts and learning motivation. Although not significantly effective, the use of augmented reality-based animation media was more effective in improving conceptual mastery at each cognitive level than digital video. Furthermore, the use of augmented reality-based animation media also increased the percentage of students in the high learning motivation category by 3.1%. The study concluded that the use of augmented reality-based animation media can be an innovative learning medium to improve the quality of learning in plant tissue culture biotechnology.

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    Official URL: https://repository.upi.edu/
    Item Type: Thesis (S1)
    Additional Information: https://scholar.google.com/citations?user=pmyOs0UAAAAJ&hl=en ID SINTA Dosen Pembimbing: Kusnadi: 6002975 Eni Nuraeni: 6003416
    Uncontrolled Keywords: Media animasi, Augmented reality, Penguasaan konsep, Motivasi belajar, Materi kultur jaringan tumbuhan Animation media, Augmented reality, Mastery of concepts, Learning motivation, Plant tissue cultur matherial
    Subjects: L Education > L Education (General)
    Q Science > QH Natural history > QH301 Biology
    Divisions: Fakultas Pendidikan Matematika dan Ilmu Pengetahuan Alam > Program Studi Biologi - S1 > Program Studi Pendidikan Biologi
    Depositing User: Decka Fadliansyah
    Date Deposited: 22 Aug 2025 08:41
    Last Modified: 22 Aug 2025 08:41
    URI: http://repository.upi.edu/id/eprint/136022

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