PENGARUH GAME ONLINE TERHADAP SCREEN TIME, AKTIVITAS FISIK, KONSUMSI JUNK FOOD, DAN STATUS GIZI (Studi pada Mahasiswa Universitas Pendidikan Indonesia)

    Marsha Ayu Rizkika, - and Isti Kumalasari, - and Widya Astuti, - (2025) PENGARUH GAME ONLINE TERHADAP SCREEN TIME, AKTIVITAS FISIK, KONSUMSI JUNK FOOD, DAN STATUS GIZI (Studi pada Mahasiswa Universitas Pendidikan Indonesia). S1 thesis, Universitas Pendidikan Indonesia.

    Abstract

    Latar Belakang: Perkembangan teknologi digital telah meningkatkan prevalensi kecanduan bermain game, terutama di kalangan mahasiswa. Hal ini diduga memengaruhi berbagai aspek gaya hidup, termasuk screen time,tingkat aktivitas fisik, konsumsi junk food, dan status gizi individu. Tujuan: Menganalisis pengaruh kecanduan game online terhadap screen time, aktivitas fisik, konsumsi junk food, serta status gizi pada mahasiswa Universitas Pendidikan Indonesia. Metode: Penelitian ini menggunakan desain cross-sectional. Sampel penelitian terdiri dari 82 mahasiswa yang dipilih secara proporsional dari sembilan fakultas di Universitas Pendidikan Indonesia. Data dikumpulkan melalui kuesioner Game Addiction Scale, QUEST untuk screen time, Food Frequency Questionnaire Junk food (FFQ) untuk konsumsi junk food, serta Indeks Massa Tubuh (IMT) untuk menentukan status gizi. Data yang terkumpul dianalisis menggunakan uji spearman. Hasil Penelitian: Kecanduan game online menunjukkan hubungan yang signifikan dengan tingkat aktivitas fisik (p = 0,020 ; r = - 0,256). Kesimpulan: Mahasiswa yang mengalami kecanduan terhadap game online cenderung menunjukkan tingkat aktivitas fisik yang lebih rendah. Namun, kecanduan ini tidak secara langsung mempengaruhi waktu yang dihabiskan di depan layar, konsumsi makanan tidak sehat, atau status gizi individu. Background: The development of digital technology has increased the prevalence of game addiction, especially among college students. This is thought to affect various aspects of lifestyle, including screen time, physical activity levels, junk food consumption, and individual nutritional status. Objective: To analyze the effect of online game addiction on screen time, physical activity, junk food consumption, and nutritional status in students of Universitas Pendidikan Indonesia. Method: This study used a cross-sectional design. The study sample consisted of 82 students selected proportionally from nine faculties at Universitas Pendidikan Indonesia. Data were collected through the Game Addiction Scale questionnaire, QUEST for screen time, Food Frequency Questionnaire Junk food (FFQ) for junk food consumption, and Body Mass Index (BMI) to determine nutritional status. The collected data were analyzed using the Spearman test. Results: Online game addiction significantly correlated with physical activity levels (p = 0.020; r = - 0.256). Conclusion: College students who are addicted to online games tend to show lower levels of physical activity. However, this addiction does not directly affect the time spent in front of the screen, unhealthy food consumption, or individual nutritional status.

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    Official URL: https://repository.upi.edu/
    Item Type: Thesis (S1)
    Additional Information: https://scholar.google.com/citations?view_op=list_works&hl=en&user=dApoMXQAAAAJ ID SINTA Dosen Pembimbing Isti Kumalasari: 6745723 Widya Astuti:6745724
    Uncontrolled Keywords: kecanduan game online, screen time, konsumsi junk food, Status Gizi online game addiction, screen time, junk food consumption, nutritional status
    Subjects: H Social Sciences > HN Social history and conditions. Social problems. Social reform
    R Medicine > RA Public aspects of medicine
    R Medicine > RC Internal medicine
    Divisions: Fakultas Pendidikan Olahraga dan Kesehatan > S1 Gizi
    Depositing User: Marsha Ayu Rizkika
    Date Deposited: 20 Jun 2025 08:31
    Last Modified: 20 Jun 2025 08:31
    URI: http://repository.upi.edu/id/eprint/133443

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